diff options
author | 0neGal <mail@0negal.com> | 2023-03-05 00:25:07 +0100 |
---|---|---|
committer | 0neGal <mail@0negal.com> | 2023-03-05 00:38:53 +0100 |
commit | 5d86a3daa5f762326055469b6bcd8346e0655056 (patch) | |
tree | 110fb1395fac1510dc3bf70f39f073df555445ff /src/modules/update.js | |
parent | 4536aad2c4f19d32569d84a7082e8636a2be6985 (diff) | |
download | Viper-5d86a3daa5f762326055469b6bcd8346e0655056.tar.gz Viper-5d86a3daa5f762326055469b6bcd8346e0655056.zip |
modularized many functions and got rid of utils.js
Notably, winLog() and winAlert() are now win.log() and win.alert()
inside modules/window.js.
updateViper(), updateNorthstar and handleNorthstarUpdating() are now
update.viper(), update.northstar() and update.northstar_autoupdate(),
inside modules/update.js
isGameRunning() and isOriginRunning() are now is_running.origin() and
is_running.game() inside modules/is_running.js, along with a
.titanfall() and .northstar() for more specificity. Not used anywhere
right now, but may in the future be used.
setpath() and gamepathExists() are now gamepath.set() and
gamepath.exists() inside modules/gamepath.js
killOrigin() are now kill.origin() inside modules/kill.js
setlang() is now just inlined into the only event where it's used.
Diffstat (limited to 'src/modules/update.js')
-rw-r--r-- | src/modules/update.js | 239 |
1 files changed, 239 insertions, 0 deletions
diff --git a/src/modules/update.js b/src/modules/update.js new file mode 100644 index 0000000..cfdb42b --- /dev/null +++ b/src/modules/update.js @@ -0,0 +1,239 @@ +const path = require("path"); +const fs = require("fs-extra"); +const { ipcMain, Notification } = require("electron"); + +const cli = require("../cli"); +const lang = require("../lang"); + +const win = require("./window"); +const version = require("./version"); +const settings = require("./settings"); +const requests = require("./requests"); +const gamepath = require("./gamepath"); +const is_running = require("./is_running"); + +const unzip = require("unzipper"); +const { https } = require("follow-redirects"); + +let update = {}; + +// renames excluded files to their original name +function restore_excluded_files() { + if (! gamepath.exists()) {return} + + for (let i = 0; i < settings.excludes.length; i++) { + let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]); + if (fs.existsSync(exclude + ".excluded")) { + fs.renameSync(exclude + ".excluded", exclude); + } + } +}; restore_excluded_files(); + +// renames excluded files to <file>.excluded, the list of files to be +// exluded is set in the settings (settings.excludes) +function exclude_files() { + for (let i = 0; i < settings.excludes.length; i++) { + let exclude = path.join(settings.gamepath + "/" + settings.excludes[i]); + if (fs.existsSync(exclude)) { + fs.renameSync(exclude, exclude + ".excluded"); + } + } +} + +// whether update.northstar_auto_update() has already been run before +let is_auto_updating = false; + +// Handles auto updating Northstar. +// +// It uses isGameRunning() to ensure it doesn't run while the game is +// running, as that may have all kinds of issues. +update.northstar_autoupdate = () => { + if (! settings.nsupdate || ! fs.existsSync("viper.json") || settings.gamepath.length === 0) { + return; + } + + if (is_auto_updating) {return} + + async function _checkForUpdates() { + is_auto_updating = true; + + console.log(lang("cli.autoupdates.checking")); + + // Checks if NS is outdated + if (await northstar_update_available()) { + console.log(lang("cli.autoupdates.available")); + if (await is_running.game()) { + console.log(lang("cli.autoupdates.gamerunning")); + new Notification({ + title: lang("gui.nsupdate.gaming.title"), + body: lang("gui.nsupdate.gaming.body") + }).show(); + } else { + console.log(lang("cli.autoupdates.updatingns")); + update.northstar(); + } + } else { + console.log(lang("cli.autoupdates.noupdate")); + } + + setTimeout( + _checkForUpdates, + 15 * 60 * 1000 + // interval in between each update check + // by default 15 minutes. + ); + } + + _checkForUpdates(); +} + +// returns whether an update is available for Northstar +async function northstar_update_available() { + let local = version.northstar(); + let distant = await requests.getLatestNsVersion(); + + if (distant == false) { + return false; + } + + // checks if NS is outdated + if (local !