diff options
Diffstat (limited to 'src/app/launcher.js')
-rw-r--r-- | src/app/launcher.js | 56 |
1 files changed, 53 insertions, 3 deletions
diff --git a/src/app/launcher.js b/src/app/launcher.js index 51d3a63..fbeb703 100644 --- a/src/app/launcher.js +++ b/src/app/launcher.js @@ -1,10 +1,14 @@ const markdown = require("marked").parse; +var servercount; +var playercount; +var masterserver; + // Changes the main page // This is the tabs in the sidebar function page(page) { - let pages = document.querySelectorAll(".mainContainer .contentContainer") - let btns = document.querySelectorAll(".gamesContainer button") + let btns = document.querySelectorAll(".gamesContainer button"); + let pages = document.querySelectorAll(".mainContainer .contentContainer"); for (let i = 0; i < pages.length; i++) { pages[i].classList.add("hidden"); @@ -82,7 +86,10 @@ function showVpSection(section) { } function showNsSection(section) { - if (!["main", "release", "mods"].includes(section)) throw new Error("unknown ns section"); + if (!["main", "release", "mods"].includes(section)) { + throw new Error("unknown ns section"); + } + nsMainBtn.removeAttribute("active"); nsModsBtn.removeAttribute("active"); nsReleaseBtn.removeAttribute("active"); @@ -107,3 +114,46 @@ function showNsSection(section) { break; } } + +async function loadServers() { + serverstatus.classList.add("checking"); + + try { + let servers = await (await fetch("https://northstar.tf/client/servers")).json(); + masterserver = true; + + playercount = 0; + servercount = servers.length; + + for (let i = 0; i < servers.length; i++) { + playercount += servers[i].playerCount + } + }catch (err) { + playercount = 0; + servercount = 0; + masterserver = false; + } + + serverstatus.classList.remove("checking"); + + if (servercount == 0 || ! servercount || ! playercount) {masterserver = false} + + let playerstr = lang("gui.server.players"); + if (playercount == 1) { + playerstr = lang("gui.server.player"); + } + + if (masterserver) { + serverstatus.classList.add("up"); + serverstatus.innerHTML = `${servercount} ${lang("gui.server.servers")} - ${playercount} ${playerstr}`; + } else { + serverstatus.classList.add("down"); + serverstatus.innerHTML = lang("gui.server.offline"); + + } +}; loadServers() + +// Refreshes every 5 minutes +setInterval(() => { + loadServers(); +}, 300000) |