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-rw-r--r--src/app/js/launcher.js167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/app/js/launcher.js b/src/app/js/launcher.js
new file mode 100644
index 0000000..5330b7a
--- /dev/null
+++ b/src/app/js/launcher.js
@@ -0,0 +1,167 @@
+const markdown = require("marked").parse;
+
+var servercount;
+var playercount;
+var masterserver;
+
+// Changes the main page
+// This is the tabs in the sidebar
+function page(page) {
+ let btns = document.querySelectorAll(".gamesContainer button");
+ let pages = document.querySelectorAll(".mainContainer .contentContainer");
+
+ for (let i = 0; i < pages.length; i++) {
+ pages[i].classList.add("hidden");
+ }
+
+ for (let i = 0; i < btns.length; i++) {
+ btns[i].classList.add("inactive");
+ }
+
+ pages[page].classList.remove("hidden");
+ btns[page].classList.remove("inactive");
+ bgHolder.setAttribute("bg", page);
+}; page(1)
+
+function formatRelease(notes) {
+ let content = "";
+
+ if (notes.length === 1) {
+ content = notes[0];
+ } else {
+ for (let release of notes) {
+ if (release.prerelease) {continue}
+ let new_content = "# " + release.name + "\n\n" + release.body + "\n\n\n";
+ content +=
+ "<div class='release-block'>\n"
+ + markdown(new_content, {breaks: true}) + "\n" +
+ "</div>";
+ }
+
+ content = content.replaceAll(/\@(\S+)/g, `<a href="https://github.com/$1">@$1</a>`);
+ }
+
+ return markdown(content, {
+ breaks: true
+ });
+}
+
+// Updates the Viper release notes
+ipcRenderer.on("vp-notes", (event, response) => {
+ vpReleaseNotes.innerHTML = formatRelease(response);
+});
+
+// Updates the Northstar release notes
+ipcRenderer.on("ns-notes", (event, response) => {
+ nsRelease.innerHTML = formatRelease(response);
+});
+
+async function loadVpReleases() {
+ ipcRenderer.send("get-vp-notes");
+}; loadVpReleases();
+
+async function loadNsReleases() {
+ ipcRenderer.send("get-ns-notes");
+}; loadNsReleases();
+
+// TODO: We gotta make this more automatic instead of switch statements
+// it's both not pretty, but adding more sections requires way too much
+// effort, compared to how it should be.
+function showVpSection(section) {
+ if (!["main", "release", "info", "credits"].includes(section)) throw new Error("unknown vp section");
+ vpMainBtn.removeAttribute("active");
+ vpReleaseBtn.removeAttribute("active");
+ vpInfoBtn.removeAttribute("active");
+
+ vpMain.classList.add("hidden");
+ vpReleaseNotes.classList.add("hidden");
+ vpInfo.classList.add("hidden");
+
+ switch(section) {
+ case "main":
+ vpMainBtn.setAttribute("active", "");
+ vpMain.classList.remove("hidden");
+ break;
+ case "release":
+ vpReleaseBtn.setAttribute("active", "");
+ vpReleaseNotes.classList.remove("hidden");
+ break;
+ case "info":
+ vpInfoBtn.setAttribute("active", "");
+ vpInfo.classList.remove("hidden");
+ break;
+ }
+}
+
+function showNsSection(section) {
+ if (!["main", "release", "mods"].includes(section)) {
+ throw new Error("unknown ns section");
+ }
+
+ nsMainBtn.removeAttribute("active");
+ nsModsBtn.removeAttribute("active");
+ nsReleaseBtn.removeAttribute("active");
+
+ nsMain.classList.add("hidden");
+ nsMods.classList.add("hidden");
+ nsRelease.classList.add("hidden");
+
+ switch(section) {
+ case "main":
+ nsMainBtn.setAttribute("active", "");
+ nsMain.classList.remove("hidden");
+ break;
+ case "mods":
+ nsModsBtn.setAttribute("active", "");
+ nsMods.style.display = "block";
+ nsMods.classList.remove("hidden");
+ break;
+ case "release":
+ nsReleaseBtn.setAttribute("active", "");
+ nsRelease.classList.remove("hidden");
+ break;
+ }
+}
+
+async function loadServers() {
+ serverstatus.classList.add("checking");
+
+ try {
+ let servers = await (await fetch("https://northstar.tf/client/servers")).json();
+ masterserver = true;
+
+ playercount = 0;
+ servercount = servers.length;
+
+ for (let i = 0; i < servers.length; i++) {
+ playercount += servers[i].playerCount
+ }
+ }catch (err) {
+ playercount = 0;
+ servercount = 0;
+ masterserver = false;
+ }
+
+ serverstatus.classList.remove("checking");
+
+ if (servercount == 0 || ! servercount || ! playercount) {masterserver = false}
+
+ let playerstr = lang("gui.server.players");
+ if (playercount == 1) {
+ playerstr = lang("gui.server.player");
+ }
+
+ if (masterserver) {
+ serverstatus.classList.add("up");
+ serverstatus.innerHTML = `${servercount} ${lang("gui.server.servers")} - ${playercount} ${playerstr}`;
+ } else {
+ serverstatus.classList.add("down");
+ serverstatus.innerHTML = lang("gui.server.offline");
+
+ }
+}; loadServers()
+
+// Refreshes every 5 minutes
+setInterval(() => {
+ loadServers();
+}, 300000)