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author0neGal <mail@0negal.com>2023-01-12 19:13:38 +0100
committer0neGal <mail@0negal.com>2023-01-12 19:13:38 +0100
commita67040498d238c3d7b1b947f7be02034f3b71d52 (patch)
treeefcc16b14240fc56748bf558549c192c1594df1a /src/modules
parentf81558d552e5e3f98438a3fe94290a96041a443a (diff)
downloadViper-a67040498d238c3d7b1b947f7be02034f3b71d52.tar.gz
Viper-a67040498d238c3d7b1b947f7be02034f3b71d52.zip
modularize settings Object
The reasoning behind this is obvious, I overall would like to make utils.js far smaller, and if not get entirely rid of it.
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/settings.js72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/modules/settings.js b/src/modules/settings.js
new file mode 100644
index 0000000..a24f1e0
--- /dev/null
+++ b/src/modules/settings.js
@@ -0,0 +1,72 @@
+const fs = require("fs");
+const path = require("path");
+const app = require("electron").app;
+
+const lang = require("../lang");
+
+var invalid_settings = false;
+
+// Base settings
+var settings = {
+ gamepath: "",
+ lang: "en-US",
+ nsupdate: true,
+ autolang: true,
+ forcedlang: "en",
+ autoupdate: true,
+ originkill: false,
+ nsargs: "-multiple",
+ zip: "/northstar.zip",
+
+ // These files won't be overwritten when installing/updating
+ // Northstar, useful for config files
+ excludes: [
+ "ns_startup_args.txt",
+ "ns_startup_args_dedi.txt"
+ ]
+}
+
+// Creates the settings file with the base settings if it doesn't exist.
+if (fs.existsSync("viper.json")) {
+ let conf = fs.readFileSync("viper.json", "utf8");
+ let json = "{}";
+
+ // Validates viper.json
+ try {
+ json = JSON.parse(conf);
+ }catch (e) {
+ invalid_settings = true;
+ }
+
+ settings = {...settings, ...json};
+ settings.zip = path.join(settings.gamepath + "/northstar.zip");
+
+ let args = path.join(settings.gamepath, "ns_startup_args.txt");
+ if (fs.existsSync(args)) {
+ settings.nsargs = fs.readFileSync(args, "utf8");
+ }
+} else {
+ console.log(lang("general.missingpath"));
+}
+
+// As to not have to do the same one liner a million times, this
+// function exists, as the name suggests, it simply writes the current
+// settings to the disk.
+//
+// You can also pass a settings object to the function and it'll try and
+// merge it together with the already existing settings
+settings.save = (obj = {}) => {
+ if (invalid_settings) {return false}
+
+ let settings_content = {...settings, ...obj};
+
+ delete settings_content.save;
+
+ if (fs.existsSync(settings.gamepath)) {
+ fs.writeFileSync(path.join(settings.gamepath, "ns_startup_args.txt"), settings.nsargs);
+ }
+
+ fs.writeFileSync(app.getPath("appData") + "/viper.json", JSON.stringify({...settings, ...obj}));
+}
+
+module.exports = settings;