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-rw-r--r--src/app/main.js568
1 files changed, 24 insertions, 544 deletions
diff --git a/src/app/main.js b/src/app/main.js
index c3f89d2..3adb96d 100644
--- a/src/app/main.js
+++ b/src/app/main.js
@@ -3,326 +3,16 @@ const path = require("path");
const Fuse = require("fuse.js");
const { app, ipcRenderer, shell } = require("electron");
-const json = require("../modules/json");
-
const lang = require("../lang");
-var modsobj = {
- all: [],
- enabled: [],
- disabled: []
-}
-
-let shouldInstallNorthstar = false;
-
-// Base settings
-var settings = {
- nsargs: "",
- gamepath: "",
- nsupdate: true,
- autolang: true,
- forcedlang: "en",
- autoupdate: true,
- originkill: false,
- zip: "/northstar.zip",
- lang: navigator.language,
- excludes: [
- "ns_startup_args.txt",
- "ns_startup_args_dedi.txt"
- ]
-}
-
-// invokes `requests.get()` from `src/modules/requests.js` through the
-// main process, and returns the output
-async function request(...args) {
- return await ipcRenderer.invoke("request", ...args);
-}
-
-// Sets the lang to the system default
-ipcRenderer.send("setlang", settings.lang);
-
-// Loads the settings
-if (fs.existsSync("viper.json")) {
- let iteration = 0;
-
- // loads the config file, it's loaded in an interval like this in
- // case the config file is currently being written to, if we were to
- // read from the file during that, then it'd be empty or similar.
- //
- // and because of that, we check if the file is empty when loading
- // it, if so we wait 100ms, then check again, and we keep doing that
- // hoping it'll become normal again. unless we've checked it 50
- // times, then we simply give up, and force the user to re-select
- // the gamepath, as this'll make the config file readable again.
- //
- // ideally it'll never have to check those 50 times, it's only in
- // case something terrible has gone awry, like if a write got
- // interrupted, or a user messed with the file.
- //
- // were it to truly be broken, then it'd take up to 5 seconds to
- // then reset, this is basically nothing, especially considering
- // this should only happen in very rare cases... hopefully!
- let config_interval = setInterval(() => {
- iteration++;
-
- config = json("viper.json") || {};
-
- // checks whether `settings.gamepath` is set, and if so,
- // it'll attempt to load ns_startup_args.txt
- let parse_settings = () => {
- // if gamepath is not set, attempt to set it
- if (settings.gamepath.length === 0) {
- setpath(false);
- } else {
- // if the gamepath is set, we'll simply tell the main
- // process about it, and it'll then show the main
- // renderer BrowserWindow
- setpath(true);
- }
-
- // filepath to Northstar's startup args file
- let args = path.join(settings.gamepath, "ns_startup_args.txt");
-
- // check file exists, and that no `nsargs` setting was set
- if (! settings.nsargs && fs.existsSync(args)) {
- // load arguments from file into `settings`
- settings.nsargs = fs.readFileSync(args, "utf8");
- }
- }
-
- // make sure config isn't empty
- if (Object.keys(config).length !== 0) {
- // add `config` to `settings`
- settings = {
- ...settings,
- ...config
- }; parse_settings();
-
- clearInterval(config_interval);
- return;
- }
-
- // we've attempted to load the config 50 times now, give up
- if (iteration >= 50) {
- // request a new gamepath be set
- setpath(false);
- clearInterval(config_interval);
- }
- }, 100)
-} else {
- setpath();
-}
-
-ipcRenderer.on("changed-settings", (e, new_settings) => {
- // attempt to set `settings` to `new_settings`
- try {
- settings = {
- ...settings,
- ...new_settings
- }
- }catch(e) {}
-})
-
-// Show a toast message if no Internet connection has been detected.
