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-rw-r--r--src/modules/update.js22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/modules/update.js b/src/modules/update.js
index 2c75cac..82a6df1 100644
--- a/src/modules/update.js
+++ b/src/modules/update.js
@@ -43,9 +43,9 @@ function exclude_files() {
// whether update.northstar_auto_update() has already been run before
let is_auto_updating = false;
-// Handles auto updating Northstar.
+// handles auto updating Northstar.
//
-// It uses isGameRunning() to ensure it doesn't run while the game is
+// it uses isGameRunning() to ensure it doesn't run while the game is
// running, as that may have all kinds of issues.
update.northstar_autoupdate = () => {
if (! settings.nsupdate || ! fs.existsSync("viper.json") || settings.gamepath.length === 0) {
@@ -59,7 +59,7 @@ update.northstar_autoupdate = () => {
console.log(lang("cli.autoupdates.checking"));
- // Checks if NS is outdated
+ // checks if NS is outdated
if (await northstar_update_available()) {
console.log(lang("cli.autoupdates.available"));
if (await is_running.game()) {
@@ -104,9 +104,9 @@ async function northstar_update_available() {
}
}
-// Updates Viper itself
+// updates Viper itself
//
-// This uses electron updater to easily update and publish releases, it
+// this uses electron updater to easily update and publish releases, it
// simply fetches it from GitHub and updates if it's outdated, very
// useful. Not much we have to do on our side.
update.viper = (autoinstall) => {
@@ -139,13 +139,13 @@ update.viper = (autoinstall) => {
autoUpdater.checkForUpdatesAndNotify();
}
-// Installs/Updates Northstar
+// installs/Updates Northstar
//
-// If Northstar is already installed it'll be an update, otherwise it'll
+// if Northstar is already installed it'll be an update, otherwise it'll
// install it. It simply downloads the Northstar archive from GitHub, if
// it's outdated, then extracts it into the game path.
//
-// As to handle not overwriting files we rename certain files to
+// as to handle not overwriting files we rename certain files to
// <file>.excluded, then rename them back after the extraction. The
// unzip module does not support excluding files directly.
update.northstar = async () => {
@@ -186,13 +186,13 @@ update.northstar = async () => {
exclude_files();
- // Start the download of the zip
+ // start the download of the zip
https.get(requests.getLatestNsVersionLink(), (res) => {
let stream = fs.createWriteStream(settings.zip);
res.pipe(stream);
let received = 0;
- // Progress messages, we should probably switch this to
+ // progress messages, we should probably switch this to
// percentage instead of how much is downloaded.
res.on("data", (chunk) => {
received += chunk.length;
@@ -206,7 +206,7 @@ update.northstar = async () => {
win.log(lang("gui.update.extracting"));
ipcMain.emit("ns-update-event", "gui.update.extracting");
console.log(lang("cli.update.downloaddone"));
- // Extracts the zip, this is the part where we're actually
+ // extracts the zip, this is the part where we're actually
// installing Northstar.
extract.pipe(unzip.Extract({path: settings.gamepath}))