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2023-04-16bumped version number to 1.7.3v1.7.30neGal
2023-04-16Merge pull request #183 from 0neGal/eadesktop-support0neGal
feat: Support EA Desktop better
2023-04-16Merge pull request #186 from AA-Delta/patch-60neGal
Update es.json
2023-04-14Update es.jsonDelta
#183
2023-04-13Merge pull request #185 from Alystrasz/eadesktop-support-fr0neGal
Eadesktop support french localization
2023-04-12refactor: update french localizationRémy Raes
2023-04-11Merge pull request #184 from DxsSucuk/eadesktop-support0neGal
Support EA Desktop German Localization
2023-04-11Update de.jsonPresti
Fixed a typo
2023-04-11added EA Desktop to settings entry (en.json)0neGal
The originkill setting now also includes EA Desktop in it's text. Other localizations still need these changes...
2023-04-11functional support for EADesktop.exe0neGal
EADesktop.exe is now killed alongside Viper when toggled in settings, alongside this, it also now contributes towards whether "Origin" is detected as running.
2023-04-01bumped version number to 1.7.2v1.7.20neGal
2023-04-01Merge pull request #181 from LumiChnn/main0neGal
Fixes broken JSON files on restart
2023-04-01Fixes broken JSON files on restartLumiChnn
On restart, if the json file was broken supposedly would try to repair but it wouldn't work, it would keep repairing but failing. This should fix it by deleting the json file and creating a new one at the start with the correct settings (hopefully)
2023-03-09bumped version number to 1.7.1v1.7.10neGal
2023-03-09remove misc console.log()0neGal
2023-03-09fixed not having to confirm removing core mods0neGal
2023-03-09fixed centered .grid items/elements0neGal
If not enough elements are inside a grid to fill it out entirely it'll attempt to put spacing in between the items to make them vertically centered. This is now removed.
2023-03-09fixed missing modules in gamepath.js0neGal
This was from the modularization commits, managed to miss this...
2023-03-09fixed changing language not disabling autolang0neGal
2023-03-09dont loop through modsobj if it's not set0neGal
2023-03-09handle HTTP errors when downloading Northstar0neGal
In case we get a 404 or similar we should be cancelling the update, as otherwise we'll end up downloading the HTML for a 404 page, and subsequently try to extract that. Clearly not intended or good.
2023-03-09download Northstar to <cache_dir>/vipertmp0neGal
"cache_dir" being wherever your OS puts it's cache, it's the same place mods.js uses to download mods. This prevents cluttering up the gamepath with temporary files.
2023-03-05fixed not being able to toggle mods with updates0neGal
2023-03-05small cleanups and changes in comments0neGal
I've made some code return early instead of adding more nesting, on top of this I've added some more comments in some files, rephrased a few things, and so on...
2023-03-05fully get rid of utils.js0neGal
I'd managed to forget to change some function calls to their new modularized versions, that's now fixed.
2023-03-05show alert when updating with game running0neGal
This also fixes is_running not quite working on Linux
2023-03-05modularized many functions and got rid of utils.js0neGal
Notably, winLog() and winAlert() are now win.log() and win.alert() inside modules/window.js. updateViper(), updateNorthstar and handleNorthstarUpdating() are now update.viper(), update.northstar() and update.northstar_autoupdate(), inside modules/update.js isGameRunning() and isOriginRunning() are now is_running.origin() and is_running.game() inside modules/is_running.js, along with a .titanfall() and .northstar() for more specificity. Not used anywhere right now, but may in the future be used. setpath() and gamepathExists() are now gamepath.set() and gamepath.exists() inside modules/gamepath.js killOrigin() are now kill.origin() inside modules/kill.js setlang() is now just inlined into the only event where it's used.
2023-03-04modularized getXXVersion() functions0neGal
Both getTF2Version() and getNSVersion() are now in version.js
2023-02-07bumped version number to 1.7.0v1.7.00neGal
2023-02-07fixed alignment of modlist and release pages0neGal
They're now identical!
2023-02-07added icons to modlist0neGal
2023-02-05fixed grid elements overflowing0neGal
2023-02-04Merge pull request #175 from ↵0neGal
0neGal/dependabot/npm_and_yarn/http-cache-semantics-4.1.1
2023-02-04build(deps): bump http-cache-semantics from 4.1.0 to 4.1.1dependabot[bot]
Bumps [http-cache-semantics](https://github.com/kornelski/http-cache-semantics) from 4.1.0 to 4.1.1. - [Release notes](https://github.com/kornelski/http-cache-semantics/releases) - [Commits](https://github.com/kornelski/http-cache-semantics/compare/v4.1.0...v4.1.1) --- updated-dependencies: - dependency-name: http-cache-semantics dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
2023-02-02Merge pull request #171 from 0neGal/modlist-localization0neGal
feat: Localize revamped modlist
2023-02-02Merge pull request #174 from AA-Delta/patch-60neGal
Update es.json
2023-02-02Update es.jsonDelta
#171
2023-02-02Merge pull request #173 from DxsSucuk/modlist-localization0neGal
2023-02-02Merge pull request #172 from Alystrasz/feat/fr-translations0neGal
2023-02-02Update de.jsonPresti
2023-02-01feat: add missing translationsRemy Raes
2023-02-01en.json modlist localizations0neGal
2023-02-01added update button to modlist0neGal
I also made mods with updates be placed in the top of the modlist.
2023-01-31different colored switches0neGal
When a red switch is placed besides a red button that says "Remove", it makes it seem far more destructive to click that switch, even if it's not, and a blue color doesn't fit in very well either (perhaps we need more colors). And so because of all that the modlist switches are now orange, and we can easily add more colors. The switch colors overall are also far more vibrant now, as it looks far better that way.
2023-01-30disable modslist buttons properly0neGal
2023-01-30added: toggles for toggling mods in modlist0neGal
The new modlist now uses the same toggles found in the settings popup, only here they're used to disable/enable mods. On top of this I also fixed the "Toggle All" button not working. Forgot to change some stuff, breaking it... oops...
2023-01-30remove: Settings.reloadSwitches() and .switch()0neGal
We now just use a click event listener, and check through what's at the click location, and toggle classes as needed.
2023-01-29fixed weird looking margin/padding in settings0neGal
2023-01-29simplify and fix checking package versions0neGal
Previously some outdated packages would just say "Re-Install" and not "Update", now that's fixed, along with making the logic easier for use in the mod list.
2023-01-28expose mod author with mods.list()0neGal