diff options
Diffstat (limited to 'src/extras')
-rw-r--r-- | src/extras/find.js | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/extras/find.js b/src/extras/find.js new file mode 100644 index 0000000..25c1b38 --- /dev/null +++ b/src/extras/find.js @@ -0,0 +1,147 @@ +const fs = require("fs"); +const path = require("path"); +const vdf = require("simple-vdf"); +const { app } = require("electron"); + +const util = require("util"); +const exec = util.promisify(require("child_process").exec); + +let libraries = []; +let home = app.getPath("home"); + +let symdir = ".steam/steam"; +let localdir = ".local/share/Steam"; +let flatpakdir = ".var/app/com.valvesoftware.Steam/"; + +module.exports = { + prefix: () => { + if (process.platform == "win32") {return false} + let compatdir = "/steamapps/compatdata/1237970/pfx"; + let folders = [ + path.join(home, symdir, compatdir), + path.join(home, localdir, compatdir), + path.join(home, flatpakdir, symdir, compatdir), + path.join(home, flatpakdir, localdir, compatdir), + ] + + for (let i = 0; i < folders.length; i++) { + let origin = path.join(folders[i], "drive_c/Program Files (x86)/Origin/Origin.exe"); + if (fs.existsSync(folders[i])) { + if (fs.existsSync(origin)) { + return { + origin: origin, + path: folders[i], + } + + } + } + } + + return false; + }, + proton: () => { + module.exports.game(true); + + let proton = "0.0"; + let protonpath = false; + + for (let i = 0; i < libraries.length; i++) { + let files = fs.readdirSync(libraries[i]); + for (let ii = 0; ii < files.length; ii++) { + if (files[ii].match(/^Proton [0-9]+\.[0-9]+/)) { + if (fs.existsSync(path.join(libraries[i], files[ii], "/dist/bin/wine64"))) { + let version = files[ii].replace(/^Proton /, ""); + if (version > proton) { + proton = version; + protonpath = path.join(libraries[i], files[ii], "/dist/bin/wine64"); + } + } + } + } + } + + return protonpath; + }, + game: async (quiet) => { + let gamepath = ""; + + // Autodetect path + // Windows only using powershell and windows registery + // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ + if (process.platform == "win32") { + try { + const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"}); + + const gamepath = stdout.split('\n') + .filter(r => r.indexOf("Install Dir") !== -1)[0] + .replace(/\s+/g,' ') + .trim() + .replace("Install Dir : ",""); + + if (gamepath) {return gamepath} + } catch (err) {} + } + + // Detect using Steam VDF + function readvdf(data) { + // Parse read_data + data = vdf.parse(data); + + let values = Object.values(data["libraryfolders"]); + if (typeof values[values.length - 1] != "object") { + values.pop(1); + } + + libraries = []; + + // `.length - 1` This is because the last value is `contentstatsid` + for (let i = 0; i < values.length; i++) { + libraries.push(values[i].path + "/steamapps/common"); + + let data_array = Object.values(values[i]) + + if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { + if (! quiet ) {console.log("Found game in:", data_array[0])} + return data_array[0] + "/steamapps/common/Titanfall2"; + } else { + if (! quiet ) {console.log("Game not in:", data_array[0])} + } + } + } + + let folders = []; + switch (process.platform) { + case "win32": + folders = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"]; + break + case "linux": + case "openbsd": + case "freebsd": + let vdfdir = "/steamapps/libraryfolders.vdf"; + folders = [ + path.join(home, symdir, vdfdir), + path.join(home, localdir, vdfdir), + path.join(home, flatpakdir, symdir, vdfdir), + path.join(home, flatpakdir, localdir, vdfdir) + ] + break + } + + if (folders.length > 0) { + for (let i = 0; i < folders.length; i++) { + if (! fs.existsSync(folders[i])) {continue} + if (! quiet ) {console.log("Searching VDF file at:", folders[i])} + + let data = fs.readFileSync(folders[i]) + let read_vdf = readvdf(data.toString()) + if (read_vdf) {return read_vdf} + } + } + + if (gamepath) { + return gamepath; + } else { + return false; + } + } +} |