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author | 0neGal <mail@0negal.com> | 2023-09-13 18:22:38 +0200 |
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committer | 0neGal <mail@0negal.com> | 2023-09-13 18:22:38 +0200 |
commit | 4936917f1ee64c89d5443d824d828e8f537154a5 (patch) | |
tree | 41353b89ef034af77041e9f69e63882b65be2980 /src/modules | |
parent | 0e0fc10e5a36bb9fef7bfba7bb1bb088eca5a60d (diff) | |
download | Viper-4936917f1ee64c89d5443d824d828e8f537154a5.tar.gz Viper-4936917f1ee64c89d5443d824d828e8f537154a5.zip |
fixed settings file refusing to save if invalid
This is quite counter intuitive, as, if it's invalid, how do we
re-validate it, if we can't even save it again.
This existed here because the idea was for the re-validation to occur
somewhere else, and to make sure incorrectly formatted data wasn't being
given to this function. Now the function simply resets the config, a
restart may be required to add missing settings, in case the parsed
`conf` doesn't have all keys.
Diffstat (limited to 'src/modules')
-rw-r--r-- | src/modules/settings.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/modules/settings.js b/src/modules/settings.js index e1f68c6..94f6414 100644 --- a/src/modules/settings.js +++ b/src/modules/settings.js @@ -61,7 +61,7 @@ if (fs.existsSync("viper.json")) { settings.save = (obj = {}, notify_renderer = true) => { // refuse to save if settings aren't valid if (invalid_settings) { - return false; + settings = {}; } let settings_content = { @@ -86,7 +86,7 @@ settings.save = (obj = {}, notify_renderer = true) => { if (fs.existsSync(settings.gamepath)) { fs.writeFileSync(path.join( settings.gamepath, "ns_startup_args.txt" - ), settings.nsargs); + ), settings.nsargs || "-multiple"); } if (notify_renderer) { |