aboutsummaryrefslogtreecommitdiff
path: root/src/extras/findgame.js
diff options
context:
space:
mode:
Diffstat (limited to 'src/extras/findgame.js')
-rw-r--r--src/extras/findgame.js85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/extras/findgame.js b/src/extras/findgame.js
deleted file mode 100644
index 615c5b4..0000000
--- a/src/extras/findgame.js
+++ /dev/null
@@ -1,85 +0,0 @@
-const fs = require("fs");
-const path = require("path");
-const vdf = require("simple-vdf");
-const { app } = require("electron");
-
-const util = require("util");
-const exec = util.promisify(require("child_process").exec);
-
-module.exports = async () => {
- let gamepath = "";
-
- // Autodetect path
- // Windows only using powershell and windows registery
- // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\
- if (process.platform == "win32") {
- try {
- const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"});
-
- const gamepath = stdout.split('\n')
- .filter(r => r.indexOf("Install Dir") !== -1)[0]
- .replace(/\s+/g,' ')
- .trim()
- .replace("Install Dir : ","");
-
- if (gamepath) {return gamepath}
- } catch (err) {}
- }
-
- // Detect using Steam VDF
- function readvdf(data) {
- // Parse read_data
- data = vdf.parse(data);
-
- let values = Object.values(data["libraryfolders"]);
- if (typeof values[values.length - 1] != "object") {
- values.pop(1);
- }
-
- // `.length - 1` This is because the last value is `contentstatsid`
- for (let i = 0; i < values.length; i++) {
- let data_array = Object.values(values[i]);
-
- if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) {
- console.log("Found game in:", data_array[0]);
- return data_array[0] + "/steamapps/common/Titanfall2";
- } else {
- console.log("Game not in:", data_array[0]);
- }
- }
- }
-
- let folders = [];
- switch (process.platform) {
- case "win32":
- folders = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"];
- break
- case "linux":
- case "openbsd":
- case "freebsd":
- let home = app.getPath("home");
- folders = [
- path.join(home, "/.steam/steam/steamapps/libraryfolders.vdf"),
- path.join(home, ".var/app/com.valvesoftware.Steam/.steam/steam/steamapps/libraryfolders.vdf"),
- path.join(home, ".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/libraryfolders.vdf")
- ]
- break
- }
-
- if (folders.length > 0) {
- for (let i = 0; i < folders.length; i++) {
- if (! fs.existsSync(folders[i])) {continue}
- console.log("Searching VDF file at:", folders[i]);
-
- let data = fs.readFileSync(folders[i]);
- let read_vdf = readvdf(data.toString());
- if (read_vdf) {return read_vdf}
- }
- }
-
- if (gamepath) {
- return gamepath;
- } else {
- return false;
- }
-}