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author | Alystrasz <contact@remyraes.com> | 2021-12-28 23:50:39 +0100 |
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committer | Alystrasz <contact@remyraes.com> | 2021-12-28 23:50:39 +0100 |
commit | a23f5200a0330b24a1f77a63755367148cd0763f (patch) | |
tree | 27ec79765e5e91438cefc468d0d577bc88d14b1b /src | |
parent | a4978e160eff00ab387d8217ac53d66ca2794ee3 (diff) | |
download | Viper-a23f5200a0330b24a1f77a63755367148cd0763f.tar.gz Viper-a23f5200a0330b24a1f77a63755367148cd0763f.zip |
[fix] settings are saved after setpath call on Windows
After game path was set on Windows in first launch, the settings
object would not be written to viper.json file, meaning that on
next start, settings.gamepath variable would be loaded with a ""
value, leading to errors.
Diffstat (limited to 'src')
-rw-r--r-- | src/utils.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/utils.js b/src/utils.js index dde5515..270b57a 100644 --- a/src/utils.js +++ b/src/utils.js @@ -38,7 +38,7 @@ function setpath(win) { dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { settings.gamepath = res.filePaths[0]; settings.zip = path.join(settings.gamepath + "/northstar.zip"); - + saveSettings(); win.webContents.send("newpath", settings.gamepath); }).catch(err => {console.error(err)}) } |