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-rw-r--r--src/extras/findgame.js64
-rw-r--r--src/extras/requests.js (renamed from src/requests.js)0
-rw-r--r--src/index.js2
-rw-r--r--src/utils.js74
4 files changed, 81 insertions, 59 deletions
diff --git a/src/extras/findgame.js b/src/extras/findgame.js
new file mode 100644
index 0000000..029914a
--- /dev/null
+++ b/src/extras/findgame.js
@@ -0,0 +1,64 @@
+const fs = require("fs");
+const path = require("path");
+const vdf = require("simple-vdf");
+
+const util = require("util");
+const exec = util.promisify(require("child_process").exec);
+
+module.exports = () => {
+ let gamepath = "";
+
+ // Autodetect path
+ // Windows only using powershell and windows registery
+ // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\
+ if (process.platform == "win32") {
+ try {
+ exec("Get-Item -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\", {"shell":"powershell.exe"}, (err, stdout) => {
+ gamepath = stdout.split('\n')
+ .filter(r => r.indexOf("Install Dir") !== -1)[0]
+ .replace(/\s+/g,' ')
+ .trim()
+ .replace("Install Dir : ","");
+ });
+
+ if (gamepath) {return gamepath}
+ } catch (err) {}
+ }
+
+ // Detect using Steam VDF
+ function readvdf(data) {
+ // Parse read_data
+ data = vdf.parse(data);
+
+ //data['libraryfolders']
+ // `.length - 1` This is because the last value is `contentstatsid`
+ for (let pathIterator = 0; pathIterator < Object.values(data["libraryfolders"]).length - 1; pathIterator++) {
+ let data_array = Object.values(data["libraryfolders"][pathIterator])
+
+ if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) {
+ return data_array[0] + "/steamapps/common/Titanfall2";
+ }
+ }
+ }
+
+ switch (process.platform) {
+ case "win32":
+ if (fs.existsSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf")) {
+ let data = fs.readFileSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf")
+ if (readvdf(data.toString())) {return data.toString()}
+ }
+ break;
+ case "linux":
+ if (fs.existsSync(path.join(app.getPath("home"), "/.steam/steam/steamapps/libraryfolders.vdf"))) {
+ let data = fs.readFileSync(os.homedir() + "/.steam/steam/steamapps/libraryfolders.vdf")
+ if (readvdf(data.toString())) {return data.toString()}
+ }
+ break;
+ }
+
+ if (gamepath) {
+ return gamepath;
+ } else {
+ return false;
+ }
+}
diff --git a/src/requests.js b/src/extras/requests.js
index 16b1330..16b1330 100644
--- a/src/requests.js
+++ b/src/extras/requests.js
diff --git a/src/index.js b/src/index.js
index 3f50840..f4207e7 100644
--- a/src/index.js
+++ b/src/index.js
@@ -8,7 +8,7 @@ const events = new Emitter();
const utils = require("./utils");
const cli = require("./cli");
-const requests = require("./requests");
+const requests = require("./extras/requests");
// Starts the actual BrowserWindow, which is only run when using the
// GUI, for the CLI this function is never called.
diff --git a/src/utils.js b/src/utils.js
index cf74a59..bc0f66c 100644
--- a/src/utils.js
+++ b/src/utils.js
@@ -8,9 +8,9 @@ const events = new Emitter();
const cli = require("./cli");
const lang = require("./lang");
-const requests = require("./requests");
+const requests = require("./extras/requests");
+const findgame = require("./extras/findgame");
-const vdf = require("simple-vdf");
const unzip = require("unzipper");
const run = require("child_process").spawn;
const exec = require("child_process").exec;
@@ -117,8 +117,16 @@ northstar_auto_updates: {
// If running with CLI it takes in the --setpath argument otherwise it
// open the systems file browser for the user to select a path.
async function setpath(win) {
+ function setGamepath(folder) {
+ settings.gamepath = folder;
+ settings.zip = path.join(settings.gamepath + "/northstar.zip");
+ saveSettings();
+ win.webContents.send("newpath", settings.gamepath);
+ ipcMain.emit("newpath", null, settings.gamepath);
+ }
+
if (! win) { // CLI
- settings.gamepath = cli.param("setpath");
+ setGamepath(cli.param("setpath"));
} else { // GUI
function setGamepath(folder) {
settings.gamepath = folder;
@@ -128,56 +136,10 @@ async function setpath(win) {
ipcMain.emit("newpath", null, settings.gamepath);
}
- // Autodetect path
- // Windows only using powershell and windows registery
- // Get-Item -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Respawn\Titanfall2\
- if (process.platform == "win32") {
- try {
- let {stdout} = await exec("Get-Item -Path Registry::HKEY_LOCAL_MACHINE\\SOFTWARE\\Respawn\\Titanfall2\\", {"shell":"powershell.exe"});
- let originPath = stdout.split('\n')
- .filter(r => r.indexOf("Install Dir") !== -1)[0]
- .replace(/\s+/g,' ')
- .trim()
- .replace("Install Dir : ","");
- setGamepath(originPath)
- return
- } catch (err) {}
- }
-
- // Detect using Steam VDF
- function readvdf(data) {
- // Parse read_data
- data = vdf.parse(data);
-
- //data['libraryfolders']
- // `.length - 1` This is because the last value is `contentstatsid`
- for (let pathIterator = 0; pathIterator < Object.values(data["libraryfolders"]).length - 1; pathIterator++) {
- let data_array = Object.values(data["libraryfolders"][pathIterator])
-
- if (fs.existsSync(data_array[0] + "/steamapps/common/Titanfall2/Titanfall2.exe")) {
- // Found the location
- setGamepath(data_array[0] + "/steamapps/common/Titanfall2")
-
- saveSettings();
- cli.exit();
- return true;
- }
- }
- }
-
- switch (process.platform) {
- case "win32":
- if (fs.existsSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf")) {
- let data = fs.readFileSync("C:\\Program Files (x86)\\Steam\\steamapps\\libraryfolders.vdf")
- if (readvdf(data.toString())) {return}
- }
- break;
- case "linux":
- if (fs.existsSync(path.join(app.getPath("home"), "/.steam/steam/steamapps/libraryfolders.vdf"))) {
- let data = fs.readFileSync(os.homedir() + "/.steam/steam/steamapps/libraryfolders.vdf")
- if (readvdf(data.toString())) {return}
- }
- break;
+ let gamepath = findgame();
+ if (findgame()) {
+ setGamepath(gamepath);
+ return;
}
// Fallback to manual selection
@@ -191,11 +153,7 @@ async function setpath(win) {
return;
}
- settings.gamepath = res.filePaths[0];
- settings.zip = path.join(settings.gamepath + "/northstar.zip");
- saveSettings();
- win.webContents.send("newpath", settings.gamepath);
- ipcMain.emit("newpath", null, settings.gamepath);
+ setGamepath(res.filePaths[0])
cli.exit();
return;