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author | 0neGal <mail@0negal.com> | 2023-09-13 17:07:49 +0200 |
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committer | 0neGal <mail@0negal.com> | 2023-09-13 17:07:49 +0200 |
commit | 14279b484ee8acbe440e09be25c36f8527592e75 (patch) | |
tree | 541cef6f6452892d3ce619e801cbd0f93e34a0bb /src | |
parent | 809aacaa9a0449de654264983adceca268790586 (diff) | |
download | Viper-14279b484ee8acbe440e09be25c36f8527592e75.tar.gz Viper-14279b484ee8acbe440e09be25c36f8527592e75.zip |
fixed gamepath only updating for the renderer
This would mean if the gamepath cant be found automatically you'll be
asked to set your gamepath every time Viper starts, instead of it
remembering it, and if it can find it automatically, then you'd never
have known this was a problem (hence why this was even a problem)
Diffstat (limited to 'src')
-rw-r--r-- | src/app/main.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/app/main.js b/src/app/main.js index 4eae3ec..8775004 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -223,6 +223,7 @@ function isModInstalled(modname) { ipcRenderer.on("newpath", (event, newpath) => { settings.gamepath = newpath; ipcRenderer.send("gui-getmods"); + ipcRenderer.send("save-settings", settings); }) // Continuation of log() |