diff options
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 36 |
1 files changed, 25 insertions, 11 deletions
diff --git a/src/utils.js b/src/utils.js index 89bcf92..77e8fc7 100644 --- a/src/utils.js +++ b/src/utils.js @@ -18,6 +18,8 @@ const { https } = require("follow-redirects"); process.chdir(app.getPath("appData")); +var invalidsettings = false; + // Base settings var settings = { gamepath: "", @@ -37,9 +39,29 @@ var settings = { ] } +// Logs into the dev tools of the renderer +function winLog(msg) { + ipcMain.emit("winLog", msg, msg); +} + +// Sends an alert to the renderer +function winAlert(msg) { + ipcMain.emit("winAlert", msg, msg); +} + // Creates the settings file with the base settings if it doesn't exist. if (fs.existsSync("viper.json")) { - settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))}; + let conf = fs.readFileSync("viper.json", "utf8"); + let json = "{}"; + + // Validates viper.json + try { + json = JSON.parse(conf); + }catch (e) { + invalidsettings = true; + } + + settings = {...settings, ...json}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); let args = path.join(settings.gamepath, "ns_startup_args.txt"); @@ -183,6 +205,8 @@ async function setpath(win, forcedialog) { // You can also pass a settings object to the function and it'll try and // merge it together with the already existing settings function saveSettings(obj = {}) { + if (invalidsettings) {return false} + settings = {...settings, ...obj}; if (fs.existsSync(settings.gamepath)) { @@ -372,16 +396,6 @@ function launch(version) { } } -// Logs into the dev tools of the renderer -function winLog(msg) { - ipcMain.emit("winLog", msg, msg); -} - -// Sends an alert to the renderer -function winAlert(msg) { - ipcMain.emit("winAlert", msg, msg); -} - // Returns true/false depending on if the gamepath currently exists/is // mounted, used to avoid issues... function gamepathExists() { |