diff options
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 24 |
1 files changed, 21 insertions, 3 deletions
diff --git a/src/utils.js b/src/utils.js index 92197d1..19b0820 100644 --- a/src/utils.js +++ b/src/utils.js @@ -184,8 +184,10 @@ async function setpath(win, forcedialog) { // merge it together with the already existing settings function saveSettings(obj = {}) { settings = {...settings, ...obj}; - fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj})); + + if (! gamepathExists()) {return} + fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); } // Returns the current Northstar version @@ -196,7 +198,10 @@ function getNSVersion() { if (fs.existsSync(versionFilePath)) { return fs.readFileSync(versionFilePath, "utf8"); } else { - fs.writeFileSync(versionFilePath, "unknown"); + if (gamepathExists()) { + fs.writeFileSync(versionFilePath, "unknown"); + } + return "unknown"; } } @@ -239,6 +244,8 @@ restoreExcludedFiles(); // <file>.excluded, then rename them back after the extraction. The // unzip module does not support excluding files directly. async function update() { + if (! gamepathExists()) {return} + ipcMain.emit("ns-update-event", "cli.update.checking"); console.log(lang("cli.update.checking")); var version = getNSVersion(); @@ -372,6 +379,12 @@ function winAlert(msg) { ipcMain.emit("winAlert", msg, msg); } +// Returns true/false depending on if the gamepath currently exists/is +// mounted, used to avoid issues... +function gamepathExists() { + return fs.existsSync(settings.gamepath); +} + // Used to manage mods. // // We can both get list of disabled mods, remove/install/toggle mods and @@ -768,7 +781,11 @@ const mods = { }; setInterval(() => { - ipcMain.emit("guigetmods"); + if (gamepathExists()) { + ipcMain.emit("guigetmods"); + } else { + ipcMain.emit("gamepathlost"); + } }, 1500) module.exports = { @@ -784,6 +801,7 @@ module.exports = { getNSVersion, getTF2Version, isGameRunning, + gamepathExists, handleNorthstarUpdating, setlang: (lang) => { settings.lang = lang; |