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author | 0neGal <mail@0negal.com> | 2021-12-27 01:33:23 +0100 |
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committer | 0neGal <mail@0negal.com> | 2021-12-27 01:55:24 +0100 |
commit | 6ac8259ec96db1ac0e770dd42b4f21c2eabd5c63 (patch) | |
tree | 17b0e9f58eb827ee46a57719d9d7daa629225d0d /src | |
parent | ee7753c1e03fe74bc133ecbf7eb149fb53841f58 (diff) | |
download | Viper-6ac8259ec96db1ac0e770dd42b4f21c2eabd5c63.tar.gz Viper-6ac8259ec96db1ac0e770dd42b4f21c2eabd5c63.zip |
changed how settings are loaded/saved
Diffstat (limited to 'src')
-rw-r--r-- | src/app/main.js | 2 | ||||
-rw-r--r-- | src/utils.js | 9 |
2 files changed, 5 insertions, 6 deletions
diff --git a/src/app/main.js b/src/app/main.js index 8d174c1..9783459 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -9,7 +9,7 @@ var settings = { } if (fs.existsSync(settings.file)) { - settings.gamepath = JSON.parse(fs.readFileSync(settings.file, "utf8")).path; + settings.gamepath = {...settings, ...JSON.parse(fs.readFileSync(settings.file, "utf8"))}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); } else { alert("Game path is not set! Please select the path!"); diff --git a/src/utils.js b/src/utils.js index 000c911..5394894 100644 --- a/src/utils.js +++ b/src/utils.js @@ -20,7 +20,7 @@ var settings = { } if (fs.existsSync(settings.file)) { - settings.gamepath = JSON.parse(fs.readFileSync(settings.file, "utf8")).path; + settings = {...settings, ...JSON.parse(fs.readFileSync(settings.file, "utf8"))}; settings.zip = path.join(settings.gamepath + "/northstar.zip"); } else { console.log("Game path is not set! Please select the path."); @@ -29,17 +29,16 @@ if (fs.existsSync(settings.file)) { function setpath(win) { if (! win) { - fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({path: cli.param("setpath")})); settings.gamepath = cli.param("setpath"); - cli.exit(); } else { dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { - fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({path: res.filePaths[0]})); - win.webContents.send("newpath", res.filePaths[0]); settings.gamepath = res.filePaths[0]; }).catch(err => {console.error(err)}) } + + fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings})); + cli.exit(); } function update() { |