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-rw-r--r--src/app/main.js6
-rw-r--r--src/cli.js29
-rw-r--r--src/index.js8
-rw-r--r--src/lang/en.json3
-rw-r--r--src/utils.js24
5 files changed, 60 insertions, 10 deletions
diff --git a/src/app/main.js b/src/app/main.js
index 9218ec7..70d1b0c 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -83,11 +83,17 @@ function setButtons(state) {
}
}
+ disablearray(document.querySelectorAll(".playBtnContainer .playBtn"))
disablearray(document.querySelectorAll("#nsMods .buttons.modbtns button"))
disablearray(document.querySelectorAll("#browser #browserEntries .text button"))
}
ipcRenderer.on("setbuttons", (event, state) => {setButtons(state)})
+ipcRenderer.on("gamepathlost", (event, state) => {
+ page(0);
+ setButtons(false);
+ alert(lang("gui.gamepath.lost"));
+})
// Frontend part of updating Northstar
ipcRenderer.on("ns-update-event", (event, key) => {
diff --git a/src/cli.js b/src/cli.js
index dd043c5..58385f4 100644
--- a/src/cli.js
+++ b/src/cli.js
@@ -34,6 +34,21 @@ function exit(code) {
if (hasArgs()) {process.exit(code)}
}
+// Ensures the gamepath exists, it's called by options that require the
+// gamepath to be able to work.
+function gamepath() {
+ if (fs.existsSync("viper.json")) {
+ gamepath = JSON.parse(fs.readFileSync("viper.json", "utf8")).gamepath;
+
+ if (! fs.existsSync(gamepath)) {
+ console.error(`error: ${lang("cli.gamepath.lost")}`);
+ exit(1);
+ } else {
+ return true;
+ }
+ }
+}
+
// General CLI initialization
//
// A lot of the CLI is handled through events sent back to the main
@@ -62,9 +77,9 @@ async function init() {
}
// --update
- if (cli.hasSwitch("update")) {ipcMain.emit("update")}
+ if (gamepath() && cli.hasSwitch("update")) {ipcMain.emit("update")}
// --version
- if (cli.hasSwitch("version")) {ipcMain.emit("versioncli")}
+ if (gamepath() && cli.hasSwitch("version")) {ipcMain.emit("versioncli")}
// --setpath
if (cli.hasSwitch("setpath")) {
@@ -78,7 +93,7 @@ async function init() {
}
// --launch
- if (cli.hasSwitch("launch")) {
+ if (gamepath() && cli.hasSwitch("launch")) {
switch(cli.getSwitchValue("launch")) {
case "vanilla":
ipcMain.emit("launchVanilla");
@@ -90,12 +105,12 @@ async function init() {
}
// Mod related args, --installmod, --removemod, --togglemod
- if (cli.hasSwitch("installmod")) {ipcMain.emit("installmod")}
- if (cli.hasSwitch("removemod")) {ipcMain.emit("removemod", "", cli.getSwitchValue("removemod"))}
- if (cli.hasSwitch("togglemod")) {ipcMain.emit("togglemod", "", cli.getSwitchValue("togglemod"))}
+ if (gamepath() && cli.hasSwitch("installmod")) {ipcMain.emit("installmod")}
+ if (gamepath() && cli.hasSwitch("removemod")) {ipcMain.emit("removemod", "", cli.getSwitchValue("removemod"))}
+ if (gamepath() && cli.hasSwitch("togglemod")) {ipcMain.emit("togglemod", "", cli.getSwitchValue("togglemod"))}
// Prints out the list of mods
- if (cli.hasSwitch("mods")) {ipcMain.emit("getmods")}
+ if (gamepath() && cli.hasSwitch("mods")) {ipcMain.emit("getmods")}
}
module.exports = {
diff --git a/src/index.js b/src/index.js
index 752410e..b38b65d 100644
--- a/src/index.js
+++ b/src/index.js
@@ -53,6 +53,14 @@ function start() {
ipcMain.on("installedmod", (event, modname) => {win.webContents.send("installedmod", modname)});