== distant) { + return true; + } else { + return false; + } +} + +// Updates Viper itself +// +// This uses electron updater to easily update and publish releases, it +// simply fetches it from GitHub and updates if it's outdated, very +// useful. Not much we have to do on our side. +update.viper = (autoinstall) => { + const { autoUpdater } = require("electron-updater"); + + if (! autoUpdater.isUpdaterActive()) { + if (settings.nsupdate) { + update.northstar_autoupdate(); + } + + return cli.exit(); + } + + if (autoinstall) { + autoUpdater.on("update-downloaded", (info) => { + autoUpdater.quitAndInstall(); + }); + } + + autoUpdater.on("error", (info) => {cli.exit(1)}); + autoUpdater.on("update-not-available", (info) => { + // only check for NS updates if Viper itself has no updates and + // if NS auto updates is enabled. + if (settings.nsupdate || cli.hasArgs()) { + update.northstar_autoupdate(); + } + cli.exit(); + }); + + autoUpdater.checkForUpdatesAndNotify(); +} + +// Installs/Updates Northstar +// +// If Northstar is already installed it'll be an update, otherwise it'll +// install it. It simply downloads the Northstar archive from GitHub, if +// it's outdated, then extracts it into the game path. +// +// As to handle not overwriting files we rename certain files to +// <file>.excluded, then rename them back after the extraction. The +// unzip module does not support excluding files directly. +update.northstar = async () => { + if (await is_running.game()) { + console.log(lang("cli.autoupdates.gamerunning")); + return false; + } + + if (! gamepath.exists()) {return} + + ipcMain.emit("ns-update-event", "cli.update.checking"); + console.log(lang("cli.update.checking")); + let ns_version = version.northstar(); + + const latest_version = await requests.getLatestNsVersion(); + console.log(latest_version) + if (latest_version == false) { + ipcMain.emit("ns-update-event", "cli.update.noInternet"); + return; + } + + // Makes sure it is not already the latest version + if (! await northstar_update_available()) { + ipcMain.emit("ns-update-event", "cli.update.uptodate.short"); + console.log(lang("cli.update.uptodate"), ns_version); + + win.log(lang("gui.update.uptodate")); + cli.exit(); + return; + } else { + if (ns_version != "unknown") { + console.log(lang("cli.update.current"), ns_version); + }; + + console.log(lang("cli.update.downloading") + ":", latest_version); + ipcMain.emit("ns-update-event", "cli.update.downloading"); + } + + exclude_files(); + + // Start the download of the zip + https.get(requests.getLatestNsVersionLink(), (res) => { + let stream = fs.createWriteStream(settings.zip); + res.pipe(stream); + + let received = 0; + // Progress messages, we should probably switch this to + // percentage instead of how much is downloaded. + res.on("data", (chunk) => { + received += chunk.length; + ipcMain.emit("ns-update-event", lang("gui.update.downloading") + " " + (received / 1024 / 1024).toFixed(1) + "mb"); + }) + + stream.on("finish", () => { + stream.close(); + let extract = fs.createReadStream(settings.zip); + + win.log(lang("gui.update.extracting")); + ipcMain.emit("ns-update-event", "gui.update.extracting"); + console.log(lang("cli.update.downloaddone")); + // Extracts the zip, this is the part where we're actually + // installing Northstar. + extract.pipe(unzip.Extract({path: settings.gamepath})) + + let max = received; + received = 0; + + extract.on("data", (chunk) => { + received += chunk.length; + let percent = Math.floor(received / max * 100); + ipcMain.emit("ns-update-event", lang("gui.update.extracting") + " " + percent + "%"); + }) + + extract.on("end", () => { + extract.close(); + ipcMain.emit("getversion"); + + restore_excluded_files(); + + ipcMain.emit("gui-getmods"); + ipcMain.emit("get-version"); + ipcMain.emit("ns-update-event", "cli.update.uptodate.short"); + win.log(lang("gui.update.finished")); + console.log(lang("cli.update.finished")); + cli.exit(); + }) + }) + }) +} + +module.exports = update; |