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author0neGal <mail@0negal.com>2023-03-05 00:25:07 +0100
committer0neGal <mail@0negal.com>2023-03-05 00:38:53 +0100
commit5d86a3daa5f762326055469b6bcd8346e0655056 (patch)
tree110fb1395fac1510dc3bf70f39f073df555445ff /src/utils.js
parent4536aad2c4f19d32569d84a7082e8636a2be6985 (diff)
downloadViper-5d86a3daa5f762326055469b6bcd8346e0655056.tar.gz
Viper-5d86a3daa5f762326055469b6bcd8346e0655056.zip
modularized many functions and got rid of utils.js
Notably, winLog() and winAlert() are now win.log() and win.alert() inside modules/window.js. updateViper(), updateNorthstar and handleNorthstarUpdating() are now update.viper(), update.northstar() and update.northstar_autoupdate(), inside modules/update.js isGameRunning() and isOriginRunning() are now is_running.origin() and is_running.game() inside modules/is_running.js, along with a .titanfall() and .northstar() for more specificity. Not used anywhere right now, but may in the future be used. setpath() and gamepathExists() are now gamepath.set() and gamepath.exists() inside modules/gamepath.js killOrigin() are now kill.origin() inside modules/kill.js setlang() is now just inlined into the only event where it's used.
Diffstat (limited to 'src/utils.js')
-rw-r--r--src/utils.js404
1 files changed, 0 insertions, 404 deletions
diff --git a/src/utils.js b/src/utils.js
deleted file mode 100644
index 5ba98e6..0000000
--- a/src/utils.js
+++ /dev/null
@@ -1,404 +0,0 @@
-const path = require("path");
-const fs = require("fs-extra");
-const { dialog, ipcMain, Notification } = require("electron");
-
-const Emitter = require("events");
-const events = new Emitter();
-
-const cli = require("./cli");
-const lang = require("./lang");
-const json = require("./modules/json");
-const version = require("./modules/version");
-const settings = require("./modules/settings");
-const requests = require("./modules/requests");
-const findgame = require("./modules/findgame");
-
-const unzip = require("unzipper");
-const exec = require("child_process").exec;
-const { https } = require("follow-redirects");
-
-// Logs into the dev tools of the renderer
-function winLog(msg) {
- ipcMain.emit("win-log", msg, msg);
-}
-
-// Sends an alert to the renderer
-function winAlert(msg) {
- ipcMain.emit("win-alert", msg, msg);
-}
-
-// A simple function that checks if the game is running, which we use to
-// not update Northstar when it is running.
-async function isGameRunning() {
- return new Promise(resolve => {
- let procs = ["Titanfall2.exe", "Titanfall2-unpacked.exe", "NorthstarLauncher.exe"];
- // While we could use a Node module to do this instead, I
- // decided not to do so. As this achieves exactly the same
- // thing. And it's not much more clunky.
- let cmd = (() => {
- switch (process.platform) {
- case "linux": return "ps -A";
- case "win32": return "tasklist";
- }
- })();
-
- exec(cmd, (err, stdout) => {
- for (let i = 0; i < procs.length; i++) {
- if (stdout.includes(procs[i])) {
- resolve(true);
- break
- }
-
- if (i == procs.length - 1) {resolve(false)}
- }
- });
- });
-}
-
-// checks if any origin processes are running
-async function isOriginRunning() {
- return new Promise(resolve => {
- let procs = ["Origin.exe", "OriginClientService.exe"];
- let cmd = (() => {
- switch (process.platform) {
- case "linux": return "ps -A";
- case "win32": return "tasklist";
- }
- })();
-
- exec(cmd, (err, stdout) => {
- procs.forEach(proc => {
- if (stdout.includes(proc)) {
- resolve(true);
- return;
- }
- resolve(false);
- });
- });
- });
-}
-
-// kill origin processes
-async function killOrigin() {
- return new Promise(resolve => {
- let proc = "Origin.exe"; //I'm pretty sure we only have to kill this one
- let cmd = (() => {
- switch (process.platform) {
- case "linux": return "killall " + proc;
- case "win32": return "taskkill /IM " + proc + " /F";
- }
- })();
-
- exec(cmd, (err, stdout) => {
- // just try and fail silently if we don't find it w/e
- resolve(true);
- });
- });
-}
-
-// Handles auto updating Northstar.
-//
-// It uses isGameRunning() to ensure it doesn't run while the game is
-// running, as that may have all kinds of issues.
