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author | 0neGal <mail@0negal.com> | 2022-02-23 18:17:56 +0100 |
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committer | 0neGal <mail@0negal.com> | 2022-02-23 18:17:56 +0100 |
commit | 815106a3e1214196b25a380d83e826473840f948 (patch) | |
tree | 9b37315b8068931d69755acf7b00900f64474de5 /src/utils.js | |
parent | 132fea11e3599c9c2c9df8a69fd4d093033788ba (diff) | |
download | Viper-815106a3e1214196b25a380d83e826473840f948.tar.gz Viper-815106a3e1214196b25a380d83e826473840f948.zip |
settings page is now fully functional
It actually saves settings, loads them properly and everything...
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/utils.js b/src/utils.js index b4dd920..5055a2e 100644 --- a/src/utils.js +++ b/src/utils.js @@ -20,15 +20,15 @@ process.chdir(app.getPath("appData")); // Base settings var settings = { - nsargs: "", gamepath: "", lang: "en-US", nsupdate: true, autoupdate: true, + nsargs: "-multiple", zip: "/northstar.zip", // These files won't be overwritten when installing/updating - // Northstar, useful for config file. + // Northstar, useful for config files excludes: [ "ns_startup_args.txt", "ns_startup_args_dedi.txt" @@ -172,8 +172,13 @@ async function setpath(win, forcedialog) { // As to not have to do the same one liner a million times, this // function exists, as the name suggests, it simply writes the current // settings to the disk. -function saveSettings() { - fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify(settings)); +// +// You can also pass a settings object to the function and it'll try and +// merge it together with the already existing settings +function saveSettings(obj = {}) { + settings = {...settings, ...obj}; + fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); + fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj})); } // Returns the current Northstar version @@ -754,6 +759,7 @@ module.exports = { setpath, updatevp, settings, + saveSettings, getNSVersion, getTF2Version, isGameRunning, |