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-rw-r--r--src/app/js/settings.js529
1 files changed, 333 insertions, 196 deletions
diff --git a/src/app/js/settings.js b/src/app/js/settings.js
index 2d68c13..3addf0e 100644
--- a/src/app/js/settings.js
+++ b/src/app/js/settings.js
@@ -1,243 +1,375 @@
-var settings_fuse;
+const fs = require("fs");
+const Fuse = require("fuse.js");
+const ipcRenderer = require("electron").ipcRenderer;
+
+const lang = require("../../lang");
+
+const events = require("./events");
+const popups = require("./popups");
+
+let settings_fuse;
+
+// base settings, and future set settings data
+let settings_data = {
+ nsargs: "",
+ gamepath: "",
+ nsupdate: true,
+ autolang: true,
+ forcedlang: "en",
+ autoupdate: true,
+ originkill: false,
+ zip: "/northstar.zip",
+ lang: navigator.language,
+ excludes: [
+ "ns_startup_args.txt",
+ "ns_startup_args_dedi.txt"
+ ]
+}
-var Settings = {
- toggle: (state) => {
- Settings.load();
- options.scrollTo(0, 0);
+// loads the settings
+if (fs.existsSync("viper.json")) {
+ let iteration = 0;
+
+ // loads the config file, it's loaded in an interval like this in
+ // case the config file is currently being written to, if we were to
+ // read from the file during that, then it'd be empty or similar.
+ //
+ // and because of that, we check if the file is empty when loading
+ // it, if so we wait 100ms, then check again, and we keep doing that
+ // hoping it'll become normal again. unless we've checked it 50
+ // times, then we simply give up, and force the user to re-select
+ // the gamepath, as this'll make the config file readable again.
+ //
+ // ideally it'll never have to check those 50 times, it's only in
+ // case something terrible has gone awry, like if a write got
+ // interrupted, or a user messed with the file.
+ //
+ // were it to truly be broken, then it'd take up to 5 seconds to
+ // then reset, this is basically nothing, especially considering
+ // this should only happen in very rare cases... hopefully!
+ let config_interval = setInterval(() => {
+ let gamepath = require("./gamepath");
+
+ iteration++;
+
+ config = json("viper.json") || {};
+
+ // checks whether `settings_data.gamepath` is set, and if so,
+ // it'll attempt to load ns_startup_args.txt
+ let parse_settings = () => {
+ // if gamepath is not set, attempt to set it
+ if (settings_data.gamepath.length === 0) {
+ gamepath.set(false);
+ } else {
+ // if the gamepath is set, we'll simply tell the main
+ // process about it, and it'll then show the main
+ // renderer BrowserWindow
+ gamepath.set(true);
+ }
- popups.set("#options", state);
- },
- apply: () => {
- settings = {...settings, ...Settings.get()};
- ipcRenderer.send("save-settings", Settings.get());
- },
- get: () => {
- let opts = {};
- let options = document.querySelectorAll(".option");
-
- for (let i = 0; i < options.length; i++) {
- let optName = options[i].getAttribute("name");
- if (options[i].querySelector(".actions input")) {
- let input = options[i].querySelector(".actions input").value;
- if (options[i].getAttribute("type")) {
- opts[optName] = input.split(" ");
- } else {
- opts[optName] = input;
- }
- } else if (options[i].querySelector(".actions select")) {
- opts[optName] = options[i].querySelector(".actions select").value;
- } else if (options[i].querySelector(".actions .switch")) {
- if (options[i].querySelector(".actions .switch.on")) {
- opts[optName] = true;
- } else {
- opts[optName] = false;
- }
+ // filepath to Northstar's startup args file
+ let args = path.join(settings_data.gamepath, "ns_startup_args.txt");
+
+ // check file exists, and that no `nsargs` setting was set
+ if (! settings_data.nsargs && fs.existsSync(args)) {
+ // load arguments from file into `settings`
+ settings_data.nsargs = fs.readFileSync(args, "utf8") || "";
