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-rw-r--r--src/utils.js26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/utils.js b/src/utils.js
index d8e968c..b69a9a2 100644
--- a/src/utils.js
+++ b/src/utils.js
@@ -42,12 +42,12 @@ var settings = {
// Logs into the dev tools of the renderer
function winLog(msg) {
- ipcMain.emit("winLog", msg, msg);
+ ipcMain.emit("win-log", msg, msg);
}
// Sends an alert to the renderer
function winAlert(msg) {
- ipcMain.emit("winAlert", msg, msg);
+ ipcMain.emit("win-alert", msg, msg);
}
// Creates the settings file with the base settings if it doesn't exist.
@@ -187,7 +187,7 @@ async function setpath(win, forcedialog) {
return;
}
if (! fs.existsSync(path.join(res.filePaths[0], "Titanfall2.exe"))) {
- ipcMain.emit("wrongpath");
+ ipcMain.emit("wrong-path");
return;
}
@@ -326,11 +326,11 @@ async function update() {
fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath}))
.on("finish", () => {
fs.writeFileSync(path.join(settings.gamepath, "ns_version.txt"), latestAvailableVersion);
- ipcMain.emit("getversion");
+ ipcMain.emit("get-version");
restoreExcludedFiles();
- ipcMain.emit("guigetmods");
+ ipcMain.emit("gui-getmods");
ipcMain.emit("ns-update-event", "cli.update.uptodate.short");
winLog(lang("gui.update.finished"));
console.log(lang("cli.update.finished"));
@@ -603,11 +603,11 @@ const mods = {
}
}
- ipcMain.emit("installedmod", "", {
+ ipcMain.emit("installed-mod", "", {
name: modname,
malformed: malformed,
});
- ipcMain.emit("guigetmods");
+ ipcMain.emit("gui-getmods");
return true;
}
@@ -679,7 +679,7 @@ const mods = {
}
if (files.length == 0) {
- ipcMain.emit("failedmod");
+ ipcMain.emit("failed-mod");
return notamod();
}
}
@@ -778,8 +778,8 @@ const mods = {
fs.rmSync(modPath, {recursive: true});
console.log(lang("cli.mods.removed"));
cli.exit();
- ipcMain.emit("guigetmods");
- ipcMain.emit("removedmod", "", {
+ ipcMain.emit("gui-getmods");
+ ipcMain.emit("removed-mod", "", {
name: mod.replace(/^.*(\\|\/|\:)/, ""),
manifestname: manifestname
});
@@ -818,17 +818,17 @@ const mods = {
console.log(lang("cli.mods.toggled"));
cli.exit();
}
- ipcMain.emit("guigetmods");
+ ipcMain.emit("gui-getmods");
}
};
setInterval(() => {
if (gamepathExists()) {
- ipcMain.emit("guigetmods");
+ ipcMain.emit("gui-getmods");
} else {
if (fs.existsSync("viper.json")) {
if (settings.gamepath != "") {
- ipcMain.emit("gamepathlost");
+ ipcMain.emit("gamepath-lost");
}
}
}