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author | 0neGal <mail@0negal.com> | 2023-01-12 19:13:38 +0100 |
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committer | 0neGal <mail@0negal.com> | 2023-01-12 19:13:38 +0100 |
commit | a67040498d238c3d7b1b947f7be02034f3b71d52 (patch) | |
tree | efcc16b14240fc56748bf558549c192c1594df1a /src/utils.js | |
parent | f81558d552e5e3f98438a3fe94290a96041a443a (diff) | |
download | Viper-a67040498d238c3d7b1b947f7be02034f3b71d52.tar.gz Viper-a67040498d238c3d7b1b947f7be02034f3b71d52.zip |
modularize settings Object
The reasoning behind this is obvious, I overall would like to make
utils.js far smaller, and if not get entirely rid of it.
Diffstat (limited to 'src/utils.js')
-rw-r--r-- | src/utils.js | 76 |
1 files changed, 4 insertions, 72 deletions
diff --git a/src/utils.js b/src/utils.js index 647e089..e3e47e5 100644 --- a/src/utils.js +++ b/src/utils.js @@ -8,6 +8,7 @@ const events = new Emitter(); const cli = require("./cli"); const lang = require("./lang"); +const settings = require("./modules/settings"); const requests = require("./modules/requests"); const findgame = require("./modules/findgame"); @@ -16,30 +17,6 @@ const repair = require("jsonrepair"); const exec = require("child_process").exec; const { https } = require("follow-redirects"); -process.chdir(app.getPath("appData")); - -var invalidsettings = false; - -// Base settings -var settings = { - gamepath: "", - lang: "en-US", - nsupdate: true, - autolang: true, - forcedlang: "en", - autoupdate: true, - originkill: false, - nsargs: "-multiple", - zip: "/northstar.zip", - - // These files won't be overwritten when installing/updating - // Northstar, useful for config files - excludes: [ - "ns_startup_args.txt", - "ns_startup_args_dedi.txt" - ] -} - // Logs into the dev tools of the renderer function winLog(msg) { ipcMain.emit("win-log", msg, msg); @@ -50,29 +27,6 @@ function winAlert(msg) { ipcMain.emit("win-alert", msg, msg); } -// Creates the settings file with the base settings if it doesn't exist. -if (fs.existsSync("viper.json")) { - let conf = fs.readFileSync("viper.json", "utf8"); - let json = "{}"; - - // Validates viper.json - try { - json = JSON.parse(conf); - }catch (e) { - invalidsettings = true; - } - - settings = {...settings, ...json}; - settings.zip = path.join(settings.gamepath + "/northstar.zip"); - - let args = path.join(settings.gamepath, "ns_startup_args.txt"); - if (fs.existsSync(args)) { - settings.nsargs = fs.readFileSync(args, "utf8"); - } -} else { - console.log(lang("general.missingpath")); -} - // A simple function that checks if the game is running, which we use to // not update Northstar when it is running. async function isGameRunning() { @@ -194,7 +148,7 @@ async function setpath(win, forcedialog) { function setGamepath(folder) { settings.gamepath = folder; settings.zip = path.join(settings.gamepath + "/northstar.zip"); - saveSettings(); + settings.save(); win.webContents.send("newpath", settings.gamepath); ipcMain.emit("newpath", null, settings.gamepath); @@ -208,7 +162,7 @@ async function setpath(win, forcedialog) { function setGamepath(folder, forcedialog) { settings.gamepath = folder; settings.zip = path.join(settings.gamepath + "/northstar.zip"); - saveSettings(); + settings.save(); win.webContents.send("newpath", settings.gamepath); ipcMain.emit("newpath", null, settings.gamepath); } @@ -241,24 +195,6 @@ async function setpath(win, forcedialog) { } } -// As to not have to do the same one liner a million times, this -// function exists, as the name suggests, it simply writes the current -// settings to the disk. -// -// You can also pass a settings object to the function and it'll try and -// merge it together with the already existing settings -function saveSettings(obj = {}) { - if (invalidsettings) {return false} - - settings = {...settings, ...obj}; - - if (fs.existsSync(settings.gamepath)) { - fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs); - } - - fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj})); -} - // Returns the current Northstar version // If not installed it'll return "unknown" function getNSVersion() { @@ -1052,16 +988,12 @@ module.exports = { isGameRunning, isOriginRunning, - - settings, - saveSettings, - setpath, gamepathExists, lang, setlang: (lang) => { settings.lang = lang; - saveSettings(); + settings.save(); }, } |