}
}
- return opts;
+ // make sure config isn't empty
+ if (Object.keys(config).length !== 0) {
+ // add `config` to `settings_data`
+ settings.set(config);
+ parse_settings();
+
+ clearInterval(config_interval);
+ return;
+ }
+
+ // we've attempted to load the config 50 times now, give up
+ if (iteration >= 50) {
+ // request a new gamepath be set
+ gamepath.set(false);
+ clearInterval(config_interval);
+ }
+ }, 100)
+} else {
+ require("./gamepath").set();
+}
+
+ipcRenderer.on("changed-settings", (e, new_settings) => {
+ // attempt to set `settings_data` to `new_settings`
+ try {
+ settings.set(new_settings);
+ }catch(e) {}
+})
+
+let settings = {
+ data: () => {return settings_data},
+
+ // asks the main process to reset the config/settings file
+ reset: () => {
+ ipcRenderer.send("reset-config");
},
- load: () => {
- // re-opens any closed categories
- let categories = document.querySelectorAll("#options details");
- for (let i = 0; i < categories.length; i++) {
- categories[i].setAttribute("open", true);
+
+ // merges `object` with `settings_data`, unless `no_merge` is set,
+ // then it replaces it entirely
+ set: (object, no_merge) => {
+ if (no_merge) {
+ settings_data = object;
+ return;
}
- let options = document.querySelectorAll(".option");
+ settings_data = {
+ ...settings_data,
+ ...object
+ }
+ },
- for (let i = 0; i < options.length; i++) {
- let optName = options[i].getAttribute("name");
- if (optName == "forcedlang") {
- let div = options[i].querySelector("select");
+ popup: {}
+}
- div.innerHTML = "";
- let lang_dir = __dirname + "/../lang";
- let langs = fs.readdirSync(lang_dir);
- for (let i in langs) {
- let lang_file = require(lang_dir + "/" + langs[i]);
- let lang_no_extension = langs[i].replace(/\..*$/, "");
+settings.popup.toggle = (state) => {
+ settings.popup.load();
+ options.scrollTo(0, 0);
- if (! lang_file.lang || ! lang_file.lang.title) {
- continue;
- }
+ popups.set("#options", state);
+}
- let title = lang_file.lang.title;
+settings.popup.apply = () => {
+ settings = {...settings, ...settings.popup.get()};
+ ipcRenderer.send("save-settings", settings.popup.get());
+}
- if (title) {
- div.innerHTML += `<option value="${lang_no_extension}">${title}</option>`
- }
-
- }
+settings.popup.get = () => {
+ let opts = {};
+ let options = document.querySelectorAll(".option");
- div.value = settings.forcedlang;
- continue;
+ for (let i = 0; i < options.length; i++) {
+ let optName = options[i].getAttribute("name");
+ if (options[i].querySelector(".actions input")) {
+ let input = options[i].querySelector(".actions input").value;
+ if (options[i].getAttribute("type")) {
+ opts[optName] = input.split(" ");
+ } else {
+ opts[optName] = input;
}
+ } else if (options[i].querySelector(".actions select")) {
+ opts[optName] = options[i].querySelector(".actions select").value;
+ } else if (options[i].querySelector(".actions .switch")) {
+ if (options[i].querySelector(".actions .switch.on")) {
+ opts[optName] = true;
+ } else {
+ opts[optName] = false;
+ }
+ }
+ }
+
+ return opts;
+}
+
+settings.popup.load = () => {
+ // re-opens any closed categories
+ let categories = document.querySelectorAll("#options details");
+ for (let i = 0; i < categories.length; i++) {
+ categories[i].setAttribute("open", true);
+ }
+
+ let options = document.querySelectorAll(".option");
+
+ for (let i = 0; i < options.length; i++) {
+ let optName = options[i].getAttribute("name");
+ if (optName == "forcedlang") {
+ let div = options[i].querySelector("select");
+
+ div.innerHTML = "";
+ let lang_dir = __dirname + "/../../lang";
+ let langs = fs.readdirSync(lang_dir);
+ for (let i in langs) {
+ let lang_file = require(lang_dir + "/" + langs[i]);
+ let lang_no_extension = langs[i].replace(/\..*$/, "");
+
+ if (! lang_file.lang || ! lang_file.lang.title) {
