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author | 0neGal <mail@0negal.com> | 2022-05-28 15:49:18 +0200 |
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committer | 0neGal <mail@0negal.com> | 2022-05-28 15:49:18 +0200 |
commit | 992f747c5cd93b4fd8c5e27c3bd24766c5875a5c (patch) | |
tree | d781083585be5e2139b9c7889185b6c008200e24 /src | |
parent | 0f9d80cce91960350c42a50cbbee0a8d4e0c8713 (diff) | |
download | Viper-992f747c5cd93b4fd8c5e27c3bd24766c5875a5c.tar.gz Viper-992f747c5cd93b4fd8c5e27c3bd24766c5875a5c.zip |
fixed: Linux launch error alert not showing
This was supposed to always be there, however I somehow forgot to add
the winAlert() function, and forgot about it, causing some verbose
errors instead, not useful!
Diffstat (limited to 'src')
-rw-r--r-- | src/utils.js | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/utils.js b/src/utils.js index e63297e..de052f5 100644 --- a/src/utils.js +++ b/src/utils.js @@ -380,8 +380,10 @@ function updatevp(autoinstall) { // however it'll be added at some point. function launch(version) { if (process.platform == "linux") { + winAlert(lang("cli.launch.linuxerror")) console.error("error:", lang("cli.launch.linuxerror")) cli.exit(1); + return; } process.chdir(settings.gamepath); |