Age | Commit message (Collapse) | Author |
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build/langs.js now gives more info and has colors. It also changes it's
exit code if an error happened, we then use that in build/publish.sh to
catch localization errors before publishing. We also ensure that version
numbers are set correctly.
Then at last we will make sure $GH_TOKEN is set, and if not, prompt for
the token, to make sure you don't build everything then error out when
you forgot to put in your token.
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feat: drag and drop to install mods
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feat: Spanish "gui.mods.dragdrop" key
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#81
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This was due to me testing something, not actually supposed to be in
release builds...
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Usually utils.js would default to simply unzipping whatever was uploaded
if it wasn't a folder, now we check if it has "zip" as the extension,
case insensitive. If not simply report back the file wasn't a mod.
As opposed to the obscure error you got before this.
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Since apparently dragleave and dragenter don't quite work as intended we
have to resort to this obscure method which should work just fine on the
user's end.
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If you closed the file selection window after clicking the "Install Mod"
button it would improperly try to install "nothing", and therefore never
re-enable the buttons, this is now fixed.
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0neGal/dependabot/npm_and_yarn/follow-redirects-1.14.8
Bump follow-redirects from 1.14.7 to 1.14.8
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Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.14.7 to 1.14.8.
- [Release notes](https://github.com/follow-redirects/follow-redirects/releases)
- [Commits](https://github.com/follow-redirects/follow-redirects/compare/v1.14.7...v1.14.8)
---
updated-dependencies:
- dependency-name: follow-redirects
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
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fix: Excluded files
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incomplete update process
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I have no clue why this is only a Windows error, but it is, which is
also why it slipped through into the 1.2.0 release.
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The failed to install toast now pops up when it actually should.
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Updated localization for toast notifications
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#69
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The modpath variable is now refreshed when you change the game path.
Which stops the problem altogether.
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French translations for toasts
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It'll notify of incorrectly formatted mods, it'll also notify on errors
and on success.
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There used to be an error where if you spawned two toasts simultaneously
they'll get the same ID, this fixes that by upping the ID by one if the
ID is already taken.
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No functional toasts yet, just the code for them, I'll add the actual
toasts later...
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It now only does it if there's currently no results in the browser, aka
an empty search or it has yet to be loaded once before. Loading it every
time would cause lag.
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Before this commit, the Thunderstore request would be sent on
application startup, now instead, it only does it when someone actually
clicks the "Find Mods" button, which should intern decrease load on
Thunderstore's end. Not that it mattered in the grand scheme of things,
it was just sort of unneeded.
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Thunderstore support
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Also fixes section buttons not being able to be clicked.
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We now directly check the manifest file info as well therefore in all
cases even if the folder name for the mod is completely obscure, we
should now finally still get an installed status, both on removal and
install.
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If a developer for some reason decides to put their mod inside mods/
instead of putting it inside a folder in mods/, it used to fail the
install, now that's fixed.
However since there's no folder to directly copy the name from we take
it from the manifest.json provided by Thunderstore.
It of course also has the proper status in the browser UI
(update/reinstall etc)
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I think? I don't know how it was originally, currently now you can drag
on the top most of the window and in the left most, unfortunately not
inside the various pages.
It would probably be possible to do that, but I've not made it do as
such, and if it needs to be changed it won't be me doing it.
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Update es.json
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[feat] add french translations
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This should fix the window drag not working, however I cannot test that.
As my WM doesn't support it, a Windows contributor will have to test it.
I also added an info button that opens the mod's page in your web
browser, this button is of course localized, along with that I localized
the placeholder in the search input.
There's also a few general aesthetic changes, like adding a tiny border
around #modsdiv and #browser.
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