-if (! navigator.onLine) {
- ipcRenderer.send("no-internet");
-}
-
-function exit() {ipcRenderer.send("exit")}
-
-let checked_for_ns_update = new Date().getTime();
-
-function updateNorthstar() {
- checked_for_ns_update = new Date().getTime();
- ipcRenderer.send("update-northstar")
-}
-
-function force_update_ns() {
- ipcRenderer.send("update-northstar", true);
-}
-
-function reset_config() {
- ipcRenderer.send("reset-config");
-}
-
-function open_gamepath() {
- let open_path = require("electron").shell.openPath;
- if (settings.gamepath) {
- open_path(settings.gamepath);
- } else {
- alert(lang("gui.settings.miscbuttons.open_gamepath_alert"));
- }
-}
-
-function relaunch() {
- ipcRenderer.send("relaunch");
-}
-
-// Reports to the main process about game path status.
-// @param {boolean} value is game path loaded
-function setpath(value = false) {
- ipcRenderer.send("setpath", value);
-}
-
-// Tells the main process to launch or install Northstar
-function launch() {
- if (shouldInstallNorthstar) {
- updateNorthstar();
- shouldInstallNorthstar = false;
- } else {
- ipcRenderer.send("launch-ns");
- }
-}
-
-// Tells the main process to launch the vanilla game
-function launchVanilla() {ipcRenderer.send("launch-vanilla")}
-
-let log = console.log;
-
-// Disables or enables certain buttons when for example
-// updating/installing Northstar.
-function setButtons(state, enable_gamepath_btns) {
- playNsBtn.disabled = !state;
-
- let disablearray = (array) => {
- for (let i = 0; i < array.length; i++) {
- array[i].disabled = ! state;
-
- if (state) {
- array[i].classList.remove("disabled")
- } else {
- array[i].classList.add("disabled")
- }
- }
- }
-
- disablearray(document.querySelectorAll("#modsdiv .el button"));
- disablearray(document.querySelectorAll(".disable-when-installing"));
- disablearray(document.querySelectorAll(".playBtnContainer .playBtn"));
- disablearray(document.querySelectorAll("#nsMods .buttons.modbtns button"));
- disablearray(document.querySelectorAll("#browser #browserEntries .text button"));
-
- if (enable_gamepath_btns) {
- let gamepath_btns =
- document.querySelectorAll('*[onclick="setpath()"]');
-
- for (let i = 0; i < gamepath_btns.length; i++) {
- gamepath_btns[i].disabled = false;
- gamepath_btns[i].classList.remove("disabled");
- }
- }
-}
-
-// `percent` should be a number between 0 to 100, if it's `false` it'll
-// reset it back to nothing instantly, with no animatino
-function set_ns_progress(percent) {
- // reset button progress
- if (percent === false) {
- document.querySelector(".contentContainer #nsMain .playBtn")
- .style.setProperty("--progress", "unset");
-
- return;
- }
-
- percent = parseInt(percent);
-
- // make sure we're dealing with a number
- if (isNaN(percent) || typeof percent !== "number") {
- return false;
- }
-
- // limit percent, while this barely has a difference, if you were to
- // set a very high number, the CSS would then use a very high
- // number, not great.
- if (percent > 100) {
- percent = 100;
- } else if (percent < 0) {
- percent = 0;
- }
-
- // invert number to it works in the CSS
- percent = 100 - percent;
-
- // set the CSS progress variable
- document.querySelector(".contentContainer #nsMain .playBtn")
- .style.setProperty("--progress", percent + "%");
-}
-
-ipcRenderer.on("set-buttons", (event, state) => {
- setButtons(state);
-})
-
-ipcRenderer.on("gamepath-lost", (event, state) => {
- page(0);
- setButtons(false, true);
- alert(lang("gui.gamepath.lost"));
-})
-
-// Frontend part of updating Northstar
-ipcRenderer.on("ns-update-event", (event, options) => {
- let key = options.key;
- if (typeof options == "string") {
- key = options;
- }
-
- // updates text in update button to `lang(key)`
- let update_btn = () => {
- document.getElementById("update")
- .innerText = `(${lang(key)})`;
- }
-
- switch(key) {
- case "cli.update.uptodate_short":
- case "cli.update.no_internet":
