Age | Commit message (Collapse) | Author |
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Far from complete, but this does the bulk of the work, the rest is just
fixing places where the selection moves in weird ways after doing some
things, and overall improving the look and feel of it.
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Far from done, but this pretty much splits everything inside
`src/app/main.js` into separate files.
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Due to this button (specifically the "button"/link below the "Launch"
button) serving multiple functions, it incorrectly gets disabled when
the game is running. Now its enabled!
How did I miss this? I assume it crept up after implementing the force
quit button, and not during, but maybe not, was I stupid? Mayhaps.
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Scrollbar is globally different, the release notes and mods page now
look more alike, having adjusted some padding, added some backgrounds
and a few other things.
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I will likely add more buttons in the future, but for now this is most
of the ones a user could need to repair problems.
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When a red switch is placed besides a red button that says "Remove", it
makes it seem far more destructive to click that switch, even if it's
not, and a blue color doesn't fit in very well either (perhaps we need
more colors). And so because of all that the modlist switches are now
orange, and we can easily add more colors.
The switch colors overall are also far more vibrant now, as it looks far
better that way.
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The current design for the installed mods is not exactly the best. And
it has been due for a redesign for quite a while, I'm finally starting
work on this.
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It now looks a lot better overall. Still missing a few things, like
showing when it's loading, but besides that it's pretty much done.
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