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author | 0neGal <mail@0negal.com> | 2022-02-24 00:25:15 +0100 |
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committer | 0neGal <mail@0negal.com> | 2022-02-24 00:25:15 +0100 |
commit | 2c74233c21c27c45c79edb843cd5078a950b9ff6 (patch) | |
tree | a539e079d2e2ad6e58a0b8b9379ae1a03355c014 /src/utils.js | |
parent | 5193485b5c66170330b920d891e3fe1442cc1f3d (diff) | |
download | Viper-2c74233c21c27c45c79edb843cd5078a950b9ff6.tar.gz Viper-2c74233c21c27c45c79edb843cd5078a950b9ff6.zip |
fixed NS never being auto-updated and more
When #87 was merged an unnoticed problem slipped in where if Viper was
running in a version that did not support auto-updates we would never
auto-update Northstar. Now that's fixed, and the nsupdate option is
completely implemented.
I also took the liberty of removing the auto-update option in the
settings page if Viper can't auto-update anyway, as it's useless if
that's not possible.
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/utils.js b/src/utils.js index 655eee0..6069a46 100644 --- a/src/utils.js +++ b/src/utils.js @@ -76,7 +76,7 @@ async function isGameRunning() { // It uses isGameRunning() to ensure it doesn't run while the game is // running, as that may have all kinds of issues. function handleNorthstarUpdating() { - if (!settings.autoupdate || !fs.existsSync("viper.json") || settings.gamepath.length === 0) { + if (! settings.nsupdate || ! fs.existsSync("viper.json") || settings.gamepath.length === 0) { return; } @@ -306,6 +306,13 @@ async function update() { function updatevp(autoinstall) { const { autoUpdater } = require("electron-updater"); + if (! autoUpdater.isUpdaterActive()) { + if (settings.nsupdate) { + handleNorthstarUpdating(); + } + return cli.exit(); + } + if (autoinstall) { autoUpdater.on("update-downloaded", (info) => { autoUpdater.quitAndInstall(); |