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-rw-r--r--src/utils.js167
1 files changed, 120 insertions, 47 deletions
diff --git a/src/utils.js b/src/utils.js
index a0c88ef..ee101de 100644
--- a/src/utils.js
+++ b/src/utils.js
@@ -18,25 +18,56 @@ const { https } = require("follow-redirects");
process.chdir(app.getPath("appData"));
+var invalidsettings = false;
+
// Base settings
var settings = {
gamepath: "",
lang: "en-US",
+ nsupdate: true,
+ autolang: true,
+ forcedlang: "en",
autoupdate: true,
+ nsargs: "-multiple",
zip: "/northstar.zip",
// These files won't be overwritten when installing/updating
- // Northstar, useful for config file.
+ // Northstar, useful for config files
excludes: [
"ns_startup_args.txt",
"ns_startup_args_dedi.txt"
]
}
+// Logs into the dev tools of the renderer
+function winLog(msg) {
+ ipcMain.emit("winLog", msg, msg);
+}
+
+// Sends an alert to the renderer
+function winAlert(msg) {
+ ipcMain.emit("winAlert", msg, msg);
+}
+
// Creates the settings file with the base settings if it doesn't exist.
if (fs.existsSync("viper.json")) {
- settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
+ let conf = fs.readFileSync("viper.json", "utf8");
+ let json = "{}";
+
+ // Validates viper.json
+ try {
+ json = JSON.parse(conf);
+ }catch (e) {
+ invalidsettings = true;
+ }
+
+ settings = {...settings, ...json};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
+
+ let args = path.join(settings.gamepath, "ns_startup_args.txt");
+ if (fs.existsSync(args)) {
+ settings.nsargs = fs.readFileSync(args, "utf8");
+ }
} else {
console.log(lang("general.missingpath"));
}
@@ -73,9 +104,9 @@ async function isGameRunning() {
//
// It uses isGameRunning() to ensure it doesn't run while the game is
// running, as that may have all kinds of issues.
-northstar_auto_updates: {
- if (!settings.autoupdate || !fs.existsSync("viper.json") || settings.gamepath.length === 0) {
- break northstar_auto_updates;
+function handleNorthstarUpdating() {
+ if (! settings.nsupdate || ! fs.existsSync("viper.json") || settings.gamepath.length === 0) {
+ return;
}
async function _checkForUpdates() {
@@ -170,8 +201,19 @@ async function setpath(win, forcedialog) {
// As to not have to do the same one liner a million times, this
// function exists, as the name suggests, it simply writes the current
// settings to the disk.
-function saveSettings() {
- fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify(settings));
+//
+// You can also pass a settings object to the function and it'll try and
+// merge it together with the already existing settings
+function saveSettings(obj = {}) {
+ if (invalidsettings) {return false}
+
+ settings = {...settings, ...obj};
+
+ if (fs.existsSync(settings.gamepath)) {
+ fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs);
+ }
+
+ fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj}));
}
// Returns the current Northstar version
@@ -182,7 +224,10 @@ function getNSVersion() {
if (fs.existsSync(versionFilePath)) {
return fs.readFileSync(versionFilePath, "utf8");
} else {
- fs.writeFileSync(versionFilePath, "unknown");
+ if (gamepathExists()) {
+ fs.writeFileSync(versionFilePath, "unknown");
+ }
+
return "unknown";
}
}
@@ -225,6 +270,8 @@ restoreExcludedFiles();
// <file>.excluded, then rename them back after the extraction. The
// unzip module does not support excluding files directly.
async function update() {
+ if (! gamepathExists()) {return}
+
ipcMain.emit("ns-update-event", "cli.update.checking");
console.log(lang("cli.update.checking"));
var version = getNSVersion();
@@ -237,6 +284,7 @@ async function update() {
console.log(lang("cli.update.uptodate"), version);
winLog(lang("gui.update.uptodate"));
+ cli.exit();
return;
} else {
if (version != "unknown") {
@@ -299,6 +347,13 @@ async function update() {
function updatevp(autoinstall) {
const { autoUpdater } = require("electron-updater");
+ if (! autoUpdater.isUpdaterActive()) {
+ if (settings.nsupdate) {
+ handleNorthstarUpdating();
+ }
+ return cli.exit();
+ }
+
if (autoinstall) {
autoUpdater.on("update-downloaded", (info) => {
autoUpdater.quitAndInstall();
@@ -306,7 +361,14 @@ function updatevp(autoinstall) {
}
autoUpdater.on("error", (info) => {cli.exit(1)});
- autoUpdater.on("update-not-available", (info) => {cli.exit()});
+ autoUpdater.on("update-not-available", (info) => {
+ // only check for NS updates if Viper itself has no updates and
+ // if NS auto updates is enabled.
