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Diffstat (limited to 'src/extras/findgame.js')
-rw-r--r-- | src/extras/findgame.js | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/extras/findgame.js b/src/extras/findgame.js new file mode 100644 index 0000000..42c9b85 --- /dev/null +++ b/src/extras/findgame.js @@ -0,0 +1,67 @@ +const fs = require("fs"); +const path = require("path"); +const vdf = require("simple-vdf"); +const { app } = require("electron"); + +const util = require("util"); +const exec = util.promisify(require("child_process").exec); + +module.exports = async () => { + let gamepath = ""; + + // Autodetect path + // Windows only using powershell and windows registery + // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ + if (process.platform == "win32") { + try { + const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"}); + + const gamepath = stdout.split('\n') + .filter(r => r.indexOf("Install Dir") !== -1)[0] + .replace(/\s+/g,' ') + .trim() + .replace("Install Dir : ",""); + + if (gamepath) {return gamepath} + } catch (err) {} + } + + // Detect using Steam VDF + function readvdf(data) { + // Parse read_data + data = vdf.parse(data); + + // `.length - 1` This is because the last value is `contentstatsid` + for (let pathIterator = 0; pathIterator < Object.values(data["libraryfolders"]).length - 1; pathIterator++) { + let data_array = Object.values(data["libraryfolders"][pathIterator]) + + if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { + return data_array[0] + "/steamapps/common/Titanfall2"; + } + } + } + + let folder = null; + switch (process.platform) { + case "win32": + folder = "C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"; + break + case "linux": + case "openbsd": + case "freebsd": + folder = path.join(app.getPath("home"), "/.steam/steam/steamapps/libraryfolders.vdf"); + break + } + + if (fs.existsSync(folder) && folder) { + let data = fs.readFileSync(folder) + let read_vdf = readvdf(data.toString()) + if (read_vdf ) {return read_vdf} + } + + if (gamepath) { + return gamepath; + } else { + return false; + } +} |