diff options
Diffstat (limited to 'src/modules')
-rw-r--r-- | src/modules/console.js | 27 | ||||
-rw-r--r-- | src/modules/findgame.js | 8 | ||||
-rw-r--r-- | src/modules/launch.js | 6 | ||||
-rw-r--r-- | src/modules/mods.js | 24 | ||||
-rw-r--r-- | src/modules/settings.js | 4 | ||||
-rw-r--r-- | src/modules/update.js | 28 |
6 files changed, 67 insertions, 30 deletions
diff --git a/src/modules/console.js b/src/modules/console.js new file mode 100644 index 0000000..7112071 --- /dev/null +++ b/src/modules/console.js @@ -0,0 +1,27 @@ +let new_console = { + ...console +} + +let orig_console = console; + +new_console.ok = (...args) => { + orig_console.log('\x1b[92m%s\x1b[0m', ...args) +} + +new_console.misc = (...args) => { + orig_console.warn('\x1b[90m%s\x1b[0m', ...args) +} + +new_console.info = (...args) => { + orig_console.warn('\x1b[94m%s\x1b[0m', ...args) +} + +new_console.warn = (...args) => { + orig_console.warn('\x1b[93m%s\x1b[0m', ...args) +} + +new_console.error = (...args) => { + orig_console.error('\x1b[91m%s\x1b[0m', ...args) +} + +module.exports = new_console; diff --git a/src/modules/findgame.js b/src/modules/findgame.js index 1c330df..505595f 100644 --- a/src/modules/findgame.js +++ b/src/modules/findgame.js @@ -6,6 +6,8 @@ const { app } = require("electron"); const util = require("util"); const exec = util.promisify(require("child_process").exec); +console = require("./console"); + module.exports = async () => { let gamepath = ""; @@ -40,10 +42,10 @@ module.exports = async () => { let data_array = Object.values(values[i]); if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { - console.log("Found game in:", data_array[0]); + console.ok("Found game in:", data_array[0]); return data_array[0] + "/steamapps/common/Titanfall2"; } else { - console.log("Game not in:", data_array[0]); + console.error("Game not in:", data_array[0]); } } } @@ -70,7 +72,7 @@ module.exports = async () => { // searches VDF files for (let i = 0; i < vdf_files.length; i++) { if (! fs.existsSync(vdf_files[i])) {continue} - console.log("Searching VDF file at:", vdf_files[i]); + console.info("Searching VDF file at:", vdf_files[i]); let data = fs.readFileSync(vdf_files[i]); let read_vdf = readvdf(data.toString()); diff --git a/src/modules/launch.js b/src/modules/launch.js index 82de109..af9939b 100644 --- a/src/modules/launch.js +++ b/src/modules/launch.js @@ -6,6 +6,8 @@ const lang = require("../lang"); const win = require("./window"); const settings = require("./settings"); +console = require("./console"); + // launches the game // // either Northstar or Vanilla. Linux support is not currently a thing, @@ -25,11 +27,11 @@ function launch(game_version) { // launch the requested game version switch(game_version) { case "vanilla": - console.log(lang("general.launching"), "Vanilla..."); + console.info(lang("general.launching"), "Vanilla..."); exec("Titanfall2.exe", {cwd: settings.gamepath}); break; default: - console.log(lang("general.launching"), "Northstar..."); + console.info(lang("general.launching"), "Northstar..."); exec("NorthstarLauncher.exe", {cwd: settings.gamepath}); break; } diff --git a/src/modules/mods.js b/src/modules/mods.js index 095e501..fc2a682 100644 --- a/src/modules/mods.js +++ b/src/modules/mods.js @@ -10,6 +10,8 @@ const win = require("./window"); const version = require("./version"); const settings = require("./settings"); +console = require("./console"); + const cli = require("../cli"); const lang = require("../lang"); @@ -33,7 +35,7 @@ mods.list = () => { // make sure Northstar is actually installed if (version.northstar() == "unknown") { win.log(lang("general.notinstalled")); - console.log("error: " + lang("general.notinstalled")); + console.error("error: " + lang("general.notinstalled")); cli.exit(1); return false; } @@ -124,7 +126,7 @@ mods.get = (mod) => { // make sure Northstar is actually installed if (version.northstar() == "unknown") { win.log(lang("general.notinstalled")); - console.log("error: " + lang("general.notinstalled")); + console.error("error: " + lang("general.notinstalled")); cli.exit(1); return false; } @@ -258,20 +260,20 @@ mods.install = (mod, opts) => { if (version.northstar() == "unknown") { win.log(lang("general.notinstalled")); - console.log("error: " + lang("general.notinstalled")); + console.error("error: " + lang("general.notinstalled")); cli.exit(1); return false; } let notamod = () => { win.log(lang("gui.mods.notamod")); - console.log("error: " + lang("cli.mods.notamod")); + console.error("error: " + lang("cli.mods.notamod")); cli.exit(1); return false; } let installed = () => { - console.log(lang("cli.mods.installed")); + console.ok(lang("cli.mods.installed")); cli.exit(); win.log(lang("gui.mods.installedmod")); @@ -505,7 +507,7 @@ mods.remove = (mod) => { // make sure Northstar is actually installed if (version.northstar() == "unknown") { win.log(lang("general.notinstalled")); - console.log("error: " + lang("general.notinstalled")); + console.error("error: " + lang("general.notinstalled")); cli.exit(1); return false; } @@ -521,7 +523,7 @@ mods.remove = (mod) => { let mod_name = mods.get(mod).FolderName; if (! mod_name) { - console.log("error: " + lang("cli.mods.cantfind")); + console.error("error: " + lang("cli.mods.cantfind")); cli.exit(1); return; } @@ -544,7 +546,7 @@ mods.remove = (mod) => { // actually remove the mod itself fs.rmSync(path_to_mod, {recursive: true}); - console.log(lang("cli.mods.removed")); + console.ok(lang("cli.mods.removed")); cli.exit(); ipcMain.emit("gui-getmods"); // send updated list to renderer @@ -569,7 +571,7 @@ mods.toggle = (mod, fork) => { // make sure Northstar is actually installed if (version.northstar() == "unknown") { win.log(lang("general.notinstalled")); - console.log("error: " + lang("general.notinstalled")); + console.error("error: " + lang("general.notinstalled")); cli.exit(1); return false; } @@ -581,7 +583,7 @@ mods.toggle = (mod, fork) => { mods.toggle(modlist[i].Name, true); // enable mod } - console.log(lang("cli.mods.toggledall")); + console.ok(lang("cli.mods.toggledall")); cli.exit(0); return } @@ -590,7 +592,7 @@ mods.toggle = (mod, fork) => { mods.modfile.toggle(mod); if (! fork) { - console.log(lang("cli.mods.toggled")); + console.ok(lang("cli.mods.toggled")); cli.exit(); } diff --git a/src/modules/settings.js b/src/modules/settings.js index 76326cc..3b60d7f 100644 --- a/src/modules/settings.js +++ b/src/modules/settings.js @@ -5,6 +5,8 @@ const app = require("electron").app; const json = require("./json"); const lang = require("../lang"); +console = require("./console"); + var invalid_settings = false; // base settings @@ -47,7 +49,7 @@ if (fs.existsSync("viper.json")) { settings.nsargs = fs.readFileSync(args, "utf8"); } } else { - console.log(lang("general.missingpath")); + console.error(lang("general.missingpath")); } // as to not have to do the same one liner a million times, this diff --git a/src/modules/update.js b/src/modules/update.js index e57faf6..02d38c6 100644 --- a/src/modules/update.js +++ b/src/modules/update.js @@ -12,6 +12,8 @@ const requests = require("./requests"); const gamepath = require("./gamepath"); const is_running = require("./is_running"); +console = require("./console"); + const unzip = require("unzipper"); const { https } = require("follow-redirects"); @@ -57,23 +59,23 @@ update.northstar_autoupdate = () => { async function _checkForUpdates() { is_auto_updating = true; - console.log(lang("cli.autoupdates.checking")); + console.info(lang("cli.autoupdates.checking")); // checks if NS is outdated if (await northstar_update_available()) { - console.log(lang("cli.autoupdates.available")); + console.ok(lang("cli.autoupdates.available")); if (await is_running.game()) { - console.log(lang("general.autoupdates.gamerunning")); + console.error(lang("general.autoupdates.gamerunning")); new Notification({ title: lang("gui.nsupdate.gaming.title"), body: lang("gui.nsupdate.gaming.body") }).show(); } else { - console.log(lang("cli.autoupdates.updatingns")); + console.status(lang("cli.autoupdates.updatingns")); update.northstar(); } } else { - console.log(lang("cli.autoupdates.noupdate")); + console.info(lang("cli.autoupdates.noupdate")); } setTimeout( @@ -150,14 +152,14 @@ update.viper = (autoinstall) => { // unzip module does not support excluding files directly. update.northstar = async () => { if (await is_running.game()) { - console.log(lang("general.autoupdates.gamerunning")); + console.error(lang("general.autoupdates.gamerunning")); return false; } if (! gamepath.exists()) {return} ipcMain.emit("ns-update-event", "cli.update.checking"); - console.log(lang("cli.update.checking")); + console.info(lang("cli.update.checking")); let ns_version = version.northstar(); const latest_version = await requests.getLatestNsVersion(); @@ -170,14 +172,14 @@ update.northstar = async () => { // Makes sure it is not already the latest version if (! await northstar_update_available()) { ipcMain.emit("ns-update-event", "cli.update.uptodate.short"); - console.log(lang("cli.update.uptodate"), ns_version); + console.ok(lang("cli.update.uptodate"), ns_version); win.log(lang("gui.update.uptodate")); cli.exit(); return; } else { if (ns_version != "unknown") { - console.log(lang("cli.update.current"), ns_version); + console.info(lang("cli.update.current"), ns_version); }; } @@ -188,11 +190,11 @@ update.northstar = async () => { // cancel out if zip can't be retrieved and or found if (res.statusCode !== 200) { ipcMain.emit("ns-update-event", "cli.update.uptodate.short"); - console.log(lang("cli.update.uptodate"), ns_version); + console.ok(lang("cli.update.uptodate"), ns_version); return false; } - console.log(lang("cli.update.downloading") + ":", latest_version); + console.info(lang("cli.update.downloading") + ":", latest_version); ipcMain.emit("ns-update-event", "cli.update.downloading"); let tmp = path.dirname(settings.zip); @@ -225,7 +227,7 @@ update.northstar = async () => { win.log(lang("gui.update.extracting")); ipcMain.emit("ns-update-event", "gui.update.extracting"); - console.log(lang("cli.update.downloaddone")); + console.ok(lang("cli.update.downloaddone")); // extracts the zip, this is the part where we're actually // installing Northstar. extract.pipe(unzip.Extract({path: settings.gamepath})) @@ -249,7 +251,7 @@ update.northstar = async () => { ipcMain.emit("get-version"); ipcMain.emit("ns-update-event", "cli.update.uptodate.short"); win.log(lang("gui.update.finished")); - console.log(lang("cli.update.finished")); + console.ok(lang("cli.update.finished")); cli.exit(); }) }) |