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2022-02-19updated build scripts/code tests0neGal
build/langs.js now gives more info and has colors. It also changes it's exit code if an error happened, we then use that in build/publish.sh to catch localization errors before publishing. We also ensure that version numbers are set correctly. Then at last we will make sure $GH_TOKEN is set, and if not, prompt for the token, to make sure you don't build everything then error out when you forgot to put in your token.
2022-02-19fix missing comma in es.json0neGal
2022-02-19Merge pull request #81 from 0neGal/drag-drop0neGal
feat: drag and drop to install mods
2022-02-19Merge pull request #83 from AA-Delta/patch-20neGal
feat: Spanish "gui.mods.dragdrop" key
2022-02-19feat: Spanish "gui.mods.dragdrop" keyDelta
#81
2022-02-19Merge pull request #82 from Alystrasz/feat/fr0neGal
2022-02-19[feat] french gui.mods.dragdrop keyRemy Raes
2022-02-18fix hardware acceleration being disabled0neGal
This was due to me testing something, not actually supposed to be in release builds...
2022-02-18fix being able to upload any file0neGal
Usually utils.js would default to simply unzipping whatever was uploaded if it wasn't a folder, now we check if it has "zip" as the extension, case insensitive. If not simply report back the file wasn't a mod. As opposed to the obscure error you got before this.
2022-02-18basic drag and drop support0neGal
Since apparently dragleave and dragenter don't quite work as intended we have to resort to this obscure method which should work just fine on the user's end.
2022-02-17fixed buttons not re-enabling when closing install0neGal
If you closed the file selection window after clicking the "Install Mod" button it would improperly try to install "nothing", and therefore never re-enable the buttons, this is now fixed.
2022-02-15updated download links0neGal
2022-02-15bumped version number to 1.2.20neGal
2022-02-15Merge pull request #76 from ↵v1.2.20neGal
0neGal/dependabot/npm_and_yarn/follow-redirects-1.14.8 Bump follow-redirects from 1.14.7 to 1.14.8
2022-02-15Bump follow-redirects from 1.14.7 to 1.14.8dependabot[bot]
Bumps [follow-redirects](https://github.com/follow-redirects/follow-redirects) from 1.14.7 to 1.14.8. - [Release notes](https://github.com/follow-redirects/follow-redirects/releases) - [Commits](https://github.com/follow-redirects/follow-redirects/compare/v1.14.7...v1.14.8) --- updated-dependencies: - dependency-name: follow-redirects dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com>
2022-02-12Merge pull request #73 from Alystrasz/fix/excluded-files0neGal
fix: Excluded files
2022-02-12[feat] at start, restore excluded files who might have been created by an ↵Alystrasz
incomplete update process
2022-02-12[fix] rename files to file.excluded if an update is available onlyAlystrasz
2022-02-11added FAQ page0neGal
2022-02-11updated download links0neGal
2022-02-11bumped version number to 1.2.1v1.2.10neGal
2022-02-11fixed windows-only bug/error0neGal
I have no clue why this is only a Windows error, but it is, which is also why it slipped through into the 1.2.0 release.
2022-02-09update download links0neGal
2022-02-09bumped version number to 1.2.00neGal
2022-02-09Merge branch 'main' of https://github.com/0neGal/viperv1.2.00neGal
2022-02-09fixed false alarms of failed installs0neGal
The failed to install toast now pops up when it actually should.
2022-02-09Merge pull request #71 from AA-Delta/patch-10neGal
Updated localization for toast notifications
2022-02-08Updated localization for toast notificationsDelta
#69
2022-02-09mods installed to the wrong folder on path change0neGal
The modpath variable is now refreshed when you change the game path. Which stops the problem altogether.
2022-02-08Merge pull request #70 from Alystrasz/feat/i18n0neGal
French translations for toasts
2022-02-08[feat] add missing French translationsRemy Raes
2022-02-08added toasts for installation of mods0neGal
It'll notify of incorrectly formatted mods, it'll also notify on errors and on success.
2022-02-08two toasts can now be added at the same time0neGal
There used to be an error where if you spawned two toasts simultaneously they'll get the same ID, this fixes that by upping the ID by one if the ID is already taken.
2022-02-08added toasts0neGal
No functional toasts yet, just the code for them, I'll add the actual toasts later...
2022-02-08fixed browser being reloaded on every toggle0neGal
It now only does it if there's currently no results in the browser, aka an empty search or it has yet to be loaded once before. Loading it every time would cause lag.
2022-02-08Thunderstore mods are only loaded when requested0neGal
Before this commit, the Thunderstore request would be sent on application startup, now instead, it only does it when someone actually clicks the "Find Mods" button, which should intern decrease load on Thunderstore's end. Not that it mattered in the grand scheme of things, it was just sort of unneeded.
2022-02-08post merge fixes to #500neGal
2022-02-08Merge pull request #50 from 0neGal/thunderstore0neGal
Thunderstore support
2022-02-08Merge branch 'main' into thunderstore0neGal
2022-02-08fixed window buttons not able to be clicked0neGal
Also fixes section buttons not being able to be clicked.
2022-02-07all mods should now have proper install status0neGal
We now directly check the manifest file info as well therefore in all cases even if the folder name for the mod is completely obscure, we should now finally still get an installed status, both on removal and install.
2022-02-07removed Browser opening on startup0neGal
2022-02-07Merge branch 'thunderstore' of 0neGal/viper0neGal
2022-02-07added support for more obscure mod structure0neGal
If a developer for some reason decides to put their mod inside mods/ instead of putting it inside a folder in mods/, it used to fail the install, now that's fixed. However since there's no folder to directly copy the name from we take it from the manifest.json provided by Thunderstore. It of course also has the proper status in the browser UI (update/reinstall etc)
2022-02-07fixed drag control0neGal
I think? I don't know how it was originally, currently now you can drag on the top most of the window and in the left most, unfortunately not inside the various pages. It would probably be possible to do that, but I've not made it do as such, and if it needs to be changed it won't be me doing it.
2022-02-06Merge pull request #68 from AA-Delta/patch-10neGal
Update es.json
2022-02-05Update es.jsonDelta
2022-02-05Merge pull request #67 from Alystrasz/feat/i18n0neGal
[feat] add french translations
2022-02-05[feat] add french translationsRemy Raes
2022-02-05various changes, aesthetic and functionality0neGal
This should fix the window drag not working, however I cannot test that. As my WM doesn't support it, a Windows contributor will have to test it. I also added an info button that opens the mod's page in your web browser, this button is of course localized, along with that I localized the placeholder in the search input. There's also a few general aesthetic changes, like adding a tiny border around #modsdiv and #browser.