diff options
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/utils.js b/src/utils.js index 336017f..2449a73 100644 --- a/src/utils.js +++ b/src/utils.js @@ -22,11 +22,13 @@ process.chdir(app.getPath("appData")); var settings = { gamepath: "", lang: "en-US", + nsupdate: true, autoupdate: true, + nsargs: "-multiple", zip: "/northstar.zip", // These files won't be overwritten when installing/updating - // Northstar, useful for config file. + // Northstar, useful for config files excludes: [ "ns_startup_args.txt", "ns_startup_args_dedi.txt" @@ -170,8 +172,13 @@ async function setpath(win, forcedialog) { // As to not have to do the same one liner a million times, this // function exists, as the name suggests, it simply writes the current // settings to the disk. -function saveSettings() { - fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify(settings)); +// +// You can also pass a settings object to the function and it'll try and +// merge it together with the already existing settings +function saveSettings(obj = {}) { + settings = {...settings, ...obj}; + fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); + fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj})); } // Returns the current Northstar version @@ -756,6 +763,7 @@ module.exports = { setpath, updatevp, settings, + saveSettings, getNSVersion, getTF2Version, isGameRunning, |