- // initial value
- let delay = 0;
-
- // get current time
- let now = new Date().getTime();
-
- // check if `checked_for_ns_update` was less than 500ms
- // since now, this variable is set when `updateNorthstar()`
- // is called
- if (now - checked_for_ns_update < 500) {
- // if less than 500ms has passed, set `delay` to the
- // amount of milliseconds missing until we've hit that
- // 500ms threshold
- delay = 500 - (now - checked_for_ns_update);
- }
-
- // wait `delay`ms
- setTimeout(() => {
- // set buttons accordingly
- update_btn();
- setButtons(true);
- set_ns_progress(false);
- playNsBtn.innerText = lang("gui.launch");
- }, delay)
-
- break;
- default:
- update_btn();
-
- if (options.progress) {
- set_ns_progress(options.progress);
- }
-
- if (options.btn_text) {
- playNsBtn.innerText = options.btn_text;
- }
-
- setButtons(false);
- break;
- }
-});
ipcRenderer.on("unknown-error", (event, err) => {
- new Toast({
+ toasts.show({
timeout: 10000,
scheme: "error",
title: lang("gui.toast.title.unknown_error"),
description: lang("gui.toast.desc.unknown_error"),
callback: () => {
- new Toast({
+ toasts.show({
timeout: 15000,
scheme: "error",
title: "",
@@ -331,238 +21,28 @@ ipcRenderer.on("unknown-error", (event, err) => {
}
})
- console.error(err.stack)
-})
-
-let installqueue = [];
-
-// Tells the main process to install a mod through the file selector
-function installmod() {
- setButtons(false);
- ipcRenderer.send("install-mod");
-}
-
-// Tells the main process to directly install a mod from this path
-function installFromPath(path) {
- setButtons(false);
- ipcRenderer.send("install-from-path", path);
-}
-
-// Tells the main process to install a mod from a URL
-function installFromURL(url, dependencies, clearqueue, author, package_name, version) {
- if (clearqueue) {installqueue = []};
-
- let prettydepends = [];
-
- if (dependencies) {
- let newdepends = [];
- for (let i = 0; i < dependencies.length; i++) {
- let depend = dependencies[i].toLowerCase();
- if (! depend.match(/northstar-northstar-.*/)) {
- depend = dependencies[i].replaceAll("-", "/");
- let pkg = depend.split("/");
- if (! isModInstalled(pkg[1])) {
- newdepends.push({
- pkg: depend,
- author: pkg[0],
- version: pkg[2],
- package_name: pkg[1]
- });
-
- prettydepends.push(`${pkg[1]} v${pkg[2]} - ${lang("gui.browser.made_by")} ${pkg[0]}`);
- }
- }
- }
-
- dependencies = newdepends;
- }
-
- if (dependencies && dependencies.length != 0) {
- let confirminstall = confirm(lang("gui.mods.confirm_dependencies") + prettydepends.join("\n"));
- if (! confirminstall) {
- return
- }
- }
-
- setButtons(false);
- ipcRenderer.send("install-from-url", url, author, package_name, version);
-
- if (dependencies) {
- installqueue = dependencies;
- }
-}
-
-function isModInstalled(modname) {
- for (let i = 0; i < modsobj.all.length; i++) {
- let mod = modsobj.all[i];
- if (mod.manifest_name) {
- if (mod.manifest_name.match(modname)) {
- return true;
- }
- } else if (mod.name.match(modname)) {
- return true;
- }
- }
-
- return false;
-}
-
-// Frontend part of settings a new game path
-ipcRenderer.on("newpath", (event, newpath) => {
- setButtons(true);
- settings.gamepath = newpath;
- ipcRenderer.send("gui-getmods");
- ipcRenderer.send("save-settings", settings);
-})
-
-// Continuation of log()
-ipcRenderer.on("log", (event, msg) => {log(msg)})
-ipcRenderer.on("alert", (event, data) => {
- alert(data.message);
- ipcRenderer.send("alert-closed-" + data.id);
+ console.error(err.stack);
})
-ipcRenderer.on("confirm", (event, data) => {
- let confirmed = confirm(data.message);
- ipcRenderer.send("confirm-closed-" + data.id, confirmed);
-})
-
-let is_running = false;
-ipcRenderer.on("is-running", (event, running) => {
- let set_playbtns = (text) => {
- let playbtns = document.querySelectorAll(".playBtn");
- for (let i = 0; i < playbtns.length; i++) {
- playbtns[i].innerHTML = text;
