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author | 0neGal <mail@0negal.com> | 2021-12-27 01:10:18 +0100 |
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committer | 0neGal <mail@0negal.com> | 2021-12-27 01:14:08 +0100 |
commit | ee7753c1e03fe74bc133ecbf7eb149fb53841f58 (patch) | |
tree | c6fa10188cc01c6c1ac31eb50816b5aa6d32e318 /src/utils.js | |
parent | df7b714d27e5d23a6ac3e381e6684856bc818d1c (diff) | |
download | Viper-ee7753c1e03fe74bc133ecbf7eb149fb53841f58.tar.gz Viper-ee7753c1e03fe74bc133ecbf7eb149fb53841f58.zip |
added working cli arguments
I think?
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 34 |
1 files changed, 24 insertions, 10 deletions
diff --git a/src/utils.js b/src/utils.js index c38cbcc..000c911 100644 --- a/src/utils.js +++ b/src/utils.js @@ -2,6 +2,11 @@ const fs = require("fs"); const path = require("path"); const { app, dialog, ipcMain } = require("electron"); +const Emitter = require("events"); +const events = new Emitter(); + +const cli = require("./cli"); + const unzip = require("unzipper"); const request = require("request"); const { https } = require("follow-redirects"); @@ -17,22 +22,28 @@ var settings = { if (fs.existsSync(settings.file)) { settings.gamepath = JSON.parse(fs.readFileSync(settings.file, "utf8")).path; settings.zip = path.join(settings.gamepath + "/northstar.zip"); -console.log(settings) } else { - console.log("Game path is not set! Please select the path!"); + console.log("Game path is not set! Please select the path."); } function setpath(win) { - dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { - fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({path: res.filePaths[0]})) + if (! win) { + fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({path: cli.param("setpath")})); + settings.gamepath = cli.param("setpath"); + cli.exit(); + } else { + dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { + fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({path: res.filePaths[0]})); - win.webContents.send("newpath", res.filePaths[0]); - settings.gamepath = res.filePaths[0]; - }).catch(err => {console.error(err)}) + win.webContents.send("newpath", res.filePaths[0]); + settings.gamepath = res.filePaths[0]; + }).catch(err => {console.error(err)}) + } } function update() { + console.log("Downloading..."); request({ json: true, headers: {"User-Agent": "Viper"}, @@ -41,12 +52,14 @@ function update() { https.get(body.assets[0].browser_download_url, (res) => { let stream = fs.createWriteStream(settings.zip); res.pipe(stream); - stream.on("finish",() => { + stream.on("finish", () => { stream.close(); - console.log("Download done!"); + console.log("Download done! Extracting..."); fs.createReadStream(settings.zip).pipe(unzip.Extract({path: settings.gamepath})) .on("finish", () => { - console.log("Installation finished!") + console.log("Installation/Update finished!"); + events.emit("updated"); + cli.exit(); }); }) }) @@ -56,4 +69,5 @@ function update() { module.exports = { update, setpath, + settings, } |