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author | 0neGal <mail@0negal.com> | 2023-09-13 18:06:06 +0200 |
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committer | 0neGal <mail@0negal.com> | 2023-09-13 18:06:06 +0200 |
commit | 8b2604db49ef44c984af037bef08ca8cc092768b (patch) | |
tree | 596c95ea8837e65b0a1b7cfd96d314ac7e9365b3 /src | |
parent | 2302d7055a11adefe15bdaa5d8f94324d2fe293f (diff) | |
download | Viper-8b2604db49ef44c984af037bef08ca8cc092768b.tar.gz Viper-8b2604db49ef44c984af037bef08ca8cc092768b.zip |
ideally eliminate race condition loading config
From my testing this works without problems, but further testing will be
requested in #211
Diffstat (limited to 'src')
-rw-r--r-- | src/app/main.js | 77 |
1 files changed, 64 insertions, 13 deletions
diff --git a/src/app/main.js b/src/app/main.js index 230bbf9..4e30cd0 100644 --- a/src/app/main.js +++ b/src/app/main.js @@ -35,21 +35,72 @@ ipcRenderer.send("setlang", settings.lang); // Loads the settings if (fs.existsSync("viper.json")) { - settings = { - ...settings, - ...json("viper.json") || {} - } + let iteration = 0; + + // loads the config file, it's loaded in an interval like this in + // case the config file is currently being written to, if we were to + // read from the file during that, then it'd be empty or similar. + // + // and because of that, we check if the file is empty when loading + // it, if so we wait 100ms, then check again, and we keep doing that + // hoping it'll become normal again. unless we've checked it 50 + // times, then we simply give up, and force the user to re-select + // the gamepath, as this'll make the config file readable again. + // + // ideally it'll never have to check those 50 times, it's only in + // case something terrible has gone awry, like if a write got + // interrupted, or a user messed with the file. + // + // were it to truly be broken, then it'd take up to 5 seconds to + // then reset, this is basically nothing, especially considering + // this should only happen in very rare cases... hopefully! + let config_interval = setInterval(() => { + iteration++; + + config = json("viper.json") || {}; + + // checks whether `settings.gamepath` is set, and if so, + // it'll attempt to load ns_startup_args.txt + let parse_settings = () => { + // if gamepath is not set, attempt to set it + if (settings.gamepath.length === 0) { + setpath(false); + } else { + // if the gamepath is set, we'll simply tell the main + // process about it, and it'll then show the main + // renderer BrowserWindow + setpath(true); + } - if (settings.gamepath.length === 0) { - setpath(false); - } else { - setpath(true); - } + // filepath to Northstar's startup args file + let args = path.join(settings.gamepath, "ns_startup_args.txt"); - let args = path.join(settings.gamepath, "ns_startup_args.txt"); - if (fs.existsSync(args)) { - settings.nsargs = fs.readFileSync(args, "utf8"); - } + // check file exists + if (fs.existsSync(args)) { + // load file into `settings` + settings.nsargs = fs.readFileSync(args, "utf8"); + } + } + + // make sure config isn't empty + if (Object.keys(config).length !== 0) { + // add `config` to `settings` + settings = { + ...settings, + ...config + }; parse_settings(); + + clearInterval(config_interval); + return; + } + + // we've attempted to load the config 50 times now, give up + if (iteration >= 50) { + // request a new gamepath be set + setpath(false); + clearInterval(config_interval); + } + }, 100) } else { setpath(); } |