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author | 0neGal <mail@0negal.com> | 2021-12-30 19:11:59 +0100 |
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committer | 0neGal <mail@0negal.com> | 2021-12-30 19:11:59 +0100 |
commit | 9d8ceea77b6f172f0c055c0061bc07e6f45c0d2d (patch) | |
tree | 9a0190d3ec76fe9d42ebacd9f64ba2ecec65a2e5 /src | |
parent | 6cf3d134060b234c1e4642d4c1701ac308493df8 (diff) | |
download | Viper-9d8ceea77b6f172f0c055c0061bc07e6f45c0d2d.tar.gz Viper-9d8ceea77b6f172f0c055c0061bc07e6f45c0d2d.zip |
buttons now disable when updating, and app logs
The buttons in the GUI disable whilst you're updating Northstar and
potentionally doing other things in the future, I also added a way to
log things in the app, albeit it just prints it in the "Welcome to
Viper!" part of the app, which is just fine.
I also added all the needed language strings for the GUI logs and
removed "gui.missinggamepath" as we use it for both the CLI and GUI even
tho "general.missinggamepath" exists, and so we now use the general one
for both, as the messages are the same.
Diffstat (limited to 'src')
-rw-r--r-- | src/app/index.html | 2 | ||||
-rw-r--r-- | src/app/main.css | 3 | ||||
-rw-r--r-- | src/app/main.js | 20 | ||||
-rw-r--r-- | src/index.js | 8 | ||||
-rw-r--r-- | src/lang/en.json | 8 | ||||
-rw-r--r-- | src/lang/fr.json | 3 | ||||
-rw-r--r-- | src/utils.js | 23 |
7 files changed, 53 insertions, 14 deletions
diff --git a/src/app/index.html b/src/app/index.html index 426b4c5..dc65d67 100644 --- a/src/app/index.html +++ b/src/app/index.html @@ -6,7 +6,7 @@ <body> <div class="lines"> <div class="line"> - <div class="text">%%gui.welcome%%</div> + <div class="text" id="welcome">%%gui.welcome%%</div> <div class="buttons"> <button id="exit" onclick="exit()">%%gui.exit%%</button> <button id="update" onclick="update()">%%gui.update%%</button> diff --git a/src/app/main.css b/src/app/main.css index f49cc98..b668f55 100644 --- a/src/app/main.css +++ b/src/app/main.css @@ -1,4 +1,5 @@ :root { + --disabled: #656E7F; --background: #4C515B; --foreground: #DDE2EB; --btnforeground: var(--foreground); @@ -64,7 +65,9 @@ button:active { transform: scale(0.95); } + #update {background: #81A1C1} #setpath {background: #5E81AC} #northstar {background: #C7777F} #vanilla, #exit {background: #656E7F} +button:disabled {background: var(--disabled) !important; opacity: 0.5} diff --git a/src/app/main.js b/src/app/main.js index 9bafaa5..809b5c8 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -20,7 +20,7 @@ if (fs.existsSync("viper.json")) { settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); } else { - alert(lang("gui.missinggamepath")); + alert(lang("general.missinggamepath")); setpath(); } @@ -31,10 +31,28 @@ function setpath() {ipcRenderer.send("setpath")} function launch() {ipcRenderer.send("launch")} function launchVanilla() {ipcRenderer.send("launchVanilla")} +function log(msg) { + console.log(msg); + welcome.innerHTML = msg; +} + +function setButtons(state) { + let buttons = document.querySelectorAll("button"); + + for (let i = 0; i < buttons.length; i++) { + buttons[i].disabled = !state; + } +} + +ipcRenderer.on("ns-updated", () => {setButtons(true)}) +ipcRenderer.on("ns-updating", () => {setButtons(false)}) + ipcRenderer.on("newpath", (event, newpath) => { settings.gamepath = newpath; }) +ipcRenderer.on("log", (event, msg) => {log(msg)}) + setlang(); setInterval(() => { ipcRenderer.send("setsize", document.querySelector(".lines").offsetHeight + 20); diff --git a/src/index.js b/src/index.js index 8343ba9..c99e367 100644 --- a/src/index.js +++ b/src/index.js @@ -29,14 +29,18 @@ function start() { win.removeMenu(); win.loadFile(__dirname + "/app/index.html"); - ipcMain.on("exit", (event) => {process.exit(0)}) - ipcMain.on("setpath", (event) => {utils.setpath(win)}) + ipcMain.on("exit", () => {process.exit(0)}) + ipcMain.on("setpath", () => {utils.setpath(win)}) ipcMain.on("setsize", (event, height) => { win.setSize(width, height); if (! win.isVisible()) { win.show(); } }) + + ipcMain.on("ns-updated", () => {win.webContents.send("ns-updated")}) + ipcMain.on("ns-updating", () => {win.webContents.send("ns-updating")}) + ipcMain.on("winLog", (event, ...args) => {win.webContents.send("log", ...args)}) } ipcMain.on("launch", (event) => {utils.launch()}) diff --git a/src/lang/en.json b/src/lang/en.json index 9aaa778..e30d576 100644 --- a/src/lang/en.json +++ b/src/lang/en.json @@ -9,7 +9,7 @@ "cli.setpath.noarg": "No argument provided for --setpath", "cli.update.current": "Current version:", - "cli.update.downloading": "Downloading:", + "cli.update.downloading": "Downloading", "cli.update.checking": "Checking for updates...", "cli.update.downloaddone": "Download done! Extracting...", "cli.update.finished": "Installation/Update finished!", @@ -22,12 +22,16 @@ "gui.update": "Update", "gui.setpath": "Game Path", + "gui.update.downloading": "Downloading...", + "gui.update.extracting": "Extracting update...", + "gui.update.finished": "Done! Ready to play!", + "gui.update.uptodate": "Already up to date!", + "gui.launch": "Launch", "gui.launchvanilla": "Vanilla", "gui.launchnorthstar": "Northstar", "gui.selectpath": "Please select the path!", - "gui.missinggamepath": "Game path is not set!", "general.launching": "Launching", diff --git a/src/lang/fr.json b/src/lang/fr.json index 0dd9f99..c3e7027 100644 --- a/src/lang/fr.json +++ b/src/lang/fr.json @@ -8,7 +8,7 @@ "cli.setpath.noarg": "Aucun argument donné à --setpath", "cli.update.current": "Version actuelle :", - "cli.update.downloading": "Téléchargement en cours :", + "cli.update.downloading": "Téléchargement en cours ", "cli.update.checking": "Vérification des mises à jour ...", "cli.update.downloaddone": "Téléchargement terminé ! Extraction des fichiers...", "cli.update.finished": "Mise à jour terminée !", @@ -26,7 +26,6 @@ "gui.launchnorthstar": "Northstar", "gui.selectpath": "Veuillez sélectionner le dossier où se trouve le client Titanfall 2.", - "gui.missinggamepath": "Le chemin du client n'est pas défini !", "general.launching": "Lancement", diff --git a/src/utils.js b/src/utils.js index 7e9dbac..b4ff04d 100644 --- a/src/utils.js +++ b/src/utils.js @@ -29,7 +29,7 @@ if (fs.existsSync("viper.json")) { settings = {...settings, ...JSON.parse(fs.readFileSync("viper.json", "utf8"))}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); } else { - console.log(lang("gui.missinggamepath")); + console.log(lang("general.missinggamepath")); } function setpath(win) { @@ -71,6 +71,7 @@ function update() { } } + ipcMain.emit("ns-updating"); console.log(lang("cli.update.checking")); const version = getInstalledVersion(); @@ -82,12 +83,17 @@ function update() { var tag = body["tag_name"]; if (version === tag) { + ipcMain.emit("ns-updated"); console.log(lang("cli.update.uptodate"), version); + + winLog(lang("gui.update.uptodate")); return; } else { if (version != "unknown") { console.log(lang("cli.update.current"), version); - }; console.log(lang("cli.update.downloading"), tag); + }; console.log(lang("cli.update.downloading") + ":", tag); + + winLog(lang("gui.update.downloading")); } https.get(body.assets[0].browser_download_url, (res) => { @@ -95,15 +101,12 @@ function update() { res.pipe(stream); stream.on("finish", () => { stream.close(); + winLog(lang("gui.update.extracting")); console.log(lang("cli.update.downloaddone")); fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath})) .on("finish", () => { - console.log(lang("cli.update.finished")); - fs.writeFileSync(path.join(settings.gamepath, "ns_version.txt"), tag); - events.emit("updated"); - for (let i = 0; i < settings.excludes.length; i++) { let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]); if (fs.existsSync(exclude + ".excluded")) { @@ -111,6 +114,9 @@ function update() { } } + ipcMain.emit("ns-updated"); + winLog(lang("gui.update.finished")); + console.log(lang("cli.update.finished")); cli.exit(); }); }) @@ -137,7 +143,12 @@ function launch(version) { } } +function winLog(msg) { + ipcMain.emit("winLog", msg, msg); +} + module.exports = { + winLog, launch, update, setpath, |