+ continue;
+ }
- if (settings[optName] != undefined) {
- switch(typeof settings[optName]) {
- case "string":
- options[i].querySelector(".actions input").value = settings[optName];
- break
- case "object":
- options[i].querySelector(".actions input").value = settings[optName].join(" ");
- break
- case "boolean":
- let switchDiv = options[i].querySelector(".actions .switch");
- if (settings[optName]) {
- switchDiv.classList.add("on");
- switchDiv.classList.remove("off");
- } else {
- switchDiv.classList.add("off");
- switchDiv.classList.remove("on");
- }
- break
+ let title = lang_file.lang.title;
+ if (title) {
+ div.innerHTML += `<option value="${lang_no_extension}">${title}</option>`
}
+
}
+
+ div.value = settings_data.forcedlang;
+ continue;
}
- // create Fuse based on options from `get_search_arr()`
- settings_fuse = new Fuse(get_search_arr(), {
- keys: ["text"],
- threshold: 0.4,
- ignoreLocation: true
- })
-
- // reset search
- Settings.search();
- search_el.value = "";
-
- ipcRenderer.send("can-autoupdate");
- ipcRenderer.on("cant-autoupdate", () => {
- document.querySelector(".option[name=autoupdate]")
- .style.display = "none";
-
- document.querySelector(".option[name=autoupdate]")
- .setAttribute("perma-hidden", true);
- })
- },
- switch: (el, state) => {
+ if (settings_data[optName] != undefined) {
+ switch(typeof settings_data[optName]) {
+ case "string":
+ options[i].querySelector(".actions input").value = settings_data[optName];
+ break
+ case "object":
+ options[i].querySelector(".actions input").value = settings_data[optName].join(" ");
+ break
+ case "boolean":
+ let switchDiv = options[i].querySelector(".actions .switch");
+ if (settings_data[optName]) {
+ switchDiv.classList.add("on");
+ switchDiv.classList.remove("off");
+ } else {
+ switchDiv.classList.add("off");
+ switchDiv.classList.remove("on");
+ }
+ break
+
+ }
+ }
+ }
+
+ // create Fuse based on options from `get_search_arr()`
+ settings_fuse = new Fuse(get_search_arr(), {
+ keys: ["text"],
+ threshold: 0.4,
+ ignoreLocation: true
+ })
+
+ // reset search
+ settings.popup.search();
+ search_el.value = "";
+
+ ipcRenderer.send("can-autoupdate");
+ ipcRenderer.on("cant-autoupdate", () => {
+ document.querySelector(".option[name=autoupdate]")
+ .style.display = "none";
+
+ document.querySelector(".option[name=autoupdate]")
+ .setAttribute("perma-hidden", true);
+ })
+}
+
+settings.popup.switch = (el, state) => {
+ if (state) {
+ return el.classList.add("on");
+ } else if (state === false) {
+ return el.classList.remove("on");
+ }
+
+ if (el.classList.contains("switch") && el.tagName == "BUTTON") {
+ el.classList.toggle("on");
+ }
+}
+
+// searches for `query` in the list of options, hides the options
+// that dont match, and shows the one that do, if `query` is falsy,
+// it'll simply reset everything back to being visible
+settings.popup.search = (query = "") => {
+ // get list of elements that can be hidden
+ let search_els = [
+ ...document.querySelectorAll(".options .title"),
+ ...document.querySelectorAll(".options .option"),
+ ...document.querySelectorAll(".options .buttons"),
+ ...document.querySelectorAll(".options .details"),
+ ]
+
+ // this sets the visibility of all elements found in
+ // `search_els` unless the element has the `perma-hidden`
+ // attribute set
+ let set_all = (state) => {
+ // set `state` to the CSS equivalent
if (state) {
- return el.classList.add("on");
- } else if (state === false) {
- return el.classList.remove("on");
+ state = null;
+ } else {
+ state = "none";
}
- if (el.classList.contains("switch") && el.tagName == "BUTTON") {
- el.classList.toggle("on");
+ // run through elements
+ for (let i = 0; i < search_els.length; i++) {
+ // check that the element shouldn't be perma hidden, and
+ // if so, hide it correctly.
