Age | Commit message (Collapse) | Author |
|
|
|
|
|
And `js/popups.js`, but it was already technically a CommonJS module, it
was just leftover in `index.html` due to `js/browser.js` not being a
CommonJS module.
|
|
It's not actually used anywhere outside of itself, but oh well.
|
|
|
|
|
|
Renamed from `toast.js` to `toasts.js` as well
|
|
|
|
|
|
Far from done, but this pretty much splits everything inside
`src/app/main.js` into separate files.
|
|
|
|
|
|
|
|
Bump ejs from 3.1.9 to 3.1.10
|
|
feat: add french translation
|
|
Bumps [ejs](https://github.com/mde/ejs) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/mde/ejs/releases)
- [Commits](https://github.com/mde/ejs/compare/v3.1.9...v3.1.10)
---
updated-dependencies:
- dependency-name: ejs
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
|
|
|
|
Update es.json
|
|
Spelling corrections
|
|
|
|
|
|
Pesky EA Desktop being annoying as always, leaving behind processes, to be
fair, I don't exactly think you're supposed to be killing it it like
this, but oh well, it seems to function now.
|
|
This didn't happen in all cases, so it took me until randomly
discovering it recently, for me to actually realize there was a problem,
and then subsequently fixing it.
|
|
Did an oopsie whoopsie doopsie, now its unoopsied
|
|
i18n: German Translation
|
|
|
|
i18n: Update zh translation for linux-launch-v2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The "Steam (Auto)" launch method should ideally work in all scenarios,
ideally! Obviously, I can't and haven't tested in every environment, but
I've attempted to make sure it functions.
Launching Vanilla and Northstar works just fine, custom launch arguments
also work just fine, it works with normal Steam, Flatpak Steam, and as a
fallback with the Steam Browser Protocol (`steam://`)
There's also the option to set your own/custom launch command for both
the Vanilla and Northstar launch options. How well they work will of
course depend on what the user set them to.
"Steam (Auto)" attempts to pick the right Steam launch method depending
on what's available, if the Steam executable can be found, it'll use
"Steam (Executable)", if it cant and Flatpak is found on top of an
install of Steam through Flatpak, then "Steam (Flatpak)" is used, if all
of that fails, then we attempt to use "Steam (Protocol)"
Some toasts will be shown if you attempt to run the game with either
"Steam (Executable)" or "Steam (Flatpak)" and they cant find the
game/Steam. This isn't an issue with "Steam (Auto)"
|
|
|
|
Previously, settings using `<select>`'s for their value only worked on
the `forcedlang` setting, now it just works overall, this wasn't an
issue before, as we had no need for it.
More importantly `forcedlang` is special in that it dynamically loads
the list of languages available, so it was and still is handled
separately, to support that behavior.
|
|
0neGal/dependabot/npm_and_yarn/follow-redirects-1.15.6
Bump follow-redirects from 1.15.4 to 1.15.6
|
|
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.15.4 to 1.15.6.
- [Release notes](https://github.com/follow-redirects/follow-redirects/releases)
- [Commits](https://github.com/follow-redirects/follow-redirects/compare/v1.15.4...v1.15.6)
---
updated-dependencies:
- dependency-name: follow-redirects
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
|
|
0neGal/dependabot/npm_and_yarn/app-builder-lib-and-electron-builder-24.13.3
Bump app-builder-lib and electron-builder
|
|
Bumps [app-builder-lib](https://github.com/electron-userland/electron-builder/tree/HEAD/packages/app-builder-lib) to 24.13.3 and updates ancestor dependency [electron-builder](https://github.com/electron-userland/electron-builder/tree/HEAD/packages/electron-builder). These dependencies need to be updated together.
Updates `app-builder-lib` from 24.6.3 to 24.13.3
- [Release notes](https://github.com/electron-userland/electron-builder/releases)
- [Changelog](https://github.com/electron-userland/electron-builder/blob/master/packages/app-builder-lib/CHANGELOG.md)
- [Commits](https://github.com/electron-userland/electron-builder/commits/v24.13.3/packages/app-builder-lib)
Updates `electron-builder` from 24.6.3 to 24.13.3
- [Release notes](https://github.com/electron-userland/electron-builder/releases)
- [Changelog](https://github.com/electron-userland/electron-builder/blob/master/packages/electron-builder/CHANGELOG.md)
- [Commits](https://github.com/electron-userland/electron-builder/commits/v24.13.3/packages/electron-builder)
---
updated-dependencies:
- dependency-name: app-builder-lib
dependency-type: indirect
- dependency-name: electron-builder
dependency-type: direct:development
...
Signed-off-by: dependabot[bot] <support@github.com>
|
|
|
|
The example codeblock for JavaScript code was using `javascript` as the
syntax highlighting, which is obviously wrong, it should be `js`
|
|
It's not capable of formatting language files, and now has a prompt
interface for editing and adding missing localization strings.
This removes the need for manually editing localization files beyond
`en.json`, it'll still be edited manually. But maintainers will no
longer have to open any localization files.
I also updated the documentation for contributing to localizations.
|
|
|
|
|
|
unzipper apparently has a bug that causes extracted files to be
corrupted, switching to unzip-stream may not be the best long term, but
it at least solves this corrupting problem!
|
|
|
|
|
|
Keeping the old one for now, dont want to cause issues with the Flathub
page, it'll be removed later however.
|
|
|