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2022-01-08bump version number to 0.9.20neGal
2022-01-08Merge branch 'main' into mod-support0neGal
2022-01-07fix: Rate limit (#27)Rémy Raes
* [chore] adding electron-fetch dependency * [feat] adding requests module skeleton * [feat] not doing any http request to get latest ns version if data is fresh * [fix] data is considered fresh if less than 5 minutes old * [feat] adding requests.getLatestNsVersionLink implementation * [refactor] fully using requests module (with associated cache) * [docs] adding documentation to requests module * [refactor] adding a key to get nsLatestRelease cache results * [chore] removing request deprecated dependency * [feat] using follow-redirects instead of electron-fetch * [chore] removing electron-fetch dependency * fixed formatting Single quotes to double, proper textwidth for comments, and proper comment style, the usual... Nothing special here... * fixed wrong location for requests.json We don't want to clutter people's config folder, hence we should use the cache folder instead... Co-authored-by: 0neGal <mail@0negal.com>
2022-01-05Merge branch 'main' of 0neGal/viper into mod-support0neGal
2022-01-04added script to detect missing locales0neGal
"npm run langs" will give back info if a locale is missing localizations from the English locale. Thereby showing what needs to be translated.
2022-01-04bump version numberv0.9.10neGal
2022-01-02toggling, removing and installing mods works0neGal
Mostly, the installing part needs a bit more look at, to support archives and different layouts for the mod. Such as searching through an archive to find the right folder because some mods don't use a proper layout. I also somewhat mitigated the whole issue of JSON files not being formatted properly by the mod developer (please just fix your formatting, I beg you.) by simply assigning the absolute basics, however we can't know the versions of the mods. I am not going to go out of my way to write code which can parse a file that wasn't made to be parsed because whoever wrote it doesn't know what a JSON file is made of. Simply not happening. I also added a few locatiolization related things, along with more info for --mods, so besides the normal counter for "Installed mods" you also have "Enabled mods" and "Disabled mods", very useful. The GUI also has a new added "Disabled" tag to mods that are disabled, however this is a temporary, it looks bad and I don't want it in release, I just needed a way to distinquish when testing. Because you can now also enable and disable mods, mods.list() gives back an Object that goes more or less something like: {all: ..., enabled: ..., disabled: ... }, take your guesses as to what everything means, you might even get it in the first try.
2022-01-01chore: Auto updating (#16)Rémy Raes
* [chore] adding electron-updater dependency * [feat] adding auto-updating mechanism * [chore] setting package version to v0.8.0 * [fix] restoring original repo URL * [docs] adding some documentation about publishing new releases * [chore] adding publish:windows command * [docs] updating publish instructions with new publish command * [chore] adding publish:linux command * [docs] updating publish instructions * --updatevp, and option to disable auto updates If you want you can set "autoupdates" to false in your config, no GUI tools to do this yet. For the CLI auto updates is off by default and you'll have to use --updatevp. I also removed the snap package, tho whether this stays as a change is still to be discussed. And with the new option I updated the help menu, the man page and everything along else that needs it. * removed "soon" parts of README for auto-updates * [feat] adding French translation for cli.help.updatevp key * confirmation for restarting the app Now instead of automatically updating and restarting the app, which may be slightly confusing to some users, (the app opens then closes and then opens), it now asks whether you want to restart and open the new version. If you say no, instead next time you launch it, it'll be on the new version. If you want to completely disable updates you can disable it in the viper.json file... * [feat] adding French translation for gui.update.available key * added configuration instruction in README Co-authored-by: 0neGal <mail@0negal.com>
2021-12-31chore: Build formats (#15)v0.9.0Rémy Raes
Adds more build formats and info in the README * [feat] adding build:windows command * [fix] typo * [feat] adding build:linux command * [docs] adding enduser documentation to explain how to install Viper * [feat] building several Linux packages on build:linux * [fix] typo on build command * minor corrections Co-authored-by: 0neGal <mail@0negal.com>
2021-12-30added a lovely man page0neGal
Simply build it with "npm run man"
2021-12-29[feat] logo displays correctly on Windows buildAlystrasz
2021-12-28Merge branch 'main' into feat/iconAlystrasz
2021-12-28added debug npm script0neGal
So you don't have to run "npx electron src/index.js --debug" every time manually...
2021-12-28[chore] setting resources folder in build configurationAlystrasz
2021-12-28[fix] running node_modules packages with npx commandAlystrasz
2021-12-27fix broken package.json0neGal
2021-12-27changed description0neGal
Given that I've yet to implement any other modding tools outside of the updater and launcher the description will be changed to what it is now.
2021-12-27added npm script for building package0neGal
Said script builds an AppImage and an NSIS Installer for Windows. I may make an AppX build as well, that way you can install it straight from your browser very neatly...
2021-12-25fixed description0neGal
2021-12-25basic updater/installer is now working0neGal
2021-12-25Initial commit0neGal