-function handleNorthstarUpdating() {
- if (! settings.nsupdate || ! fs.existsSync("viper.json") || settings.gamepath.length === 0) {
- return;
- }
-
- async function _checkForUpdates() {
- let localVersion = version.northstar();
- let distantVersion = await requests.getLatestNsVersion();
- if (distantVersion == false) { return; }
- console.log(lang("cli.autoupdates.checking"));
-
- // Checks if NS is outdated
- if (localVersion !== distantVersion) {
- console.log(lang("cli.autoupdates.available"));
- if (await isGameRunning()) {
- console.log(lang("cli.autoupdates.gamerunning"));
- new Notification({
- title: lang("gui.nsupdate.gaming.title"),
- body: lang("gui.nsupdate.gaming.body")
- }).show();
- } else {
- console.log(lang("cli.autoupdates.updatingns"));
- updateNorthstar();
- }
- } else {
- console.log(lang("cli.autoupdates.noupdate"));
- }
-
- setTimeout(
- _checkForUpdates,
- 15 * 60 * 1000
- // interval in between each update check
- // by default 15 minutes.
- );
- }
-
- _checkForUpdates();
-}
-
-
-// Requests to set the game path
-//
-// If running with CLI it takes in the --setpath argument otherwise it
-// open the systems file browser for the user to select a path.
-async function setpath(win, forcedialog) {
- function setGamepath(folder) {
- settings.gamepath = folder;
- settings.zip = path.join(settings.gamepath + "/northstar.zip");
- settings.save();
- win.webContents.send("newpath", settings.gamepath);
- ipcMain.emit("newpath", null, settings.gamepath);
-
- modpath = path.join(settings.gamepath, "R2Northstar/mods");
- }
-
- if (! win) { // CLI
- setGamepath(cli.param("setpath"));
- } else { // GUI
- if (! forcedialog) {
- function setGamepath(folder, forcedialog) {
- settings.gamepath = folder;
- settings.zip = path.join(settings.gamepath + "/northstar.zip");
- settings.save();
- win.webContents.send("newpath", settings.gamepath);
- ipcMain.emit("newpath", null, settings.gamepath);
- }
-
- let gamepath = await findgame();
- if (gamepath) {
- setGamepath(gamepath);
- return;
- }
-
- winAlert(lang("general.missingpath"));
- }
-
- // Fallback to manual selection
- dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => {
- if (res.canceled) {
- ipcMain.emit("newpath", null, false);
- return;
- }
- if (! fs.existsSync(path.join(res.filePaths[0], "Titanfall2.exe"))) {
- ipcMain.emit("wrong-path");
- return;
- }
-
- setGamepath(res.filePaths[0]);
-
- cli.exit();
- return;
- }).catch(err => {console.error(err)})
- }
-}
-
-// Renames excluded files to their original name
-function restoreExcludedFiles() {
- for (let i = 0; i < settings.excludes.length; i++) {
- let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]);
- if (fs.existsSync(exclude + ".excluded")) {
- fs.renameSync(exclude + ".excluded", exclude);
- }
- }
-}
-// At start, restore excluded files who might have been created by an incomplete update process.
-restoreExcludedFiles();
-
-// Installs/Updates Northstar
-//
-// If Northstar is already installed it'll be an update, otherwise it'll
-// install it. It simply downloads the Northstar archive from GitHub, if
-// it's outdated, then extracts it into the game path.
-//
-// As to handle not overwriting files we rename certain files to
-// <file>.excluded, then rename them back after the extraction. The
-// unzip module does not support excluding files directly.
-async function updateNorthstar() {
- if (! gamepathExists()) {return}
-
- ipcMain.emit("ns-update-event", "cli.update.checking");
- console.log(lang("cli.update.checking"));
- var ns_version = version.northstar();
-
- const latestAvailableVersion = await requests.getLatestNsVersion();
- console.log(latestAvailableVersion)
- if (latestAvailableVersion == false) {
- ipcMain.emit("ns-update-event", "cli.update.noInternet");
- return;
- }
-
- // Makes sure it is not already the latest version
- if (ns_version === latestAvailableVersion) {
- ipcMain.emit("ns-update-event", "cli.update.uptodate.short");
- console.log(lang("cli.update.uptodate"), ns_version);
-
- winLog(lang("gui.update.uptodate"));
- cli.exit();
- return;
- } else {
- if (ns_version != "unknown") {
- console.log(lang("cli.update.current"), ns_version);
- };
- console.log(lang("cli.update.downloading") + ":", latestAvailableVersion);
- ipcMain.emit("ns-update-event", "cli.update.downloading");
- }
-
- // Renames excluded files to <file>.excluded
- for (let i = 0; i < settings.excludes.length; i++) {
- let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]);
- if (fs.existsSync(exclude)) {
- fs.renameSync(exclude, exclude + ".excluded");
- }
- }
-
- // Start the download of the zip
- https.get(requests.getLatestNsVersionLink(), (res) => {
- let stream = fs.createWriteStream(settings.zip);
- res.pipe(stream);
-
- let received = 0;
- // Progress messages, we should probably switch this to
- // percentage instead of how much is downloaded.