- }
- }
-
- if (running && is_running != running) {
- setButtons(false);
- set_playbtns(lang("general.running"));
-
- is_running = running;
-
- // show force quit button in Titanfall tab
- tfquit.style.display = "inline-block";
-
- update.setAttribute("onclick", "kill_game()");
- update.innerHTML = "(" + lang("ns.menu.force_quit") + ")";
- return;
- }
-
- if (is_running != running) {
- setButtons(true);
- set_playbtns(lang("gui.launch"));
-
- is_running = running;
-
- // hide force quit button in Titanfall tab
- tfquit.style.display = "none";
-
- update.setAttribute("onclick", "updateNorthstar()");
- update.innerHTML = "(" + lang("gui.update.check") + ")";
- }
-})
-
-function kill_game() {
- ipcRenderer.send("kill-game");
-}
-
-function kill_origin() {
- ipcRenderer.send("kill-origin");
-}
-
-function delete_request_cache() {
- ipcRenderer.send("delete-request-cache");
-}
-
-function delete_install_cache() {
- ipcRenderer.send("delete-install-cache");
-}
-
-// Updates the installed mods
-ipcRenderer.on("mods", (event, mods_obj) => {
- modsobj = mods_obj;
- if (! mods_obj) {return}
-
- mods.load(mods_obj);
-})
-
-// Updates version numbers
-ipcRenderer.on("version", (event, versions) => {
- vpversion.innerText = versions.vp;
- nsversion.innerText = versions.ns;
- tf2Version.innerText = versions.tf2;
-
- if (versions.ns == "unknown") {
- let buttons = document.querySelectorAll(".modbtns button");
-
- for (let i = 0; i < buttons.length; i++) {
- buttons[i].disabled = true;
- }
-
- // Since Northstar is not installed, we cannot launch it
- shouldInstallNorthstar = true;
- playNsBtn.innerText = lang("gui.install");
- }
-}); ipcRenderer.send("get-version");
-
-// When an update is available it'll ask the user about it
-ipcRenderer.on("update-available", () => {
- if (confirm(lang("gui.update.available"))) {
- ipcRenderer.send("update-now");
- }
-})
-
-// Error out when no game path is set
-ipcRenderer.on("no-path-selected", () => {
- alert(lang("gui.gamepath.must"));
- exit();
-});
-
-// Error out when game path is wrong
-ipcRenderer.on("wrong-path", () => {
- alert(lang("gui.gamepath.wrong"));
- setpath(false);
-});
-
-setlang();
-
-let dragtimer;
-document.addEventListener("dragover", (e) => {
- e.preventDefault();
- e.stopPropagation();
- dragUI.classList.add("shown");
-
- clearTimeout(dragtimer);
- dragtimer = setTimeout(() => {
- dragUI.classList.remove("shown");
- }, 5000)
-});
-
-document.addEventListener("mouseover", (e) => {
- clearTimeout(dragtimer);
- dragUI.classList.remove("shown");
-});
-
-document.addEventListener("drop", (e) => {
- event.preventDefault();
- event.stopPropagation();
-
- dragUI.classList.remove("shown");
- installFromPath(event.dataTransfer.files[0].path);
-});
-
-document.body.addEventListener("keyup", (e) => {
- if (e.key == "Escape") {
- Browser.toggle(false);
- Settings.toggle(false);
- }
-})
+const json = require("../modules/json");
-document.body.addEventListener("click", event => {
- if (event.target.tagName.toLowerCase() === "a" && event.target.protocol != "file:") {
- event.preventDefault();
- shell.openExternal(event.target.href);
- }
-});
+const kill = require("./js/kill");
+const mods = require("./js/mods");
+const toasts = require("./js/toasts");
+const update = require("./js/update");
+const events = require("./js/events");
+const launch = require("./js/launch");
+const popups = require("./js/popups");
+const browser = require("./js/browser");
+const tooltip = require("./js/tooltip");
+const version = require("./js/version");
+const request = require("./js/request");
+const process = require("./js/process");
+const settings = require("./js/settings");
+const gamepath = require("./js/gamepath");
+const launcher = require("./js/launcher");
+const is_running = require("./js/is_running");
+const set_buttons = require("./js/set_buttons");
+
+require("./js/dom_events");
+require("./js/localize")();