diff options
-rw-r--r-- | src/extras/findgame.js | 64 | ||||
-rw-r--r-- | src/extras/requests.js (renamed from src/requests.js) | 0 | ||||
-rw-r--r-- | src/index.js | 2 | ||||
-rw-r--r-- | src/utils.js | 74 |
4 files changed, 81 insertions, 59 deletions
diff --git a/src/extras/findgame.js b/src/extras/findgame.js new file mode 100644 index 0000000..029914a --- /dev/null +++ b/src/extras/findgame.js @@ -0,0 +1,64 @@ +const fs = require("fs"); +const path = require("path"); +const vdf = require("simple-vdf"); + +const util = require("util"); +const exec = util.promisify(require("child_process").exec); + +module.exports = () => { + let gamepath = ""; + + // Autodetect path + // Windows only using powershell and windows registery + // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ + if (process.platform == "win32") { + try { + exec("Get-Item -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\", {"shell":"powershell.exe"}, (err, stdout) => { + gamepath = stdout.split('\n') + .filter(r => r.indexOf("Install Dir") !== -1)[0] + .replace(/\s+/g,' ') + .trim() + .replace("Install Dir : ",""); + }); + + if (gamepath) {return gamepath} + } catch (err) {} + } + + // Detect using Steam VDF + function readvdf(data) { + // Parse read_data + data = vdf.parse(data); + + //data['libraryfolders'] + // `.length - 1` This is because the last value is `contentstatsid` + for (let pathIterator = 0; pathIterator < Object.values(data["libraryfolders"]).length - 1; pathIterator++) { + let data_array = Object.values(data["libraryfolders"][pathIterator]) + + if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { + return data_array[0] + "/steamapps/common/Titanfall2"; + } + } + } + + switch (process.platform) { + case "win32": + if (fs.existsSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf")) { + let data = fs.readFileSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf") + if (readvdf(data.toString())) {return data.toString()} + } + break; + case "linux": + if (fs.existsSync(path.join(app.getPath("home"), "/.steam/steam/steamapps/libraryfolders.vdf"))) { + let data = fs.readFileSync(os.homedir() + "/.steam/steam/steamapps/libraryfolders.vdf") + if (readvdf(data.toString())) {return data.toString()} + } + break; + } + + if (gamepath) { + return gamepath; + } else { + return false; + } +} diff --git a/src/requests.js b/src/extras/requests.js index 16b1330..16b1330 100644 --- a/src/requests.js +++ b/src/extras/requests.js diff --git a/src/index.js b/src/index.js index 3f50840..f4207e7 100644 --- a/src/index.js +++ b/src/index.js @@ -8,7 +8,7 @@ const events = new Emitter(); const utils = require("./utils"); const cli = require("./cli"); -const requests = require("./requests"); +const requests = require("./extras/requests"); // Starts the actual BrowserWindow, which is only run when using the // GUI, for the CLI this function is never called. diff --git a/src/utils.js b/src/utils.js index cf74a59..bc0f66c 100644 --- a/src/utils.js +++ b/src/utils.js @@ -8,9 +8,9 @@ const events = new Emitter(); const cli = require("./cli"); const lang = require("./lang"); -const requests = require("./requests"); +const requests = require("./extras/requests"); +const findgame = require("./extras/findgame"); -const vdf = require("simple-vdf"); const unzip = require("unzipper"); const run = require("child_process").spawn; const exec = require("child_process").exec; @@ -117,8 +117,16 @@ northstar_auto_updates: { // If running with CLI it takes in the --setpath argument otherwise it // open the systems file browser for the user to select a path. async function setpath(win) { + function setGamepath(folder) { + settings.gamepath = folder; + settings.zip = path.join(settings.gamepath + "/northstar.zip"); + saveSettings(); + win.webContents.send("newpath", settings.gamepath); + ipcMain.emit("newpath", null, settings.gamepath); + } + if (! win) { // CLI - settings.gamepath = cli.param("setpath"); + setGamepath(cli.param("setpath")); } else { // GUI function setGamepath(folder) { settings.gamepath = folder; @@ -128,56 +136,10 @@ async function setpath(win) { ipcMain.emit("newpath", null, settings.gamepath); } - // Autodetect path - // Windows only using powershell and windows registery - // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\ - if (process.platform == "win32") { - try { - let {stdout} = await exec("Get-Item -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\", {"shell":"powershell.exe"}); - let originPath = stdout.split('\n') - .filter(r => r.indexOf("Install Dir") !== -1)[0] - .replace(/\s+/g,' ') - .trim() - .replace("Install Dir : ",""); - setGamepath(originPath) - return - } catch (err) {} - } - - // Detect using Steam VDF - function readvdf(data) { - // Parse read_data - data = vdf.parse(data); - - //data['libraryfolders'] - // `.length - 1` This is because the last value is `contentstatsid` - for (let pathIterator = 0; pathIterator < Object.values(data["libraryfolders"]).length - 1; pathIterator++) { - let data_array = Object.values(data["libraryfolders"][pathIterator]) - - if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) { - // Found the location - setGamepath(data_array[0] + "/steamapps/common/Titanfall2") - - saveSettings(); - cli.exit(); - return true; - } - } - } - - switch (process.platform) { - case "win32": - if (fs.existsSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf")) { - let data = fs.readFileSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf") - if (readvdf(data.toString())) {return} - } - break; - case "linux": - if (fs.existsSync(path.join(app.getPath("home"), "/.steam/steam/steamapps/libraryfolders.vdf"))) { - let data = fs.readFileSync(os.homedir() + "/.steam/steam/steamapps/libraryfolders.vdf") - if (readvdf(data.toString())) {return} - } - break; + let gamepath = findgame(); + if (findgame()) { + setGamepath(gamepath); + return; } // Fallback to manual selection @@ -191,11 +153,7 @@ async function setpath(win) { return; } - settings.gamepath = res.filePaths[0]; - settings.zip = path.join(settings.gamepath + "/northstar.zip"); - saveSettings(); - win.webContents.send("newpath", settings.gamepath); - ipcMain.emit("newpath", null, settings.gamepath); + setGamepath(res.filePaths[0]) cli.exit(); return; |