diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/app/main.js | 6 | ||||
-rw-r--r-- | src/cli.js | 29 | ||||
-rw-r--r-- | src/index.js | 8 | ||||
-rw-r--r-- | src/lang/en.json | 3 | ||||
-rw-r--r-- | src/utils.js | 24 |
5 files changed, 60 insertions, 10 deletions
diff --git a/src/app/main.js b/src/app/main.js index 9218ec7..70d1b0c 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -83,11 +83,17 @@ function setButtons(state) { } } + disablearray(document.querySelectorAll(".playBtnContainer .playBtn")) disablearray(document.querySelectorAll("#nsMods .buttons.modbtns button")) disablearray(document.querySelectorAll("#browser #browserEntries .text button")) } ipcRenderer.on("setbuttons", (event, state) => {setButtons(state)}) +ipcRenderer.on("gamepathlost", (event, state) => { + page(0); + setButtons(false); + alert(lang("gui.gamepath.lost")); +}) // Frontend part of updating Northstar ipcRenderer.on("ns-update-event", (event, key) => { @@ -34,6 +34,21 @@ function exit(code) { if (hasArgs()) {process.exit(code)} } +// Ensures the gamepath exists, it's called by options that require the +// gamepath to be able to work. +function gamepath() { + if (fs.existsSync("viper.json")) { + gamepath = JSON.parse(fs.readFileSync("viper.json", "utf8")).gamepath; + + if (! fs.existsSync(gamepath)) { + console.error(`error: ${lang("cli.gamepath.lost")}`); + exit(1); + } else { + return true; + } + } +} + // General CLI initialization // // A lot of the CLI is handled through events sent back to the main @@ -62,9 +77,9 @@ async function init() { } // --update - if (cli.hasSwitch("update")) {ipcMain.emit("update")} + if (gamepath() && cli.hasSwitch("update")) {ipcMain.emit("update")} // --version - if (cli.hasSwitch("version")) {ipcMain.emit("versioncli")} + if (gamepath() && cli.hasSwitch("version")) {ipcMain.emit("versioncli")} // --setpath if (cli.hasSwitch("setpath")) { @@ -78,7 +93,7 @@ async function init() { } // --launch - if (cli.hasSwitch("launch")) { + if (gamepath() && cli.hasSwitch("launch")) { switch(cli.getSwitchValue("launch")) { case "vanilla": ipcMain.emit("launchVanilla"); @@ -90,12 +105,12 @@ async function init() { } // Mod related args, --installmod, --removemod, --togglemod - if (cli.hasSwitch("installmod")) {ipcMain.emit("installmod")} - if (cli.hasSwitch("removemod")) {ipcMain.emit("removemod", "", cli.getSwitchValue("removemod"))} - if (cli.hasSwitch("togglemod")) {ipcMain.emit("togglemod", "", cli.getSwitchValue("togglemod"))} + if (gamepath() && cli.hasSwitch("installmod")) {ipcMain.emit("installmod")} + if (gamepath() && cli.hasSwitch("removemod")) {ipcMain.emit("removemod", "", cli.getSwitchValue("removemod"))} + if (gamepath() && cli.hasSwitch("togglemod")) {ipcMain.emit("togglemod", "", cli.getSwitchValue("togglemod"))} // Prints out the list of mods - if (cli.hasSwitch("mods")) {ipcMain.emit("getmods")} + if (gamepath() && cli.hasSwitch("mods")) {ipcMain.emit("getmods")} } module.exports = { diff --git a/src/index.js b/src/index.js index 752410e..b38b65d 100644 --- a/src/index.js +++ b/src/index.js @@ -53,6 +53,14 @@ function start() { ipcMain.on("installedmod", (event, modname) => {win.webContents.send("installedmod", modname)}); ipcMain.on("guigetmods", (event, ...args) => {win.webContents.send("mods", utils.mods.list())}); + let gamepathlost = false; + ipcMain.on("gamepathlost", (event, ...args) => { + if (! gamepathlost) { + gamepathlost = true; + win.webContents.send("gamepathlost"); + } + }); + ipcMain.on("savesettings", (event, obj) => {utils.saveSettings(obj)}) ipcMain.on("can-autoupdate", (event) => { diff --git a/src/lang/en.json b/src/lang/en.json index 501eadd..af388d8 100644 --- a/src/lang/en.json +++ b/src/lang/en.json @@ -31,6 +31,8 @@ "cli.launch.linuxerror": "Launching the game is not currently supported on Linux", + "cli.gamepath.lost": "Gamepath not found, make sure it's mounted!", + "cli.mods.failed": "Failed to install mod!", "cli.mods.removed": "Successfully removed mod!", "cli.mods.toggled": "Successfully toggled mod", @@ -116,6 +118,7 @@ "gui.selectpath": "Please select the path!", "gui.gamepath.must": "The game path must be set to start Viper.", "gui.gamepath.wrong": "This folder is not a valid game path.", + "gui.gamepath.lost": "Gamepath no longer exists/can't be found!\n\nMake sure your drive is mounted properly, or if you moved your game location that you update the game path.\n\nViper may not work properly until next restart!", "gui.toast.title.installed": "Mod installed!", "gui.toast.title.failed": "Failed to install", diff --git a/src/utils.js b/src/utils.js index 92197d1..19b0820 100644 --- a/src/utils.js +++ b/src/utils.js @@ -184,8 +184,10 @@ async function setpath(win, forcedialog) { // merge it together with the already existing settings function saveSettings(obj = {}) { settings = {...settings, ...obj}; - fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj})); + + if (! gamepathExists()) {return} + fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); } // Returns the current Northstar version @@ -196,7 +198,10 @@ function getNSVersion() { if (fs.existsSync(versionFilePath)) { return fs.readFileSync(versionFilePath, "utf8"); } else { - fs.writeFileSync(versionFilePath, "unknown"); + if (gamepathExists()) { + fs.writeFileSync(versionFilePath, "unknown"); + } + return "unknown"; } } @@ -239,6 +244,8 @@ restoreExcludedFiles(); // <file>.excluded, then rename them back after the extraction. The // unzip module does not support excluding files directly. async function update() { + if (! gamepathExists()) {return} + ipcMain.emit("ns-update-event", "cli.update.checking"); console.log(lang("cli.update.checking")); var version = getNSVersion(); @@ -372,6 +379,12 @@ function winAlert(msg) { ipcMain.emit("winAlert", msg, msg); } +// Returns true/false depending on if the gamepath currently exists/is +// mounted, used to avoid issues... +function gamepathExists() { + return fs.existsSync(settings.gamepath); +} + // Used to manage mods. // // We can both get list of disabled mods, remove/install/toggle mods and @@ -768,7 +781,11 @@ const mods = { }; setInterval(() => { - ipcMain.emit("guigetmods"); + if (gamepathExists()) { + ipcMain.emit("guigetmods"); + } else { + ipcMain.emit("gamepathlost"); + } }, 1500) module.exports = { @@ -784,6 +801,7 @@ module.exports = { getNSVersion, getTF2Version, isGameRunning, + gamepathExists, handleNorthstarUpdating, setlang: (lang) => { settings.lang = lang; |