+ if (search_els[i].hasAttribute("perma-hidden")) {
+ search_els[i].style.display = "none";
+ continue;
+ }
+
+ // set the visibility
+ search_els[i].style.display = state;
}
- },
+ }
+
+ // check if `query` is empty, and reset search if so
+ if (! query || ! query.trim()) {
+ set_all(true);
+ } else {
+ // hide everything
+ set_all(false);
+ }
- // searches for `query` in the list of options, hides the options
- // that dont match, and shows the one that do, if `query` is falsy,
- // it'll simply reset everything back to being visible
- search: (query = "") => {
- // get list of elements that can be hidden
- let search_els = [
- ...document.querySelectorAll(".options .title"),
- ...document.querySelectorAll(".options .option"),
- ...document.querySelectorAll(".options .buttons"),
- ...document.querySelectorAll(".options .details"),
+ // unhides `el` and relevant elements related to it
+ let unhide = (el) => {
+ // list of elements that could be relevant through `el`'s
+ // `.closest()` function
+ let closest = [
+ ".option",
+ "details",
+ ".buttons",
]
- // this sets the visibility of all elements found in
- // `search_els` unless the element has the `perma-hidden`
- // attribute set
- let set_all = (state) => {
- // set `state` to the CSS equivalent
- if (state) {
- state = null;
- } else {
- state = "none";
- }
+ // run through `closest`
+ for (let i = 0; i < closest.length; i++) {
+ // shorthand
+ let closest_el = el.closest(closest[i]);
- // run through elements
- for (let i = 0; i < search_els.length; i++) {
- // check that the element shouldn't be perma hidden, and
- // if so, hide it correctly.
- if (search_els[i].hasAttribute("perma-hidden")) {
- search_els[i].style.display = "none";
- continue;
+ // was a relevant element found?
+ if (closest_el) {
+ // is it supposed to always be hidden? do nothing
+ if (el.hasAttribute("perma-hidden")
+ || closest_el.hasAttribute("perma-hidden")) {
+
+ break;
}
- // set the visibility
- search_els[i].style.display = state;
- }
- }
+ // reset visibility
+ closest_el.style.display = null;
- // check if `query` is empty, and reset search if so
- if (! query || ! query.trim()) {
- set_all(true);
- } else {
- // hide everything
- set_all(false);
- }
-
- // unhides `el` and relevant elements related to it
- let unhide = (el) => {
- // list of elements that could be relevant through `el`'s
- // `.closest()` function
- let closest = [
- ".option",
- "details",
- ".buttons",
- ]
-
- // run through `closest`
- for (let i = 0; i < closest.length; i++) {
- // shorthand
- let closest_el = el.closest(closest[i]);
-
- // was a relevant element found?
- if (closest_el) {
- // is it supposed to always be hidden? do nothing
- if (el.hasAttribute("perma-hidden")
- || closest_el.hasAttribute("perma-hidden")) {
-
- break;
- }
+ // are we at a `<details>`?
+ if (closest[i] == "details") {
+ // attempt to get a `.title` inside that
+ // `<details>` element
+ let title = closest_el.querySelector(".title");
- // reset visibility
- closest_el.style.display = null;
-
- // are we at a `<details>`?
- if (closest[i] == "details") {
- // attempt to get a `.title` inside that
- // `<details>` element
- let title = closest_el.querySelector(".title");
-
- // did we find a title?
- if (title) {
- // reset visibility of title and also reset
- // open state of `<details>`
- title.style.display = null;
- closest_el.setAttribute("open", false);
- }
+ // did we find a title?
+ if (title) {
+ // reset visibility of title and also reset
+ // open state of `<details>`
+ title.style.display = null;
+ closest_el.setAttribute("open", false);
}
}
}
}
+ }
- // do a Fuse.js search with `query`
- let res = settings_fuse.search(query);
+ // do a Fuse.js search with `query`
+ let res = settings_fuse.search(query);
- // if nothing was found, reset all
- if (res.length == 0) {
- return set_all(true);
- }
+ // if nothing was found, reset all
+ if (res.length == 0) {
+ return set_all(true);
+ }
- // run through results and unhide all of them
- for (let i = 0; i < res.length; i++) {
- unhide(res[i].item.el);
- }
+ // run through results and unhide all of them
+ for (let i = 0; i < res.length; i++) {
+ unhide(res[i].item.el);
}
}
// search on key events in search input
let search_el = document.body.querySelector("#options .search");
search_el.addEventListener("keyup", () => {
- Settings.search(search_el.value);
+ settings.popup.search(search_el.value);
})
// returns a Fuse.js compatible Array for searching through the settings
@@ -337,7 +469,12 @@ events.on("popup-changed", () => {
document.body.addEventListener("click", (e) => {
let el = document.elementFromPoint(e.clientX, e.clientY);
- Settings.switch(el);
+ settings.popup.switch(el);
})
-Settings.load();
+settings.popup.load();
+
+// sets the lang to the system default
+ipcRenderer.send("setlang", settings_data.lang);
+
+module.exports = settings;