Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-05 | fixed #bgHolder not covering entire background | GitExample | |
-1px should be enough, however to make sure I made it -5px instead. | |||
2022-02-05 | Merge pull request #66 from Alystrasz/feat/i18n | 0neGal | |
[feat] add french translations to thunderstore-related stuff | |||
2022-02-04 | [feat] add french translations to thunderstore-related stuff | Remy Raes | |
2022-02-04 | Merge pull request #65 from 0neGal/easier-download | 0neGal | |
Improve ease of install | |||
2022-02-04 | Spanish localization for thunderstore support (#64) | Delta | |
* Create es.json * Updated es.json for thunderstore * Updated "es" localization with gui.browser.update | |||
2022-02-03 | added windows logo to download button | 0neGal | |
2022-02-03 | first draft of the easier to use install README | 0neGal | |
2022-02-03 | added missing modules in package.json | GitExample | |
I forgot to add these when committing, whoops... | |||
2022-02-03 | detection for new updates of mods | GitExample | |
2022-02-03 | added search functionality | GitExample | |
This should be future proof, however I'm not sure how well it'll handle thousands of mods to search through. It should do it somewhat well, but idk. We'll see, I'll perhaps implement a simpler search function in the future instead of using Fuse if it becomes a problem. | |||
2022-02-03 | added English localizations | GitExample | |
I forgot about these before... | |||
2022-02-03 | version numbers | GitExample | |
These should've been here from the start, and I don't know why I didn't add them in the start, I'm very dumb. | |||
2022-02-03 | detection of installed mods, disabling buttons | GitExample | |
When a new mod has been installed through the browser UI it's button is changed from "Install" to "Re-Install" instantly. We also now disable modding related buttons when updating NS, or when installing mods. This should prevent issues. | |||
2022-02-03 | ability to download from browser | GitExample | |
This should work for all mods, assuming that all mods come packages the same, aka, in a Zip, with mods/<mod> in it. Which from what I know they do. | |||
2022-01-28 | updated preview image | 0neGal | |
Both to the new image, but also for the minimize button | |||
2022-01-28 | bumped version number to 1.1.0v1.1.0 | 0neGal | |
2022-01-28 | Merge pull request #60 from 0neGal/new-logo | 0neGal | |
Add new icon | |||
2022-01-27 | add new icon | 0neGal | |
This both changes the ones in src/assets and src/app/icons | |||
2022-01-27 | fix spelling in maintainers.json | 0neGal | |
2022-01-26 | Merge pull request #58 from AA-Delta/lang-es | 0neGal | |
Add spanish translation | |||
2022-01-25 | Update es.json translation to match #53 en.json | Delta | |
2022-01-26 | Merge branch 'lang-es' of AA-Delta/viper into lang-es | 0neGal | |
2022-01-26 | Merge branch 'main' of 0neGal/viper into lang-es | 0neGal | |
2022-01-26 | added lang/maintainers.json, updated langs.js | 0neGal | |
langs.js now prints out a proper good looking output, and also now takes advantage of maintainers.json to provide proper information. | |||
2022-01-25 | Merge pull request #5 from AA-Delta/main | Delta | |
Update for translation | |||
2022-01-25 | Update/Merge main from Viper's repo | Delta | |
PR to merge to fork | |||
2022-01-26 | Merge branch 'main' of 0neGal/viper into lang-es | 0neGal | |
2022-01-26 | Merge pull request #53 from 0neGal/detect-gamepath | 0neGal | |
Detect gamepath automatically | |||
2022-01-26 | fixed mods not updating after changing path | 0neGal | |
This also fixes mods not showing up after first install of NS | |||
2022-01-25 | changed French localization, remove .vscode/ | 0neGal | |
2022-01-25 | Updated Languaje | Delta | |
2022-01-25 | Add es.json | Delta | |
Add spanish translation (Latin-america) | |||
2022-01-24 | no alert when manually changing the game path | 0neGal | |
When changing the game path by clicking the button you shouldn't be told it can't find the game and you've to select one manually, as you know that already. More importantly, if it could be found automatically it'll just not do anything. With this change I also changed the "gui.setpath" string to be more logical, and to make it clear what it does. | |||
2022-01-24 | Merge pull request #57 from Alystrasz/fix/french-translation | 0neGal | |
[fix] update general.missingpath French translation | |||
2022-01-24 | [fix] update general.missingpath French translation | Remy Raes | |
2022-01-24 | Edge case in vdf reading (#56) | 3top1a | |
* Edge case * Alert user only when automatic detection failed * extra info on not found message * support for [Free/Open]BSD Co-authored-by: 0neGal <mail@0negal.com> | |||
2022-01-23 | minor aesthetic changes | 0neGal | |
2022-01-23 | added "Find Mods" button | 0neGal | |
2022-01-23 | added loading, close button, element fadein etc | 0neGal | |
To show the loading simply do Browser.loading(), when a BrowserEl() is made it auto removes it. The loading and BrowserEl's will fade into view instead of popping in instantly. And then now there's a tiny close button, as it may not be obvious you can click the dark overlay or click Escape. | |||
2022-01-23 | simplify VDF code | 0neGal | |
2022-01-23 | fix: Finding Windows game folder (#55) | Rémy Raes | |
2022-01-23 | removed unneeded "https://" in FUNDING.yml | 0neGal | |
2022-01-23 | Merge pull request #54 from 3top1a/main | 0neGal | |
2022-01-23 | Repaired vdf reading | 3top1a | |
- os nor app was imported - returned the entire vdf file instead | |||
2022-01-23 | moved modules into extras/ | 0neGal | |
I moved requests.js into extras and made the function for finding the potentional gamepath into it's own module. I also made the exec() called Promise based. | |||
2022-01-22 | fixed setGamepath(folder) | 0neGal | |
2022-01-22 | fixed checking for linux instead of win32 | 0neGal | |
2022-01-22 | implement #52 into #51 | 0neGal | |
2022-01-22 | initial review of VDF parsing | 0neGal | |
2022-01-22 | Don't save settings twice | 3top1a | |