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author0neGal <mail@0negal.com>2024-04-30 21:54:01 +0200
committer0neGal <mail@0negal.com>2024-04-30 21:54:01 +0200
commit7d9ee3a1276cf744d1a5ecd0e1bc53d61dc05935 (patch)
tree29bce127b2ffd17afc607344041f7a2ea7081f4a /src/modules
parent9b14fcb19784945ab0377ecaf731e53893260276 (diff)
downloadViper-7d9ee3a1276cf744d1a5ecd0e1bc53d61dc05935.tar.gz
Viper-7d9ee3a1276cf744d1a5ecd0e1bc53d61dc05935.zip
fixed killing EA Desktop at times failing on Linux
Pesky EA Desktop being annoying as always, leaving behind processes, to be fair, I don't exactly think you're supposed to be killing it it like this, but oh well, it seems to function now.
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/is_running.js4
-rw-r--r--src/modules/kill.js6
2 files changed, 9 insertions, 1 deletions
diff --git a/src/modules/is_running.js b/src/modules/is_running.js
index 9e45574..e2a2d96 100644
--- a/src/modules/is_running.js
+++ b/src/modules/is_running.js
@@ -53,7 +53,9 @@ is_running.game = () => {
is_running.origin = () => {
return check_processes([
"Origin.exe",
- "EADesktop.exe"
+ "EADesktop.exe",
+ "CrBrowserMain",
+ "EABackgroundSer"
])
}
diff --git a/src/modules/kill.js b/src/modules/kill.js
index 43eda23..5d03218 100644
--- a/src/modules/kill.js
+++ b/src/modules/kill.js
@@ -33,6 +33,12 @@ kill.origin = async () => {
let origin = await kill("Origin.exe");
let eadesktop = await kill("EADesktop.exe");
+ // these should be Linux only, and the above shouldn't succeed if
+ // these don't succeed, so we shouldn't have to check whether these
+ // actually succeeded or not
+ await kill("CrBrowserMain");
+ await kill("EABackgroundSer");
+
if (origin || eadesktop) {
return true;
}