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author | 0neGal <mail@0negal.com> | 2023-03-09 16:11:18 +0100 |
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committer | 0neGal <mail@0negal.com> | 2023-03-09 16:13:50 +0100 |
commit | d59cbd05f3d238b69458df458b58b67b439f0590 (patch) | |
tree | 40fefe6e57da4069c81c386816dd586974b0769c /src/modules/update.js | |
parent | e666a607a66b560036c853b3a163aedc1b5ab638 (diff) | |
download | Viper-d59cbd05f3d238b69458df458b58b67b439f0590.tar.gz Viper-d59cbd05f3d238b69458df458b58b67b439f0590.zip |
download Northstar to <cache_dir>/vipertmp
"cache_dir" being wherever your OS puts it's cache, it's the same place
mods.js uses to download mods.
This prevents cluttering up the gamepath with temporary files.
Diffstat (limited to 'src/modules/update.js')
-rw-r--r-- | src/modules/update.js | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/src/modules/update.js b/src/modules/update.js index 82a6df1..534a5af 100644 --- a/src/modules/update.js +++ b/src/modules/update.js @@ -161,7 +161,7 @@ update.northstar = async () => { let ns_version = version.northstar(); const latest_version = await requests.getLatestNsVersion(); - console.log(latest_version) + if (latest_version == false) { ipcMain.emit("ns-update-event", "cli.update.noInternet"); return; @@ -187,7 +187,20 @@ update.northstar = async () => { exclude_files(); // start the download of the zip - https.get(requests.getLatestNsVersionLink(), (res) => { + https.get(requests.getLatestNsVersionLink() + "asd", (res) => { + let tmp = path.dirname(settings.zip); + + if (fs.existsSync(tmp)) { + if (! fs.statSync(tmp).isDirectory()) { + fs.rmSync(tmp); + } + } else { + fs.mkdirSync(tmp); + if (fs.existsSync(settings.zip)) { + fs.rmSync(settings.zip); + } + } + let stream = fs.createWriteStream(settings.zip); res.pipe(stream); |