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author | 0neGal <mail@0negal.com> | 2021-12-28 13:29:11 +0100 |
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committer | 0neGal <mail@0negal.com> | 2021-12-28 13:29:11 +0100 |
commit | b2bdedddad5001db625478f91ff5d8e86b79f87d (patch) | |
tree | 53a91e0518ccdf3712ba102ab1825c9aaca7b510 /src | |
parent | 78add7218f28c0391cb4415b119d29b7e210b07c (diff) | |
download | Viper-b2bdedddad5001db625478f91ff5d8e86b79f87d.tar.gz Viper-b2bdedddad5001db625478f91ff5d8e86b79f87d.zip |
fix initial config not setting zip variable
A bug stopped the settings.zip variable from being set after choosing
the path, this resulted in Viper trying to save the zip to root.
This was only on first launch, relaunching would fix this. For obvious
reasons.
Diffstat (limited to 'src')
-rw-r--r-- | src/utils.js | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/utils.js b/src/utils.js index 6b6fbfa..85cc26e 100644 --- a/src/utils.js +++ b/src/utils.js @@ -33,8 +33,10 @@ function setpath(win) { settings.gamepath = cli.param("setpath"); } else { dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { - win.webContents.send("newpath", res.filePaths[0]); settings.gamepath = res.filePaths[0]; + settings.zip = path.join(settings.gamepath + "/northstar.zip"); + + win.webContents.send("newpath", settings.gamepath); }).catch(err => {console.error(err)}) } |