diff options
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 239 |
1 files changed, 122 insertions, 117 deletions
diff --git a/src/utils.js b/src/utils.js index 061c3f1..2e81bdf 100644 --- a/src/utils.js +++ b/src/utils.js @@ -37,7 +37,9 @@ var settings = { excludes: [ "ns_startup_args.txt", "ns_startup_args_dedi.txt" - ] + ], + + originkill: false } // Logs into the dev tools of the renderer @@ -58,11 +60,11 @@ if (fs.existsSync("viper.json")) { // Validates viper.json try { json = JSON.parse(conf); - }catch (e) { + } catch (e) { invalidsettings = true; } - settings = {...settings, ...json}; + settings = { ...settings, ...json }; settings.zip = path.join(settings.gamepath + "/northstar.zip"); let args = path.join(settings.gamepath, "ns_startup_args.txt"); @@ -95,7 +97,7 @@ async function isGameRunning() { break } - if (i == procs.length - 1) {resolve(false)} + if (i == procs.length - 1) { resolve(false) } } }); }); @@ -103,44 +105,44 @@ async function isGameRunning() { //Check if origin client is running async function isOriginRunning() { - return new Promise(resolve => { - let procs = ["origin.exe"]; //check this, probably not right - let cmd = (() => { - switch (process.platform) { - case "linux": return "ps -A"; - case "win32": return "tasklist"; - } - })(); - - exec(cmd, (err, stdout) => { - procs.forEach( proc => { - if (stdout.includes(proc)) { - resolve(true); - return; - } - resolve(false); - }); + return new Promise(resolve => { + let procs = ["Origin.exe", "OriginClientService.exe"]; + let cmd = (() => { + switch (process.platform) { + case "linux": return "ps -A"; + case "win32": return "tasklist"; + } + })(); + + exec(cmd, (err, stdout) => { + procs.forEach(proc => { + if (stdout.includes(proc)) { + resolve(true); + return; + } + resolve(false); + }); + }); }); - }); } //Kill origin client async function killOrigin() { - return Promise(resolve => { - let proc = "origin.exe" ; //need to match above - let cmd = (() => { - switch (process.platform) { - case "linux": return "killall " + proc; - case "win32": return "taskkill /IM " + proc + " /F"; - } - })(); - - exec(cmd, (err, stdout) => { - //do some checking here maybe? idk we're going to be exiting so maybe we should - //just try and fail silently if we don't find shit - resolve(true); + return new Promise(resolve => { + let proc = "Origin.exe"; //I'm pretty sure we only have to kill this one + let cmd = (() => { + switch (process.platform) { + case "linux": return "killall " + proc; + case "win32": return "taskkill /IM " + proc + " /F"; + } + })(); + + exec(cmd, (err, stdout) => { + //do some checking here maybe? idk we're going to be exiting so maybe we should + //just try and fail silently if we don't find shit + resolve(true); + }); }); - }); } // Handles auto updating Northstar. @@ -148,7 +150,7 @@ async function killOrigin() { // It uses isGameRunning() to ensure it doesn't run while the game is // running, as that may have all kinds of issues. function handleNorthstarUpdating() { - if (! settings.nsupdate || ! fs.existsSync("viper.json") || settings.gamepath.length === 0) { + if (!settings.nsupdate || !fs.existsSync("viper.json") || settings.gamepath.length === 0) { return; } @@ -163,7 +165,7 @@ function handleNorthstarUpdating() { if (await isGameRunning()) { console.log(lang("cli.autoupdates.gamerunning")); new Notification({ - title: lang("gui.nsupdate.gaming.title"), + title: lang("gui.nsupdate.gaming.title"), body: lang("gui.nsupdate.gaming.body") }).show(); } else { @@ -175,7 +177,7 @@ function handleNorthstarUpdating() { } setTimeout( - _checkForUpdates, + _checkForUpdates, 15 * 60 * 1000 // interval in between each update check // by default 15 minutes. @@ -201,10 +203,10 @@ async function setpath(win, forcedialog) { modpath = path.join(settings.gamepath, "R2Northstar/mods"); } - if (! win) { // CLI + if (!win) { // CLI setGamepath(cli.param("setpath")); } else { // GUI - if (! forcedialog) { + if (!forcedialog) { function setGamepath(folder, forcedialog) { settings.gamepath = folder; settings.zip = path.join(settings.gamepath + "/northstar.zip"); @@ -223,12 +225,12 @@ async function setpath(win, forcedialog) { } // Fallback to manual selection - dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { + dialog.showOpenDialog({ properties: ["openDirectory"] }).then(res => { if (res.canceled) { ipcMain.emit("newpath", null, false); return; } - if (! fs.existsSync(path.join(res.filePaths[0], "Titanfall2.exe"))) { + if (!fs.existsSync(path.join(res.filePaths[0], "Titanfall2.exe"))) { ipcMain.emit("wrong-path"); return; } @@ -237,7 +239,7 @@ async function setpath(win, forcedialog) { cli.exit(); return; - }).catch(err => {console.error(err)}) + }).catch(err => { console.error(err) }) } } @@ -248,15 +250,15 @@ async function setpath(win, forcedialog) { // You can also pass a settings object to the function and it'll try and // merge it together with the already existing settings function saveSettings(obj = {}) { - if (invalidsettings) {return false} + if (invalidsettings) { return false } - settings = {...settings, ...obj}; + settings = { ...settings, ...obj }; if (fs.existsSync(settings.gamepath)) { fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); } - fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj})); + fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({ ...settings, ...obj })); } // Returns the current Northstar version @@ -313,7 +315,7 @@ restoreExcludedFiles(); // <file>.excluded, then rename them back after the extraction. The // unzip module does not support excluding files directly. async function update() { - if (! gamepathExists()) {return} + if (!gamepathExists()) { return } ipcMain.emit("ns-update-event", "cli.update.checking"); console.log(lang("cli.update.checking")); @@ -332,7 +334,7 @@ async function update() { } else { if (version != "unknown") { console.log(lang("cli.update.current"), version); - }; + }; console.log(lang("cli.update.downloading") + ":", latestAvailableVersion); ipcMain.emit("ns-update-event", "cli.update.downloading"); } @@ -365,19 +367,19 @@ async function update() { console.log(lang("cli.update.downloaddone")); // Extracts the zip, this is the part where we're actually // installing Northstar. - fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath})) - .on("finish", () => { - fs.writeFileSync(path.join(settings.gamepath, "ns_version.txt"), latestAvailableVersion); - ipcMain.emit("get-version"); - - restoreExcludedFiles(); - - ipcMain.emit("gui-getmods"); - ipcMain.emit("ns-update-event", "cli.update.uptodate.short"); - winLog(lang("gui.update.finished")); - console.log(lang("cli.update.finished")); - cli.exit(); - }) + fs.createReadStream(settings.zip).pipe(unzip.Extract({ path: settings.gamepath })) + .on("finish", () => { + fs.writeFileSync(path.join(settings.gamepath, "ns_version.txt"), latestAvailableVersion); + ipcMain.emit("get-version"); + + restoreExcludedFiles(); + + ipcMain.emit("gui-getmods"); + ipcMain.emit("ns-update-event", "cli.update.uptodate.short"); + winLog(lang("gui.update.finished")); + console.log(lang("cli.update.finished")); + cli.exit(); + }) }) }) } @@ -390,7 +392,7 @@ async function update() { function updatevp(autoinstall) { const { autoUpdater } = require("electron-updater"); - if (! autoUpdater.isUpdaterActive()) { + if (!autoUpdater.isUpdaterActive()) { if (settings.nsupdate) { handleNorthstarUpdating(); } @@ -403,7 +405,7 @@ function updatevp(autoinstall) { }); } - autoUpdater.on("error", (info) => {cli.exit(1)}); + autoUpdater.on("error", (info) => { cli.exit(1) }); autoUpdater.on("update-not-available", (info) => { // only check for NS updates if Viper itself has no updates and // if NS auto updates is enabled. @@ -429,7 +431,7 @@ function launch(version) { } process.chdir(settings.gamepath); - switch(version) { + switch (version) { case "vanilla": console.log(lang("general.launching"), "Vanilla..."); run(path.join(settings.gamepath + "/Titanfall2.exe")); @@ -471,8 +473,8 @@ const mods = { let enabled = []; let disabled = []; - if (! fs.existsSync(modpath)) { - fs.mkdirSync(path.join(modpath), {recursive: true}); + if (!fs.existsSync(modpath)) { + fs.mkdirSync(path.join(modpath), { recursive: true }); return { enabled: [], disabled: [], @@ -491,9 +493,10 @@ const mods = { Version: "unknown", Name: "unknown", FolderName: file, - ...mod} + ...mod + } - obj.Disabled = ! mods.modfile().get(obj.Name); + obj.Disabled = !mods.modfile().get(obj.Name); let manifestfile = path.join(modpath, file, "manifest.json"); if (fs.existsSync(manifestfile)) { @@ -542,7 +545,7 @@ const mods = { for (let i = 0; i < list.length; i++) { if (list[i].Name == mod) { return list[i]; - } else {continue} + } else { continue } } return false; @@ -556,11 +559,11 @@ const mods = { let modpath = path.join(settings.gamepath, "R2Northstar/mods"); let file = path.join(modpath, "..", "enabledmods.json"); - if (! fs.existsSync(modpath)) { - fs.mkdirSync(path.join(modpath), {recursive: true}); + if (!fs.existsSync(modpath)) { + fs.mkdirSync(path.join(modpath), { recursive: true }); } - if (! fs.existsSync(file)) { + if (!fs.existsSync(file)) { fs.writeFileSync(file, "{}"); } @@ -587,7 +590,7 @@ const mods = { toggle: (mod) => { let data = JSON.parse(repair(fs.readFileSync(file, "utf8"))); if (data[mod] != undefined) { - data[mod] = ! data[mod]; + data[mod] = !data[mod]; } else { data[mod] = false; } @@ -653,19 +656,19 @@ const mods = { return true; } - if (! fs.existsSync(mod)) {return notamod()} + if (!fs.existsSync(mod)) { return notamod() } if (fs.statSync(mod).isDirectory()) { winLog(lang("gui.mods.installing")); files = fs.readdirSync(mod); - if (fs.existsSync(path.join(mod, "mod.json")) && + if (fs.existsSync(path.join(mod, "mod.json")) && fs.statSync(path.join(mod, "mod.json")).isFile()) { if (fs.existsSync(path.join(modpath, modname))) { - fs.rmSync(path.join(modpath, modname), {recursive: true}); + fs.rmSync(path.join(modpath, modname), { recursive: true }); } let copydest = path.join(modpath, modname); - if (typeof destname == "string") {copydest = path.join(modpath, destname)} + if (typeof destname == "string") { copydest = path.join(modpath, destname) } copy(mod, copydest); copy(manifestfile, path.join(copydest, "manifest.json")); @@ -679,7 +682,7 @@ const mods = { fs.statSync(path.join(mod, files[i], "mod.json")).isFile()) { mods.install(path.join(mod, files[i])); - if (mods.install(path.join(mod, files[i]))) {return true}; + if (mods.install(path.join(mod, files[i]))) { return