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-rw-r--r--src/extras/findgame.js67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/extras/findgame.js b/src/extras/findgame.js
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+++ b/src/extras/findgame.js
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+const fs = require("fs");
+const path = require("path");
+const vdf = require("simple-vdf");
+const { app } = require("electron");
+
+const util = require("util");
+const exec = util.promisify(require("child_process").exec);
+
+module.exports = async () => {
+ let gamepath = "";
+
+ // Autodetect path
+ // Windows only using powershell and windows registery
+ // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\
+ if (process.platform == "win32") {
+ try {
+ const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"});
+
+ const gamepath = stdout.split('\n')
+ .filter(r => r.indexOf("Install Dir") !== -1)[0]
+ .replace(/\s+/g,' ')
+ .trim()
+ .replace("Install Dir : ","");
+
+ if (gamepath) {return gamepath}
+ } catch (err) {}
+ }
+
+ // Detect using Steam VDF
+ function readvdf(data) {
+ // Parse read_data
+ data = vdf.parse(data);
+
+ // `.length - 1` This is because the last value is `contentstatsid`
+ for (let pathIterator = 0; pathIterator < Object.values(data["libraryfolders"]).length - 1; pathIterator++) {
+ let data_array = Object.values(data["libraryfolders"][pathIterator])
+
+ if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) {
+ return data_array[0] + "/steamapps/common/Titanfall2";
+ }
+ }
+ }
+
+ let folder = null;
+ switch (process.platform) {
+ case "win32":
+ folder = "C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf";
+ break
+ case "linux":
+ case "openbsd":
+ case "freebsd":
+ folder = path.join(app.getPath("home"), "/.steam/steam/steamapps/libraryfolders.vdf");
+ break
+ }
+
+ if (fs.existsSync(folder) && folder) {
+ let data = fs.readFileSync(folder)
+ let read_vdf = readvdf(data.toString())
+ if (read_vdf ) {return read_vdf}
+ }
+
+ if (gamepath) {
+ return gamepath;
+ } else {
+ return false;
+ }
+}