diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/app/main.js | 19 | ||||
-rw-r--r-- | src/index.js | 2 | ||||
-rw-r--r-- | src/lang.js | 24 | ||||
-rw-r--r-- | src/lang/en.json | 4 | ||||
-rw-r--r-- | src/utils.js | 36 |
5 files changed, 68 insertions, 17 deletions
diff --git a/src/app/main.js b/src/app/main.js index 70d1b0c..95b6f4c 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -27,7 +27,24 @@ ipcRenderer.send("setlang", settings.lang); // Loads the settings if (fs.existsSync("viper.json")) { - settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))}; + let conf = fs.readFileSync("viper.json", "utf8"); + let json = {}; + + // Validates viper.json + try { + json = JSON.parse(conf); + }catch (e) { + let reset = confirm(lang("general.invalidconfig", navigator.language) + e); + if (! reset) { + ipcRenderer.send("exit") + } else { + fs.writeFileSync("viper.json", "{}") + ipcRenderer.send("relaunch"); + } + + } + + settings = {...settings, ...json}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); if (settings.gamepath.length === 0) { diff --git a/src/index.js b/src/index.js index b38b65d..6c3c79c 100644 --- a/src/index.js +++ b/src/index.js @@ -41,8 +41,10 @@ function start() { win.removeMenu(); win.loadFile(__dirname + "/app/index.html"); + ipcMain.on("exit", () => {process.exit(0)}) ipcMain.on("minimize", () => {win.minimize()}) + ipcMain.on("relaunch", () => {app.relaunch();app.exit()}) ipcMain.on("installfrompath", (event, path) => {utils.mods.install(path)}) ipcMain.on("installfromurl", (event, url) => {utils.mods.installFromURL(url)}) ipcMain.on("winLog", (event, ...args) => {win.webContents.send("log", ...args)}); diff --git a/src/lang.js b/src/lang.js index 041ef35..f2fab3a 100644 --- a/src/lang.js +++ b/src/lang.js @@ -5,13 +5,24 @@ let lang = ""; var langObj = {}; -function _loadTranslation() { +function _loadTranslation(forcedlang) { if (fs.existsSync("viper.json")) { - opts = JSON.parse(fs.readFileSync("viper.json", "utf8")); + // Validate viper.json + let opts = { + lang: "en", + autolang: true, + } + + try { + opts = JSON.parse(fs.readFileSync("viper.json", "utf8")); + }catch (e) {} + lang = opts.lang; if (! lang) {lang = "en"} + if (forcedlang) {lang = forcedlang} + if (opts.autolang == false) { lang = opts.forcedlang; if (! lang) {lang = "en"} @@ -32,9 +43,14 @@ function _loadTranslation() { } -module.exports = (string) => { - if (lang === "") +module.exports = (string, forcedlang) => { + if (lang === "") { _loadTranslation(); + } + + if (forcedlang) { + _loadTranslation(forcedlang); + } if (langObj[string]) { return langObj[string]; diff --git a/src/lang/en.json b/src/lang/en.json index af388d8..6849573 100644 --- a/src/lang/en.json +++ b/src/lang/en.json @@ -145,5 +145,7 @@ "general.mods.installed": "Installed mods:", "general.missingpath": "Game location could not be found automatically! Please select it manually!", "general.notinstalled": "Northstar is not installed!", - "general.launching": "Launching" + "general.launching": "Launching", + "general.reset": "Reset", + "general.invalidconfig": "Your config file is improperly formatted, if it's been manually edited, please validate that everything is typed correctly.\n\nIf you did not manually edit the config file, it is recommended to simply reset the config.\n\nTo reset your config file simply click \"Ok\" below.\n\nMore details:\n" } diff --git a/src/utils.js b/src/utils.js index 89bcf92..77e8fc7 100644 --- a/src/utils.js +++ b/src/utils.js @@ -18,6 +18,8 @@ const { https } = require("follow-redirects"); process.chdir(app.getPath("appData")); +var invalidsettings = false; + // Base settings var settings = { gamepath: "", @@ -37,9 +39,29 @@ var settings = { ] } +// Logs into the dev tools of the renderer +function winLog(msg) { + ipcMain.emit("winLog", msg, msg); +} + +// Sends an alert to the renderer +function winAlert(msg) { + ipcMain.emit("winAlert", msg, msg); +} + // Creates the settings file with the base settings if it doesn't exist. if (fs.existsSync("viper.json")) { - settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))}; + let conf = fs.readFileSync("viper.json", "utf8"); + let json = "{}"; + + // Validates viper.json + try { + json = JSON.parse(conf); + }catch (e) { + invalidsettings = true; + } + + settings = {...settings, ...json}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); let args = path.join(settings.gamepath, "ns_startup_args.txt"); @@ -183,6 +205,8 @@ async function setpath(win, forcedialog) { // You can also pass a settings object to the function and it'll try and // merge it together with the already existing settings function saveSettings(obj = {}) { + if (invalidsettings) {return false} + settings = {...settings, ...obj}; if (fs.existsSync(settings.gamepath)) { @@ -372,16 +396,6 @@ function launch(version) { } } -// Logs into the dev tools of the renderer -function winLog(msg) { - ipcMain.emit("winLog", msg, msg); -} - -// Sends an alert to the renderer -function winAlert(msg) { - ipcMain.emit("winAlert", msg, msg); -} - // Returns true/false depending on if the gamepath currently exists/is // mounted, used to avoid issues... function gamepathExists() { |