- res.on("data", (chunk) => {
- received += chunk.length;
- ipcMain.emit("ns-update-event", lang("gui.update.downloading") + " " + (received / 1024 / 1024).toFixed(1) + "mb");
- })
-
- stream.on("finish", () => {
- stream.close();
- let extract = fs.createReadStream(settings.zip);
-
- winLog(lang("gui.update.extracting"));
- ipcMain.emit("ns-update-event", "gui.update.extracting");
- console.log(lang("cli.update.downloaddone"));
- // Extracts the zip, this is the part where we're actually
- // installing Northstar.
- extract.pipe(unzip.Extract({path: settings.gamepath}))
-
- let max = received;
- received = 0;
-
- extract.on("data", (chunk) => {
- received += chunk.length;
- let percent = Math.floor(received / max * 100);
- ipcMain.emit("ns-update-event", lang("gui.update.extracting") + " " + percent + "%");
- })
-
- extract.on("end", () => {
- extract.close();
- ipcMain.emit("getversion");
-
- restoreExcludedFiles();
-
- ipcMain.emit("gui-getmods");
- ipcMain.emit("get-version");
- ipcMain.emit("ns-update-event", "cli.update.uptodate.short");
- winLog(lang("gui.update.finished"));
- console.log(lang("cli.update.finished"));
- cli.exit();
- })
- })
- })
-}
-
-// Updates Viper itself
-//
-// This uses electron updater to easily update and publish releases, it
-// simply fetches it from GitHub and updates if it's outdated, very
-// useful. Not much we have to do on our side.
-function updateViper(autoinstall) {
- const { autoUpdater } = require("electron-updater");
-
- if (! autoUpdater.isUpdaterActive()) {
- if (settings.nsupdate) {
- handleNorthstarUpdating();
- }
- return cli.exit();
- }
-
- if (autoinstall) {
- autoUpdater.on("update-downloaded", (info) => {
- autoUpdater.quitAndInstall();
- });
- }
-
- autoUpdater.on("error", (info) => {cli.exit(1)});
- autoUpdater.on("update-not-available", (info) => {
- // only check for NS updates if Viper itself has no updates and
- // if NS auto updates is enabled.
- if (settings.nsupdate || cli.hasArgs()) {
- handleNorthstarUpdating();
- }
- cli.exit();
- });
-
- autoUpdater.checkForUpdatesAndNotify();
-}
-
-// Launches the game
-//
-// Either Northstar or Vanilla. Linux support is not currently a thing,
-// however it'll be added at some point.
-function launch(game_version) {
- if (process.platform == "linux") {
- winAlert(lang("cli.launch.linuxerror"));
- console.error("error:", lang("cli.launch.linuxerror"));
- cli.exit(1);
- return;
- }
-
- process.chdir(settings.gamepath);
- switch(game_version) {
- case "vanilla":
- console.log(lang("general.launching"), "Vanilla...");
- exec("Titanfall2.exe", {cwd: settings.gamepath});
- break;
- default:
- console.log(lang("general.launching"), "Northstar...");
- exec("NorthstarLauncher.exe", {cwd: settings.gamepath});
- break;
- }
-}
-
-// Returns true/false depending on if the gamepath currently exists/is
-// mounted, used to avoid issues...
-function gamepathExists() {
- return fs.existsSync(settings.gamepath);
-}
-
-setInterval(() => {
- if (gamepathExists()) {
- ipcMain.emit("gui-getmods");
- } else {
- if (fs.existsSync("viper.json")) {
- if (settings.gamepath != "") {
- ipcMain.emit("gamepath-lost");
- }
- }
- }
-}, 1500)
-
-module.exports = {
- winLog,
-
- updateViper,
- updateNorthstar,
- handleNorthstarUpdating,
-
- launch,
- killOrigin,
- isGameRunning,
- isOriginRunning,
-
- setpath,
- gamepathExists,
-
- lang,
- setlang: (lang) => {
- settings.lang = lang;
- settings.save();
- },
-}