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-rw-r--r--src/app/main.js21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/app/main.js b/src/app/main.js
index 8cd00a3..aa2ba68 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -20,6 +20,13 @@ ipcRenderer.send("setlang", settings.lang);
if (fs.existsSync("viper.json")) {
settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))};
settings.zip = path.join(settings.gamepath + "/northstar.zip");
+
+ if (settings.gamepath.length === 0) {
+ alert(lang("general.missingpath"));
+ setpath(false);
+ } else {
+ setpath(true);
+ }
} else {
alert(lang("general.missingpath"));
setpath();
@@ -27,7 +34,14 @@ if (fs.existsSync("viper.json")) {
function exit() {ipcRenderer.send("exit")}
function update() {ipcRenderer.send("update")}
-function setpath() {ipcRenderer.send("setpath")}
+
+/**
+ * Reports to the main thread about game path status.
+ * @param {boolean} value is game path loaded
+ */
+function setpath(value = false) {
+ ipcRenderer.send("setpath", value);
+}
function launch() {ipcRenderer.send("launch")}
function launchVanilla() {ipcRenderer.send("launchVanilla")}
@@ -65,6 +79,11 @@ ipcRenderer.on("updateavailable", () => {
}
})
+ipcRenderer.on("nopathselected", () => {
+ alert(lang("gui.gamepath.must"));
+ exit();
+});
+
setlang();
setInterval(() => {
ipcRenderer.send("setsize", document.querySelector(".lines").offsetHeight + 20);