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Diffstat (limited to 'src/extras/findgame.js')
-rw-r--r-- | src/extras/findgame.js | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/src/extras/findgame.js b/src/extras/findgame.js deleted file mode 100644 index 3beca23..0000000 --- a/src/extras/findgame.js +++ /dev/null @@ -1,85 +0,0 @@ -const fs = require("fs"); -const path = require("path"); -const vdf = require("simple-vdf"); -const { app } = require("electron"); - -const util = require("util"); -const exec = util.promisify(require("child_process").exec); - -module.exports = async () => { - let gamepath = ""; - - // Autodetect path - // Windows only using powershell and windows registery - // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ - if (process.platform == "win32") { - try { - const {stdout} = await exec("Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\ -Name \"Install Dir\"", {"shell":"powershell.exe"}); - - const gamepath = stdout.split('\n') - .filter(r => r.indexOf("Install Dir") !== -1)[0] - .replace(/\s+/g,' ') - .trim() - .replace("Install Dir : ",""); - - if (gamepath) {return gamepath} - } catch (err) {} - } - - // Detect using Steam VDF - function readvdf(data) { - // Parse read_data - data = vdf.parse(data); - - let values = Object.values(data["libraryfolders"]); - if (typeof values[values.length - 1] != "object") { - values.pop(1); - } - - // `.length - 1` This is because the last value is `contentstatsid` - for (let i = 0; i < values.length; i++) { - let data_array = Object.values(values[i]) - - if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { - console.log("Found game in:", data_array[0]) - return data_array[0] + "/steamapps/common/Titanfall2"; - } else { - console.log("Game not in:", data_array[0]) - } - } - } - - let folders = []; - switch (process.platform) { - case "win32": - folders = ["C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf"]; - break - case "linux": - case "openbsd": - case "freebsd": - let home = app.getPath("home"); - folders = [ - path.join(home, "/.steam/steam/steamapps/libraryfolders.vdf"), - path.join(home, ".var/app/com.valvesoftware.Steam/.steam/steam/steamapps/libraryfolders.vdf"), - path.join(home, ".var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/libraryfolders.vdf") - ] - break - } - - if (folders.length > 0) { - for (let i = 0; i < folders.length; i++) { - if (! fs.existsSync(folders[i])) {continue} - console.log("Searching VDF file at:", folders[i]) - - let data = fs.readFileSync(folders[i]) - let read_vdf = readvdf(data.toString()) - if (read_vdf) {return read_vdf} - } - } - - if (gamepath) { - return gamepath; - } else { - return false; - } -} |