Age | Commit message (Collapse) | Author |
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Also fixes section buttons not being able to be clicked.
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We now directly check the manifest file info as well therefore in all
cases even if the folder name for the mod is completely obscure, we
should now finally still get an installed status, both on removal and
install.
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If a developer for some reason decides to put their mod inside mods/
instead of putting it inside a folder in mods/, it used to fail the
install, now that's fixed.
However since there's no folder to directly copy the name from we take
it from the manifest.json provided by Thunderstore.
It of course also has the proper status in the browser UI
(update/reinstall etc)
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I think? I don't know how it was originally, currently now you can drag
on the top most of the window and in the left most, unfortunately not
inside the various pages.
It would probably be possible to do that, but I've not made it do as
such, and if it needs to be changed it won't be me doing it.
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Update es.json
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[feat] add french translations
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This should fix the window drag not working, however I cannot test that.
As my WM doesn't support it, a Windows contributor will have to test it.
I also added an info button that opens the mod's page in your web
browser, this button is of course localized, along with that I localized
the placeholder in the search input.
There's also a few general aesthetic changes, like adding a tiny border
around #modsdiv and #browser.
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I have no clue if 50 packages is too small or too, big, we'll adjust
this the more mods that arrive. I also made the browser auto scroll to
the top when closed, it looks far better.
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If the folder name was different from the mod name it wouldn't properly
update the "Install" text to "Re-Install" albeit it'd work when you
reload the front.
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A setInterval() will do the job, it's not performant, and I'll have a
look at improving this further down the line to something better.
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I also fixed the archive not being extracted properly for some reason,
the setTimeout() seems to solve it, no clue if it needs to be adjusted
in the future or replaced with something that works 100% of the time,
I'm not even quite sure why it happens in the first place.
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The normalizer function didn't quite account for everything, which, it
still doesn't, however given that I hope most developer don't use
obnoxious characters in their mod names this should be fine.
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If a mod had a file that was bigger than 512mb inside it, it'd error
out, simply switching the copy-dir module to recursive-copy fixes this.
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-1px should be enough, however to make sure I made it -5px instead.
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[feat] add french translations to thunderstore-related stuff
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Improve ease of install
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* Create es.json
* Updated es.json for thunderstore
* Updated "es" localization with gui.browser.update
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I forgot to add these when committing, whoops...
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This should be future proof, however I'm not sure how well it'll handle
thousands of mods to search through. It should do it somewhat well, but
idk. We'll see, I'll perhaps implement a simpler search function in the
future instead of using Fuse if it becomes a problem.
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I forgot about these before...
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These should've been here from the start, and I don't know why I didn't
add them in the start, I'm very dumb.
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When a new mod has been installed through the browser UI it's button is
changed from "Install" to "Re-Install" instantly. We also now disable
modding related buttons when updating NS, or when installing mods. This
should prevent issues.
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This should work for all mods, assuming that all mods come packages the
same, aka, in a Zip, with mods/<mod> in it. Which from what I know they
do.
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Both to the new image, but also for the minimize button
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Add new icon
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This both changes the ones in src/assets and src/app/icons
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Add spanish translation
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langs.js now prints out a proper good looking output, and also now takes
advantage of maintainers.json to provide proper information.
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Update for translation
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PR to merge to fork
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Detect gamepath automatically
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This also fixes mods not showing up after first install of NS
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