diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/app/index.html | 4 | ||||
-rw-r--r-- | src/app/settings.js | 5 | ||||
-rw-r--r-- | src/index.js | 2 | ||||
-rw-r--r-- | src/utils.js | 14 |
4 files changed, 18 insertions, 7 deletions
diff --git a/src/app/index.html b/src/app/index.html index 0bd6694..f605136 100644 --- a/src/app/index.html +++ b/src/app/index.html @@ -26,11 +26,11 @@ <div class="popup" id="options"> <div class="misc"> <div style="width:100%"></div> - <button id="apply" onclick="Settings.apply()"> + <button id="apply" onclick="Settings.toggle(false);Settings.apply()"> <img src="icons/apply.png"> Save </button> - <button id="close" onclick="Settings.toggle(false)"> + <button id="close" onclick="Settings.toggle(false);Settings.load()"> <img src="icons/close.png"> Discard </button> diff --git a/src/app/settings.js b/src/app/settings.js index e558d61..4921e07 100644 --- a/src/app/settings.js +++ b/src/app/settings.js @@ -20,7 +20,10 @@ var Settings = { overlay.classList.toggle("shown") options.classList.toggle("shown") }, - apply: () => {}, + apply: () => { + settings = {...settings, ...Settings.get()}; + ipcRenderer.send("savesettings", Settings.get()); + }, reloadSwitches: () => { let switches = document.querySelectorAll(".switch"); diff --git a/src/index.js b/src/index.js index 95115b4..fa2a35f 100644 --- a/src/index.js +++ b/src/index.js @@ -53,6 +53,8 @@ function start() { ipcMain.on("installedmod", (event, modname) => {win.webContents.send("installedmod", modname)}); ipcMain.on("guigetmods", (event, ...args) => {win.webContents.send("mods", utils.mods.list())}); + ipcMain.on("savesettings", (event, obj) => {utils.saveSettings(obj)}) + win.webContents.on("dom-ready", () => { win.webContents.send("mods", utils.mods.list()); }); diff --git a/src/utils.js b/src/utils.js index b4dd920..5055a2e 100644 --- a/src/utils.js +++ b/src/utils.js @@ -20,15 +20,15 @@ process.chdir(app.getPath("appData")); // Base settings var settings = { - nsargs: "", gamepath: "", lang: "en-US", nsupdate: true, autoupdate: true, + nsargs: "-multiple", zip: "/northstar.zip", // These files won't be overwritten when installing/updating - // Northstar, useful for config file. + // Northstar, useful for config files excludes: [ "ns_startup_args.txt", "ns_startup_args_dedi.txt" @@ -172,8 +172,13 @@ async function setpath(win, forcedialog) { // As to not have to do the same one liner a million times, this // function exists, as the name suggests, it simply writes the current // settings to the disk. -function saveSettings() { - fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify(settings)); +// +// You can also pass a settings object to the function and it'll try and +// merge it together with the already existing settings +function saveSettings(obj = {}) { + settings = {...settings, ...obj}; + fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); + fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj})); } // Returns the current Northstar version @@ -754,6 +759,7 @@ module.exports = { setpath, updatevp, settings, + saveSettings, getNSVersion, getTF2Version, isGameRunning, |