+ if (settings.nsupdate || cli.hasArgs()) {
+ handleNorthstarUpdating();
+ }
+ cli.exit();
+ });
autoUpdater.checkForUpdatesAndNotify();
}
@@ -334,14 +396,10 @@ function launch(version) {
}
}
-// Logs into the dev tools of the renderer
-function winLog(msg) {
- ipcMain.emit("winLog", msg, msg);
-}
-
-// Sends an alert to the renderer
-function winAlert(msg) {
- ipcMain.emit("winAlert", msg, msg);
+// Returns true/false depending on if the gamepath currently exists/is
+// mounted, used to avoid issues...
+function gamepathExists() {
+ return fs.existsSync(settings.gamepath);
}
// Used to manage mods.
@@ -594,40 +652,44 @@ const mods = {
}
try {
- fs.createReadStream(mod).pipe(unzip.Extract({path: cache}))
- .on("finish", () => {
- setTimeout(() => {
- let manifest = path.join(cache, "manifest.json");
- if (fs.existsSync(manifest)) {
- files = fs.readdirSync(path.join(cache, "mods"));
- if (fs.existsSync(path.join(cache, "mods/mod.json"))) {
- if (mods.install(path.join(cache, "mods"), require(manifest).name, manifest, true)) {
- return true;
- }
- } else {
- for (let i = 0; i < files.length; i++) {
- let mod = path.join(cache, "mods", files[i]);
- if (fs.statSync(mod).isDirectory()) {
- setTimeout(() => {
- if (mods.install(mod, false, manifest)) {return true};
- }, 1000)
+ if (mod.replace(/.*\./, "").toLowerCase() == "zip") {
+ fs.createReadStream(mod).pipe(unzip.Extract({path: cache}))
+ .on("finish", () => {
+ setTimeout(() => {
+ let manifest = path.join(cache, "manifest.json");
+ if (fs.existsSync(manifest)) {
+ files = fs.readdirSync(path.join(cache, "mods"));
+ if (fs.existsSync(path.join(cache, "mods/mod.json"))) {
+ if (mods.install(path.join(cache, "mods"), require(manifest).name, manifest, true)) {
+ return true;
+ }
+ } else {
+ for (let i = 0; i < files.length; i++) {
+ let mod = path.join(cache, "mods", files[i]);
+ if (fs.statSync(mod).isDirectory()) {
+ setTimeout(() => {
+ if (mods.install(mod, false, manifest)) {return true};
+ }, 1000)
+ }
}
- }
- if (files.length == 0) {
- ipcMain.emit("failedmod");
- return notamod();
+ if (files.length == 0) {
+ ipcMain.emit("failedmod");
+ return notamod();
+ }
}
- }
- return notamod();
- }
+ return notamod();
+ }
- if (mods.install(cache)) {
- installed();
- } else {return notamod()}
- }, 1000)
- });
+ if (mods.install(cache)) {
+ installed();
+ } else {return notamod()}
+ }, 1000)
+ });
+ } else {
+ return notamod();
+ }
}catch(err) {return notamod()}
}
},
@@ -787,7 +849,15 @@ const mods = {
console.log(mods.modfile().get())
setInterval(() => {
- ipcMain.emit("guigetmods");
+ if (gamepathExists()) {
+ ipcMain.emit("guigetmods");
+ } else {
+ if (fs.existsSync("viper.json")) {
+ if (settings.gamepath != "") {
+ ipcMain.emit("gamepathlost");
+ }
+ }
+ }
}, 1500)
module.exports = {
@@ -799,9 +869,12 @@ module.exports = {
setpath,
updatevp,
settings,
+ saveSettings,
getNSVersion,
getTF2Version,
isGameRunning,
+ gamepathExists,
+ handleNorthstarUpdating,
setlang: (lang) => {
settings.lang = lang;
saveSettings();