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author | Rémy Raes <contact@remyraes.com> | 2022-01-04 17:41:13 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-04 17:41:13 +0100 |
commit | 145baa0e1606816d7784deac8eafa58490854141 (patch) | |
tree | 923f903fe82575c5ce571453b132be0a2b9ee459 /src/utils.js | |
parent | 0c30429ab4b0a941f00b7ced79065ef05575d583 (diff) | |
download | Viper-145baa0e1606816d7784deac8eafa58490854141.tar.gz Viper-145baa0e1606816d7784deac8eafa58490854141.zip |
fix: No game path (#24)
* [refactor] moving main.setPath listener outside start method
* [refactor] setpath tells if game path is set or not
* newpath event tells if game path dialog is successful or not
* [feat] main window will not show if path is not set
* [feat] viper displays a dialog and exits if no game path was prompted
* [fix] viper prompts for game path if viper.json:gamepath is not set
* [feat] translating gui.gamepath.must key
* code cleanup
fixing single quotes and alike
* fix gui.gamepath.must message
Co-authored-by: 0neGal <mail@0negal.com>
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/utils.js b/src/utils.js index 35c8932..d2e6fe6 100644 --- a/src/utils.js +++ b/src/utils.js @@ -38,10 +38,15 @@ function setpath(win) { settings.gamepath = cli.param("setpath"); } else { dialog.showOpenDialog({properties: ["openDirectory"]}).then(res => { + if (res.canceled) { + ipcMain.emit("newpath", null, false); + return; + } settings.gamepath = res.filePaths[0]; settings.zip = path.join(settings.gamepath + "/northstar.zip"); saveSettings(); win.webContents.send("newpath", settings.gamepath); + ipcMain.emit("newpath", null, settings.gamepath); }).catch(err => {console.error(err)}) } |