ipcMain.on("guigetmods", (event, ...args) => {win.webContents.send("mods", utils.mods.list())});
+ let gamepathlost = false;
+ ipcMain.on("gamepathlost", (event, ...args) => {
+ if (! gamepathlost) {
+ gamepathlost = true;
+ win.webContents.send("gamepathlost");
+ }
+ });
+
ipcMain.on("savesettings", (event, obj) => {utils.saveSettings(obj)})
ipcMain.on("can-autoupdate", (event) => {
diff --git a/src/lang/en.json b/src/lang/en.json
index 501eadd..af388d8 100644
--- a/src/lang/en.json
+++ b/src/lang/en.json
@@ -31,6 +31,8 @@
"cli.launch.linuxerror": "Launching the game is not currently supported on Linux",
+ "cli.gamepath.lost": "Gamepath not found, make sure it's mounted!",
+
"cli.mods.failed": "Failed to install mod!",
"cli.mods.removed": "Successfully removed mod!",
"cli.mods.toggled": "Successfully toggled mod",
@@ -116,6 +118,7 @@
"gui.selectpath": "Please select the path!",
"gui.gamepath.must": "The game path must be set to start Viper.",
"gui.gamepath.wrong": "This folder is not a valid game path.",
+ "gui.gamepath.lost": "Gamepath no longer exists/can't be found!\n\nMake sure your drive is mounted properly, or if you moved your game location that you update the game path.\n\nViper may not work properly until next restart!",
"gui.toast.title.installed": "Mod installed!",
"gui.toast.title.failed": "Failed to install",
diff --git a/src/utils.js b/src/utils.js
index 92197d1..19b0820 100644
--- a/src/utils.js
+++ b/src/utils.js
@@ -184,8 +184,10 @@ async function setpath(win, forcedialog) {
// merge it together with the already existing settings
function saveSettings(obj = {}) {
settings = {...settings, ...obj};
- fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs);
fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj}));
+
+ if (! gamepathExists()) {return}
+ fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs);
}
// Returns the current Northstar version
@@ -196,7 +198,10 @@ function getNSVersion() {
if (fs.existsSync(versionFilePath)) {
return fs.readFileSync(versionFilePath, "utf8");
} else {
- fs.writeFileSync(versionFilePath, "unknown");
+ if (gamepathExists()) {
+ fs.writeFileSync(versionFilePath, "unknown");
+ }
+
return "unknown";
}
}
@@ -239,6 +244,8 @@ restoreExcludedFiles();
// <file>.excluded, then rename them back after the extraction. The
// unzip module does not support excluding files directly.
async function update() {
+ if (! gamepathExists()) {return}
+
ipcMain.emit("ns-update-event", "cli.update.checking");
console.log(lang("cli.update.checking"));
var version = getNSVersion();
@@ -372,6 +379,12 @@ function winAlert(msg) {
ipcMain.emit("winAlert", msg, msg);
}
+// Returns true/false depending on if the gamepath currently exists/is
+// mounted, used to avoid issues...
+function gamepathExists() {
+ return fs.existsSync(settings.gamepath);
+}
+
// Used to manage mods.
//
// We can both get list of disabled mods, remove/install/toggle mods and
@@ -768,7 +781,11 @@ const mods = {
};
setInterval(() => {
- ipcMain.emit("guigetmods");
+ if (gamepathExists()) {
+ ipcMain.emit("guigetmods");
+ } else {
+ ipcMain.emit("gamepathlost");
+ }
}, 1500)
module.exports = {
@@ -784,6 +801,7 @@ module.exports = {
getNSVersion,
getTF2Version,
isGameRunning,
+ gamepathExists,
handleNorthstarUpdating,
setlang: (lang) => {
settings.lang = lang;