true }; } } } @@ -692,52 +695,52 @@ const mods = { winLog(lang("gui.mods.extracting")); let cache = path.join(app.getPath("userData"), "Archives"); if (fs.existsSync(cache)) { - fs.rmSync(cache, {recursive: true}); - fs.mkdirSync(path.join(cache, "mods"), {recursive: true}); + fs.rmSync(cache, { recursive: true }); + fs.mkdirSync(path.join(cache, "mods"), { recursive: true }); } else { - fs.mkdirSync(path.join(cache, "mods"), {recursive: true}); + fs.mkdirSync(path.join(cache, "mods"), { recursive: true }); } try { if (mod.replace(/.*\./, "").toLowerCase() == "zip") { - fs.createReadStream(mod).pipe(unzip.Extract({path: cache})) - .on("finish", () => { - setTimeout(() => { - let manifest = path.join(cache, "manifest.json"); - if (fs.existsSync(manifest)) { - files = fs.readdirSync(path.join(cache, "mods")); - if (fs.existsSync(path.join(cache, "mods/mod.json"))) { - if (mods.install(path.join(cache, "mods"), require(manifest).name, manifest, true)) { - return true; - } - } else { - for (let i = 0; i < files.length; i++) { - let mod = path.join(cache, "mods", files[i]); - if (fs.statSync(mod).isDirectory()) { - setTimeout(() => { - if (mods.install(mod, false, manifest)) {return true}; - }, 1000) + fs.createReadStream(mod).pipe(unzip.Extract({ path: cache })) + .on("finish", () => { + setTimeout(() => { + let manifest = path.join(cache, "manifest.json"); + if (fs.existsSync(manifest)) { + files = fs.readdirSync(path.join(cache, "mods")); + if (fs.existsSync(path.join(cache, "mods/mod.json"))) { + if (mods.install(path.join(cache, "mods"), require(manifest).name, manifest, true)) { + return true; + } + } else { + for (let i = 0; i < files.length; i++) { + let mod = path.join(cache, "mods", files[i]); + if (fs.statSync(mod).isDirectory()) { + setTimeout(() => { + if (mods.install(mod, false, manifest)) { return true }; + }, 1000) + } } - } - if (files.length == 0) { - ipcMain.emit("failed-mod"); - return notamod(); + if (files.length == 0) { + ipcMain.emit("failed-mod"); + return notamod(); + } } - } - return notamod(); - } + return notamod(); + } - if (mods.install(cache)) { - installed(); - } else {return notamod()} - }, 1000) - }); + if (mods.install(cache)) { + installed(); + } else { return notamod() } + }, 1000) + }); } else { return notamod(); } - }catch(err) {return notamod()} + } catch (err) { return notamod() } } }, @@ -751,7 +754,7 @@ const mods = { let modlocation = path.join(tmp, "/mod.zip"); if (fs.existsSync(tmp)) { - if (! fs.statSync(tmp).isDirectory()) { + if (!fs.statSync(tmp).isDirectory()) { fs.rmSync(tmp); } } else { @@ -794,12 +797,12 @@ const mods = { } let disabled = path.join(modpath, "disabled"); - if (! fs.existsSync(disabled)) { + if (!fs.existsSync(disabled)) { fs.mkdirSync(disabled); } let modName = mods.get(mod).FolderName; - if (! modName) { + if (!modName) { console.log("error: " + lang("cli.mods.cantfind")); cli.exit(1); return; @@ -817,7 +820,7 @@ const mods = { manifestname = require(path.join(modPath, "manifest.json")).name; } - fs.rmSync(modPath, {recursive: true}); + fs.rmSync(modPath, { recursive: true }); console.log(lang("cli.mods.removed")); cli.exit(); ipcMain.emit("gui-getmods"); @@ -856,7 +859,7 @@ const mods = { } mods.modfile().toggle(mod); - if (! fork) { + if (!fork) { console.log(lang("cli.mods.toggled")); cli.exit(); } @@ -889,6 +892,8 @@ module.exports = { getNSVersion, getTF2Version, isGameRunning, + isOriginRunning, + killOrigin, gamepathExists, handleNorthstarUpdating, setlang: (lang) => { |